And now the waiting begins - Xargun (Japs) vs RRoberson (Allies) - No RRobs
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: End of Western Hypocrisy - or Xargun (Japs) vs RRoberson (Allies) - No RRobs
Thanks for the info guys. Not sure I will need it, but I like to have all options
Also, any tips for playing 2 day turns ? I have never done this before and wonder if there are any tricks.
RE: End of Western Hypocrisy - or Xargun (Japs) vs RRoberson (Allies) - No RRobs
I have never done 2 day turns and plan never to. [8D]
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: End of Western Hypocrisy - or Xargun (Japs) vs RRoberson (Allies) - No RRobs
+1ORIGINAL: witpqs
I have never done 2 day turns and plan never to. [8D]
Pax
RE: End of Western Hypocrisy - or Xargun (Japs) vs RRoberson (Allies) - No RRobs
Since Rob is taking his time with the turn I am doing more planning. Is there anything I should be doing now (late 41 / early 42) that will help in the later months of the game - like aircraft R&D ? I don't mess with R&D much as it was to easy to game it. Has it been realistically fixed ? And if so, which airframes should I be looking to accelerate from the 43 / 44 list ?
RE: End of Western Hypocrisy - or Xargun (Japs) vs RRoberson (Allies) - No RRobs
Well, do you want to accelerate aircraft or not?!
Good frames to focus on early: accelerate the crap out of the A6M and Ki-43 production lines. The A6M is useful to get to the A6M5c quickly, which has Armor 1, and the Ki-43 is useful later as a Kami and the incremental upgrades until then aren't terrible. Allegedly it can still hold its own against some models of Allied fighters, but I still think you're better off with Tojos and then Franks.
Is DaIronBabes more similar to Scen 1 or Scen 2 in the number of aircraft/engine factories? I know Scen 2 has a lot more engine factories in particular, which allows you to get the engine bonus for research a bit easier while still researching engines like the Ha-43 and Ha-45. Also, does the Ki-44 use the Ha-34 or Ha-35 engine in this scenario?
Another must-accelerate is the D4Y. You want to get to the Y4 with its 800kg bomb as early as possible, which means accelerating the earlier Y1/Y2 and Y3 (which uses a different engine, along with the Y4).
The others come later, but there are some that you don't need to accelerate at all. The B6N2a comes to mind as the only difference between it and the B6N2 is radar, and it doesn't come online until the arrival date of the B6N2a anyway.
Good frames to focus on early: accelerate the crap out of the A6M and Ki-43 production lines. The A6M is useful to get to the A6M5c quickly, which has Armor 1, and the Ki-43 is useful later as a Kami and the incremental upgrades until then aren't terrible. Allegedly it can still hold its own against some models of Allied fighters, but I still think you're better off with Tojos and then Franks.
Is DaIronBabes more similar to Scen 1 or Scen 2 in the number of aircraft/engine factories? I know Scen 2 has a lot more engine factories in particular, which allows you to get the engine bonus for research a bit easier while still researching engines like the Ha-43 and Ha-45. Also, does the Ki-44 use the Ha-34 or Ha-35 engine in this scenario?
Another must-accelerate is the D4Y. You want to get to the Y4 with its 800kg bomb as early as possible, which means accelerating the earlier Y1/Y2 and Y3 (which uses a different engine, along with the Y4).
The others come later, but there are some that you don't need to accelerate at all. The B6N2a comes to mind as the only difference between it and the B6N2 is radar, and it doesn't come online until the arrival date of the B6N2a anyway.
RE: End of Western Hypocrisy - or Xargun (Japs) vs RRoberson (Allies) - No RRobs
ORIGINAL: Lokasenna
Is DaIronBabes more similar to Scen 1 or Scen 2 in the number of aircraft/engine factories? I know Scen 2 has a lot more engine factories in particular, which allows you to get the engine bonus for research a bit easier while still researching engines like the Ha-43 and Ha-45. Also, does the Ki-44 use the Ha-34 or Ha-35 engine in this scenario?
