How Combat Detail Stats work?

Discuss and post your mods and scenarios here for others to download.

Moderator: Vic

Post Reply
User avatar
lssah
Posts: 49
Joined: Wed Jan 02, 2013 10:26 am

How Combat Detail Stats work?

Post by lssah »

I have a lot of confusion and... i'm not sure... [:(]
How does exactly work "Pow", "Powdef" in Combat Detail Stats?

ex.: Rifle (Infantry) vs. Infantry = POW 13 / POWDEF 26
Rifle (Infantry) vs. Armour = POW 60 / POWDEF 60

A Rifle units is more effective vs an Armour unit?? Maybe I'm wrong...
I need help! [&o]

Thanks!

Image
Attachments
Combat.gif
Combat.gif (22.59 KiB) Viewed 344 times
User avatar
Tac2i
Posts: 2083
Joined: Tue Apr 12, 2005 5:57 pm
Location: WV USA

RE: How Combat Detail Stats work?

Post by Tac2i »

Armor units without supporting combat arms are vulnerable to infantry attack, especially in rough terrain types (forest, cities, etc).
Tac2i (formerly webizen)
User avatar
lssah
Posts: 49
Joined: Wed Jan 02, 2013 10:26 am

RE: How Combat Detail Stats work?

Post by lssah »

ORIGINAL: Webizen

Armor units without supporting combat arms are vulnerable to infantry attack, especially in rough terrain types (forest, cities, etc).


Ok! ...but I don't understand the difference between the two cases.
Which one is correct?

I have to design a new scenario (Ancient Rome) with new SFType Group: Hvy Inf,Lgt Inf, Chariot, Archer (etc...)and I need to understand how the engine works... but i'm little confused! (Vic... help!!!)

Image
Attachments
ATGvsDCCB.gif
ATGvsDCCB.gif (112.25 KiB) Viewed 342 times
unificacion
Posts: 6
Joined: Sat Sep 17, 2011 12:20 pm

RE: How Combat Detail Stats work?

Post by unificacion »

Hi, Lelechan

have you read the "Gold Strategy Guide" yet?. You must read it.
What about the HP (health points)?, You shouldn´t forget it.
Don´t forget the landscape stats.

ex.: Rifle (Infantry) vs. Infantry = POW 13 / POWDEF 26,
you need to attack at 2:1 odds if the enemy is not entrenched.(let´s see Gold Strategy Guide)
(13x2=26 (attacker) = 26 (defender, ENT=0)), you might win.
HP attacker = 100..............HP defender = 100 (same).

Rifle (Infantry) vs. Armour = POW 60 / POWDEF 60
you need to attack at 1:1 odds if the enemy in not entrenched.
(60 (attacker) = 60 (defender, ENT=0)), you might win.
HP attacker = 100..............HP defender = 100 (same).

You must use infantry (no tanks)to defend your cities vs infantry.



When Tanks attack

ex.: light tank vs. Infantry = POW 1300 / POWDEF 640,
If you attack with a light tank (1300 (attacker) > 640 (defender, ENT=0)), you might win easily
HP attacker = 3000.......HP defender = 1800. light tank has more (HP)than infantry. tank resist more hit than infantry

Don´t forget the landscape stats.
PLAINS
You must use tanks vs. infantry
URBAN
(-50% urban) (let´s see landscape stats)

Sorry, I´m Spanish, I´m not very keen on my English.
User avatar
lssah
Posts: 49
Joined: Wed Jan 02, 2013 10:26 am

RE: How Combat Detail Stats work?

Post by lssah »

ORIGINAL: unificacion

Hi, Lelechan

have you read the "Gold Strategy Guide" yet?. You must read it.
What about the HP (health points)?, You shouldn´t forget it.
Don´t forget the landscape stats.

ex.: Rifle (Infantry) vs. Infantry = POW 13 / POWDEF 26,
you need to attack at 2:1 odds if the enemy is not entrenched.(let´s see Gold Strategy Guide)
(13x2=26 (attacker) = 26 (defender, ENT=0)), you might win.
HP attacker = 100..............HP defender = 100 (same).

Rifle (Infantry) vs. Armour = POW 60 / POWDEF 60
you need to attack at 1:1 odds if the enemy in not entrenched.
(60 (attacker) = 60 (defender, ENT=0)), you might win.
HP attacker = 100..............HP defender = 100 (same).

You must use infantry (no tanks)to defend your cities vs infantry.



When Tanks attack

ex.: light tank vs. Infantry = POW 1300 / POWDEF 640,
If you attack with a light tank (1300 (attacker) > 640 (defender, ENT=0)), you might win easily
HP attacker = 3000.......HP defender = 1800. light tank has more (HP)than infantry. tank resist more hit than infantry

Don´t forget the landscape stats.
PLAINS
You must use tanks vs. infantry
URBAN
(-50% urban) (let´s see landscape stats)

Sorry, I´m Spanish, my English it´s not very keen on it.

Hola Unificacion,

muchas gracias! [:)]
Post Reply

Return to “Mods and Scenarios”