Air transport interception - Not working in BETA

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obvert
Posts: 14051
Joined: Mon Jan 17, 2011 11:18 am
Location: PDX (and now) London, UK

RE: Air transport interception - (IS NOT WORKING)

Post by obvert »

Thanks for looking into this!

It's interesting that it was working in the official with all type of aircraft (both my Tojos and my A6m3a intercepting transports from a two hex range, Prome to Ramree Island, both using DTs), but not working in the beta (1123k).

If the Tojos in my official patch game were working (6/8 range and using DTs, definitely getting kills intercepting transports) and the previous calculation was being used, it seems like they shouldn't have been able to intercept. (3 x 2 hex = 6 +3 =9). Could there be more than just this going on?
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
seille
Posts: 2048
Joined: Tue Jun 19, 2007 8:25 am
Location: Germany

RE: Air transport interception - (IS NOT WORKING)

Post by seille »

Any tests done here with the latest beta now ? You guys have the right sandbox scenario so what results do you get now ?
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PaxMondo
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Joined: Fri Jun 06, 2008 3:23 pm

RE: Air transport interception - (IS NOT WORKING)

Post by PaxMondo »

see their AAR's .... looks good.
Pax
seille
Posts: 2048
Joined: Tue Jun 19, 2007 8:25 am
Location: Germany

RE: Air transport interception - (IS NOT WORKING)

Post by seille »

Yes, thanks Pax. Saw it already.
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