What is this engine bonus you are talking about ? I've seen others talking about some sort of R&D bonus, but don't know what it is.
RE: End of Western Hypocrisy - or Xargun (Japs) vs RRoberson (Allies) - No RRobs
Once you have 500 engines in the pool, an R&D factory that produces one point (or +1% towards advancement) of an airframe that uses that engine, it will use up one of the engines and produce 2 points instead. E.g., if you have 510 Ha-35 engines in pool, 5 A6M5 factories researching at 30(0). After the turn, you'll have +10% towards advancing the airframe by a month, but 505 engines in the pool.
Yes, it makes the R&D cost more HI - 1800 more per extra month that you advance the airframe. This can really, really speed up your R&D, particularly on multi-model production lines that all use the same engine like the Ki-43 and A6M. This will require a lot of engines - if you have 5 A6M and 5 Ki-43 each using the engine bonus, you'll need 300 engines/month just for R&D alone! So you'll have to expend supply/HI to expand those factories that far. It may still be worth it.
Also, note that the A6M2-N Rufe upgrades to A6M5, while the A6M2 upgrades to A6M3, then A6M3a, before upgrading to A6M5. So if you want A6M5 R&D factories sooner, you may want to decide to "research" the Rufe and then switch the factories to A6M5 once the Rufe is coming online in April. This will get you the A6M5 sooner than going through A6M3->A6M3a->A6M5. Some may find that gamey.
Yes, it makes the R&D cost more HI - 1800 more per extra month that you advance the airframe. This can really, really speed up your R&D, particularly on multi-model production lines that all use the same engine like the Ki-43 and A6M. This will require a lot of engines - if you have 5 A6M and 5 Ki-43 each using the engine bonus, you'll need 300 engines/month just for R&D alone! So you'll have to expend supply/HI to expand those factories that far. It may still be worth it.
Also, note that the A6M2-N Rufe upgrades to A6M5, while the A6M2 upgrades to A6M3, then A6M3a, before upgrading to A6M5. So if you want A6M5 R&D factories sooner, you may want to decide to "research" the Rufe and then switch the factories to A6M5 once the Rufe is coming online in April. This will get you the A6M5 sooner than going through A6M3->A6M3a->A6M5. Some may find that gamey.
RE: End of Western Hypocrisy - or Xargun (Japs) vs RRoberson (Allies) - No RRobs
ORIGINAL: Lokasenna
Once you have 500 engines in the pool, an R&D factory that produces one point (or +1% towards advancement) of an airframe that uses that engine, it will use up one of the engines and produce 2 points instead. E.g., if you have 510 Ha-35 engines in pool, 5 A6M5 factories researching at 30(0). After the turn, you'll have +10% towards advancing the airframe by a month, but 505 engines in the pool.
Yes, it makes the R&D cost more HI - 1800 more per extra month that you advance the airframe. This can really, really speed up your R&D, particularly on multi-model production lines that all use the same engine like the Ki-43 and A6M. This will require a lot of engines - if you have 5 A6M and 5 Ki-43 each using the engine bonus, you'll need 300 engines/month just for R&D alone! So you'll have to expend supply/HI to expand those factories that far. It may still be worth it.
Also, note that the A6M2-N Rufe upgrades to A6M5, while the A6M2 upgrades to A6M3, then A6M3a, before upgrading to A6M5. So if you want A6M5 R&D factories sooner, you may want to decide to "research" the Rufe and then switch the factories to A6M5 once the Rufe is coming online in April. This will get you the A6M5 sooner than going through A6M3->A6M3a->A6M5. Some may find that gamey.
Ahh I understand. So theoretically 1 Aircraft Factory doing R&D can generate 60% chance of moving the date up a month per month. So 2 Factories doing R&D can move the arrival date up 1 month every month. Interesting... Sounds a bit gamey if abused. I will check with Rob and see what he thinks.
RE: End of Western Hypocrisy - or Xargun (Japs) vs RRoberson (Allies) - No RRobs
ORIGINAL: Xargun
ORIGINAL: Lokasenna
Once you have 500 engines in the pool, an R&D factory that produces one point (or +1% towards advancement) of an airframe that uses that engine, it will use up one of the engines and produce 2 points instead. E.g., if you have 510 Ha-35 engines in pool, 5 A6M5 factories researching at 30(0). After the turn, you'll have +10% towards advancing the airframe by a month, but 505 engines in the pool.
Yes, it makes the R&D cost more HI - 1800 more per extra month that you advance the airframe. This can really, really speed up your R&D, particularly on multi-model production lines that all use the same engine like the Ki-43 and A6M. This will require a lot of engines - if you have 5 A6M and 5 Ki-43 each using the engine bonus, you'll need 300 engines/month just for R&D alone! So you'll have to expend supply/HI to expand those factories that far. It may still be worth it.
Also, note that the A6M2-N Rufe upgrades to A6M5, while the A6M2 upgrades to A6M3, then A6M3a, before upgrading to A6M5. So if you want A6M5 R&D factories sooner, you may want to decide to "research" the Rufe and then switch the factories to A6M5 once the Rufe is coming online in April. This will get you the A6M5 sooner than going through A6M3->A6M3a->A6M5. Some may find that gamey.
Ahh I understand. So theoretically 1 Aircraft Factory doing R&D can generate 60% chance of moving the date up a month per month. So 2 Factories doing R&D can move the arrival date up 1 month every month. Interesting... Sounds a bit gamey if abused. I will check with Rob and see what he thinks.
There is the cost and effort of maintaining 500+ extra engines in the pool, but yes - it can be a big boon to R&D.
RE: End of Western Hypocrisy - or Xargun (Japs) vs RRoberson (Allies) - No RRobs
I'm pretty sure the line in North America runs north-south. It prevents you from running across Canada without releasing US forces. The shape of the coastline also makes it effectively work in the other dimension as well, since if you go south to the mainland US you are back in the ocean.ORIGINAL: Bullwinkle58
ORIGINAL: witpqs
India: One hex below Dehli (left to right across the map). Since certain patch (quite a while ago, now official) that also includes the islands in the Indian Ocean and the African bases that are at or above that line (example: Socotra).ORIGINAL: Xargun
Does anyone know the hex lines in India, Oz and West Coast that trigger the release of extra units ?
Australia: One hex below Brisbane (left to right across the map).
For North America I don't recall but it is near Vancouver and is a hex row running up and down.
South of Vancouver, E-W.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: End of Western Hypocrisy - or Xargun (Japs) vs RRoberson (Allies) - No RRobs
Rob finally sent back his turn 2 orders and we have been running some turns. Up through Dec 16th and hoping to finish December off today while Rob and I are both off - will be a busy day, but it keeps the flow going which is good for both sides. I remember again why I hate the Philippines - I always lose xAKs invading the Philippines from P-40s and P-35 strafing and bomb runs. Just not enough Fighters able to protect all the convoys and the weather has been stopping a good third of my air missions each day. Don't remember the weather being such a pain in the past. Does anyone not lose any ships in the first few days of invading the Philippines ? Is there a trick ?
I will provide more and better updates in the next couple days, as I'm spending my time doing turns. I'll catch the AAR up from work this week.
I will provide more and better updates in the next couple days, as I'm spending my time doing turns. I'll catch the AAR up from work this week.
RE: End of Western Hypocrisy - or Xargun (Japs) vs RRoberson (Allies) - No RRobs
While I wait for the next turn I am trying to figure out what to convert the worthless xAKLs into as well as some xAK conversions. I definately need more PBs for ASW, some AGs to rearm them, more ARs, ARs, AKEs. I am toying with the idea of a couple more ADs (I get 5 total), as well as a few more AVs - possibly only the ones that come with free air groups. I will also need some more ACMs to maintain my minefields. How much do you guys usually convert ?
RE: End of Western Hypocrisy - or Xargun (Japs) vs RRoberson (Allies) - No RRobs
Ok Rob has the turn again from today and I thought I would update this AAR. The current date is 12/25/41 and Hong Kong just fell on the 23rd. Everywhere across the map the Allies are running away - no real fights anywhere except China.
Burma Theater:
Not much going on here - I haven't made a high priority of this area yet, trying to knock out Singapore first. I have a few small units moving north along the trails from Bangkok and just took Tavoy. I have 2 divisions coming from japan to Burma via Bangkok. The first half of one is landing now with the rest roughly a week behind - unit broken into many smaller pieces to fit into available transports.
My sweeps of Rangoon have netted a fair amount of crappy fighters and the usually appearance of the AVG has not happened yet leaving me wondering where they are.
Malaya:
No major battles have been fought since I took Kota Bharu. I have taken Alor Star and am now moving South along both rails - taking everything in my path. I am just getting LBA in range of Singapore and will begin to bomb the airfield to prevent the buildup of forts - plus to kill aircraft.
Philippines:
Both Northern and Southern Luzon are mine and I'm closing in on the central bases. Recon shows Rob has large forces at Bataan, Clark and Manilla. I plan on taking Manilla first so I have somewhere nice to rest my men while we tackle the rest of the Island.
It looks like Rob has pulled out most of his aircraft from the Philippines - whatever he had left. had some nice air battles in Luzon, mostly with my CAP or sweeps killing his fighters or bombers. But P-40s and P-35s managed to damage or sink a good 10 or so merchies, as well as do some decent damage to Chitose.
China:
China is relatively slow at this point. Rob has units running all over the place while I use some air power to hit him a bit. I repulsed the first attack at Ichang, but then more Chinese came in and the 2nd assault pushed me out. I am awaiting my influx of troops from Manchukuo before I begin my offensive, although I am marching in from Hanoi with a bunch of units (around a division worth total) and hope to take Nanning. An ill-advised Chinese unit crossed the river into Anking and got beat up badly. I ordered an attack last turn and decimated the unit, causing it to run away. Thats 1 Chinese unit that is dead.
DEI:
Not much going on here except the normal beginning invasions - Makin I, Tawara, Guam, Wewak. I just took Manado and am landing at Ternite this turn. So far no real response from Rob - looks like he is harboring his forces for the real battles ahead - but then the baby KB sitting nearby ready to pounce might be part of the reason too.
Burma Theater:
Not much going on here - I haven't made a high priority of this area yet, trying to knock out Singapore first. I have a few small units moving north along the trails from Bangkok and just took Tavoy. I have 2 divisions coming from japan to Burma via Bangkok. The first half of one is landing now with the rest roughly a week behind - unit broken into many smaller pieces to fit into available transports.
My sweeps of Rangoon have netted a fair amount of crappy fighters and the usually appearance of the AVG has not happened yet leaving me wondering where they are.
Malaya:
No major battles have been fought since I took Kota Bharu. I have taken Alor Star and am now moving South along both rails - taking everything in my path. I am just getting LBA in range of Singapore and will begin to bomb the airfield to prevent the buildup of forts - plus to kill aircraft.
Philippines:
Both Northern and Southern Luzon are mine and I'm closing in on the central bases. Recon shows Rob has large forces at Bataan, Clark and Manilla. I plan on taking Manilla first so I have somewhere nice to rest my men while we tackle the rest of the Island.
It looks like Rob has pulled out most of his aircraft from the Philippines - whatever he had left. had some nice air battles in Luzon, mostly with my CAP or sweeps killing his fighters or bombers. But P-40s and P-35s managed to damage or sink a good 10 or so merchies, as well as do some decent damage to Chitose.
China:
China is relatively slow at this point. Rob has units running all over the place while I use some air power to hit him a bit. I repulsed the first attack at Ichang, but then more Chinese came in and the 2nd assault pushed me out. I am awaiting my influx of troops from Manchukuo before I begin my offensive, although I am marching in from Hanoi with a bunch of units (around a division worth total) and hope to take Nanning. An ill-advised Chinese unit crossed the river into Anking and got beat up badly. I ordered an attack last turn and decimated the unit, causing it to run away. Thats 1 Chinese unit that is dead.
DEI:
Not much going on here except the normal beginning invasions - Makin I, Tawara, Guam, Wewak. I just took Manado and am landing at Ternite this turn. So far no real response from Rob - looks like he is harboring his forces for the real battles ahead - but then the baby KB sitting nearby ready to pounce might be part of the reason too.
- Chickenboy
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- Joined: Fri Jun 28, 2002 11:30 pm
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RE: End of Western Hypocrisy - or Xargun (Japs) vs RRoberson (Allies) - No RRobs
Hi Xargun,ORIGINAL: Xargun
While I wait for the next turn I am trying to figure out what to convert the worthless xAKLs into as well as some xAK conversions. I definately need more PBs for ASW, some AGs to rearm them, more ARs, ARs, AKEs. I am toying with the idea of a couple more ADs (I get 5 total), as well as a few more AVs - possibly only the ones that come with free air groups. I will also need some more ACMs to maintain my minefields. How much do you guys usually convert ?
I will convert probably 70% of those small xAKLs into PB craft. Then ACMs or AGs for the balance.

RE: End of Western Hypocrisy - or Xargun (Japs) vs RRoberson (Allies) - No RRobs
ORIGINAL: Chickenboy
Hi Xargun,
I will convert probably 70% of those small xAKLs into PB craft. Then ACMs or AGs for the balance.
Thanks for the advice. I have decided to make 20 more ACMs and the bulk of the xAKLs will become PBs. I am making 15 AGs to support the PBs. I am keeping as many xAKLs that can haul troops as possible as I can see a use for them around the DEI moving troops between islands and such where I don't want to use a better unit.
RE: End of Western Hypocrisy - or Xargun (Japs) vs RRoberson (Allies) - No RRobs
Jan 6th, 1942
January already - wow 2day turns move fast.
Economy:
I have noticed I am desparatly short on Merchant Ship Points and have begun a slow increase in them at the smaller shipyards. I have also increased my Armament and Vehicle production. I have taken a look at my engines and aircraft production and they are slowly repairing to where I want them. I have a small shortage of fighters (Oscars / Zeros) right now but that will resolve itself as my factories repair.
I have also noticed that my supply of resources is not that great on Honshu - with just over a month of stockpiles. I need to get resources flowing. I am starting convoys from Sakhalin I with Resources and Oil and soon will be making China runs as well. I need to sit down a look at Japan as a whole for resources and see how much time I have.
Naval:
I have accelerated the first couple CVs (Junyo & Hiyo) as well as stopped production on the Taiho. I am keeping an eye on the Shinano so I can halt that CV as well when I'm able. I believe neither of those CVs are worth building.
Once I get a good handle on my Naval Ship Points, I will begin accelerating CLs and DDs. I also like to accelerate the Glen-carrying Subs. I make good use out of them for scouting and directing other subs onto convoys.
I have converted 20 ACM, 5 ADs, 5 AS, 15 AG, and 5 AKE. I have to wait on ARs until 5/42, but then I will be converting 5 of them as well. I think that will be enough for my needs.
Burma:
Moulmein has fallen and I am beginning the push up to Pegu and then Rangoon. I am awaiting 2 divisions form Japan before pushing on Rangoon itself, but the smaller bases are easy takings. I keep Sweeping Rangoon and killing any allied fighters in the air there. Trying to kill as many as I can before the real battle for Burma bases begin.
Malaya:
I have troops at Kuala Lumpur and will be taking it next turn (I should). More troops and support units move down the rails behind my front troops. I am moving Base Forces to Malaya as fast as I can to support the airpower I will need to take Singapore.
Some Betties on Naval Patrol luckily escaped 30+ allied fighters on CAP at Singapore and sunk 3 merchies at dock. At least 1 ship was carrying troops. Either Rob is reinforcing or trying to evac whatever he can. My subs south of Singapore caught two more merchies during the night and sunk them both. Recon shows several more TFs at Singapore.
Borneo:
Miri, Brunei and Kuching are mine with fighters at Miri covering the airfields there and Brunei. Some B-17s have visited trying to hit the oil fields, but swarms of Nates are enough distraction to cause all bombs to miss. No B17s were shot down, but no damage was received either - happy ending for me. The oil fields at Brunei are repaired and work continues on fields at Miri as well as refineries. I'm thinking of eventually expanding the refineries at Miri by +20 to be able to refine all oil from Miri and Brunei locally so all I have is fuel there. Just trying to decide if the expenditure of 150k of supplies is worth it.
I am moving Base Forces and fighters to Kuching to protect incursions into the waters south of Singapore and around Palembang. They will also provide cover for invading the bases along the NorthWest tip of Borneo.
Philippines:
Taking bases fairly easy here. Got the 4th ID sitting at Clark holding his troops there. Also got about 700AV worth of various trops moving into Manilla - they all should arrive next turn (from north and south). There is another 355 AV worth of men and tanks at Iba and a tank unit just moved into Subic bay, blocking retreat of units there. I plan on taking Subic bay and Manilla in the next couple turns, then converging everything at Clark for the final battle. Once Clark is cleared all allied units will run to Bataan and that will be a quick fight - crippled units from Clark will be next to worthless.
Once Luzon is under control I will pick off the remaining islands and then everything will move into the DEI. I plan on leaving a base force or two on Luzon and some engineering units to repair all the bases and build infrastucture to later in the war when I will need it.
Mindanao:
I took Davao last turn with 200 AV of troops. I am letting them sit while I bring in some more troops and then I will move out from there and take the island.
Jolo is also mine and I have units prepping for the invasion of Tarakan.
DEI:
I landed troops at Sorong and it will fall next turn. I will follow that up with some base forces, engineers and fighters. I will use Sorong as my base for taking Ceram and Ambon.
Once Ambon falls, I will take Kendari and base fighters and Netties there. With Kendari and Ambon under control I can push into Timor.
Central Pacific:
I have troops loading at Saipan for the invasion at Wake. Surface ships from Truk will provide escort and bombardments.
South Pacific:
I just bought the 14th ID out of Manchukuo and it is heading into the South Pacific. I was trying to decide landing between Suva and Noumea but I'm leaning toward Noumea as it has a larger port. I can always expand to Suva later. I have lost complete track of allied CVs but I would be very surprised if they were anywhere other than the south pacific - nothing else at risk is worth fighting for. So to be safe, the KB and a large SC TF is escorting the 14th ID. The force will go to Truk first and then the KB will scout ahead and sink everything in the way. The KB has been fulling refitted with new planes and pilots and is operating at max capacity. Truk will be able to provide torpedo and plan replacements as well when needed.
As the KB moves south, more troops will filter out of Truk to take new Britian and establish some beachheads in the Solomons.
Currently the 14th is prepping for Port Moresby so I hope Allied intel picks it up and he pulls his forces back to protect Moresby, leaving everything outside that area exposed. I doubt if he has been able to move any troops from the west coast into the area yet - as I think he is spending all of his PPs on British troops in Singapore.
I have never taken either Noumea or Suva before. Which is the better target ?
January already - wow 2day turns move fast.
Economy:
I have noticed I am desparatly short on Merchant Ship Points and have begun a slow increase in them at the smaller shipyards. I have also increased my Armament and Vehicle production. I have taken a look at my engines and aircraft production and they are slowly repairing to where I want them. I have a small shortage of fighters (Oscars / Zeros) right now but that will resolve itself as my factories repair.
I have also noticed that my supply of resources is not that great on Honshu - with just over a month of stockpiles. I need to get resources flowing. I am starting convoys from Sakhalin I with Resources and Oil and soon will be making China runs as well. I need to sit down a look at Japan as a whole for resources and see how much time I have.
Naval:
I have accelerated the first couple CVs (Junyo & Hiyo) as well as stopped production on the Taiho. I am keeping an eye on the Shinano so I can halt that CV as well when I'm able. I believe neither of those CVs are worth building.
Once I get a good handle on my Naval Ship Points, I will begin accelerating CLs and DDs. I also like to accelerate the Glen-carrying Subs. I make good use out of them for scouting and directing other subs onto convoys.
I have converted 20 ACM, 5 ADs, 5 AS, 15 AG, and 5 AKE. I have to wait on ARs until 5/42, but then I will be converting 5 of them as well. I think that will be enough for my needs.
Burma:
Moulmein has fallen and I am beginning the push up to Pegu and then Rangoon. I am awaiting 2 divisions form Japan before pushing on Rangoon itself, but the smaller bases are easy takings. I keep Sweeping Rangoon and killing any allied fighters in the air there. Trying to kill as many as I can before the real battle for Burma bases begin.
Malaya:
I have troops at Kuala Lumpur and will be taking it next turn (I should). More troops and support units move down the rails behind my front troops. I am moving Base Forces to Malaya as fast as I can to support the airpower I will need to take Singapore.
Some Betties on Naval Patrol luckily escaped 30+ allied fighters on CAP at Singapore and sunk 3 merchies at dock. At least 1 ship was carrying troops. Either Rob is reinforcing or trying to evac whatever he can. My subs south of Singapore caught two more merchies during the night and sunk them both. Recon shows several more TFs at Singapore.
Borneo:
Miri, Brunei and Kuching are mine with fighters at Miri covering the airfields there and Brunei. Some B-17s have visited trying to hit the oil fields, but swarms of Nates are enough distraction to cause all bombs to miss. No B17s were shot down, but no damage was received either - happy ending for me. The oil fields at Brunei are repaired and work continues on fields at Miri as well as refineries. I'm thinking of eventually expanding the refineries at Miri by +20 to be able to refine all oil from Miri and Brunei locally so all I have is fuel there. Just trying to decide if the expenditure of 150k of supplies is worth it.
I am moving Base Forces and fighters to Kuching to protect incursions into the waters south of Singapore and around Palembang. They will also provide cover for invading the bases along the NorthWest tip of Borneo.
Philippines:
Taking bases fairly easy here. Got the 4th ID sitting at Clark holding his troops there. Also got about 700AV worth of various trops moving into Manilla - they all should arrive next turn (from north and south). There is another 355 AV worth of men and tanks at Iba and a tank unit just moved into Subic bay, blocking retreat of units there. I plan on taking Subic bay and Manilla in the next couple turns, then converging everything at Clark for the final battle. Once Clark is cleared all allied units will run to Bataan and that will be a quick fight - crippled units from Clark will be next to worthless.
Once Luzon is under control I will pick off the remaining islands and then everything will move into the DEI. I plan on leaving a base force or two on Luzon and some engineering units to repair all the bases and build infrastucture to later in the war when I will need it.
Mindanao:
I took Davao last turn with 200 AV of troops. I am letting them sit while I bring in some more troops and then I will move out from there and take the island.
Jolo is also mine and I have units prepping for the invasion of Tarakan.
DEI:
I landed troops at Sorong and it will fall next turn. I will follow that up with some base forces, engineers and fighters. I will use Sorong as my base for taking Ceram and Ambon.
Once Ambon falls, I will take Kendari and base fighters and Netties there. With Kendari and Ambon under control I can push into Timor.
Central Pacific:
I have troops loading at Saipan for the invasion at Wake. Surface ships from Truk will provide escort and bombardments.
South Pacific:
I just bought the 14th ID out of Manchukuo and it is heading into the South Pacific. I was trying to decide landing between Suva and Noumea but I'm leaning toward Noumea as it has a larger port. I can always expand to Suva later. I have lost complete track of allied CVs but I would be very surprised if they were anywhere other than the south pacific - nothing else at risk is worth fighting for. So to be safe, the KB and a large SC TF is escorting the 14th ID. The force will go to Truk first and then the KB will scout ahead and sink everything in the way. The KB has been fulling refitted with new planes and pilots and is operating at max capacity. Truk will be able to provide torpedo and plan replacements as well when needed.
As the KB moves south, more troops will filter out of Truk to take new Britian and establish some beachheads in the Solomons.
Currently the 14th is prepping for Port Moresby so I hope Allied intel picks it up and he pulls his forces back to protect Moresby, leaving everything outside that area exposed. I doubt if he has been able to move any troops from the west coast into the area yet - as I think he is spending all of his PPs on British troops in Singapore.
I have never taken either Noumea or Suva before. Which is the better target ?
RE: End of Western Hypocrisy - or Xargun (Japs) vs RRoberson (Allies) - No RRobs
Jan 16th, 1942
Economy:
I am still very short on Merchant Shipyard points and have ordered increases in most little merchant shipyards. I can't remember being this short handed on Merchant points before - must be from all the extra ships in the mod / scenario 2.
I am out of Zeros again - having just converted a couple baby CVs to Zeros. I am currenly producing 6+ a day and going through them quick.
Naval:
My Naval surplus continues and I have accelerated a CL and several DDs bringing the surplus down to like 30 a day. I think this will be a good level to keep for a while.
Most of my early ship conversions are finished and ACMs are either at station or on their way. The rest of the conversions are slowly moving out to bases in preparation for their final homes - once they are taken.
Burma:
Rob is fleeing Rangoon with everythin he has - I think recon even shows a few kitchen sinks in his supply train. This is the first time Rob has not fought for Rangoon. I have captured Pegu and am rushing troops to Rangoon before it reverts to my control putting the Industry at risk.
Malaya:
I am steadily marching down the rails and the next target is Malacca. I have dispatched a couple units to deal with Kuantan and while the rest keep heading for Singapore. The airfields here suck so its hard to get any bombers into Malaya to begin bombing Singapore but I guess thats just how it is. I have base forces and engineering units building airfields as fast as I can, and I hope to begin the air war over Singapore soon before he builds too many forts.
Borneo:
Jesselton falls to a small invasion force as I solidify my hold over northern Borneo. Brunei's oilfields are fully repaired and work continues at Miri. I am still not sure whether I should repair the refineries completely at Miri or not. I do have tons of excra refineries in Japan that will soon have nothing to refine. Might be a good way to save a lot of supply.
Sumatra:
The will of the gods gifted me with Bengkalis last turn as many know from the post I made in the general area. With no clear concensus of the community I am moving forward and not worrying about it - hoping it doesn't happen again. The oilfields there will probably be bombed flat before Singapore falls, but nothing I can really do about it yet. in a few turns I might be able to do some LR CAP and maybe make barges and move a base unit there to provide local AV support, but thats a bit off.
Philippines:
Have attacked Manilla twice and it is ready to fall. I have ordered a Shock Attack this turn and it should fall giving me a nice location to rest my men before pushing in Clark.
Mindanao:
Troops here are moving out from Davao and newly captured Dadjangas to other bases. I will spend more time moving than fighting to take this island.
DEI:
Sorong has fallen but there is only a small combat unit there. I will be following up with some base forces, engineers and fighters. I will use Sorong as my base for taking Ceram and Ambon.
Central Pacific:
Wake has fallen and the troops there are digging in for the long war. Forts will be a priority along with an airfield or two.
South Pacific:
Troops will be landing at Kavieng next turn and Rabaul is next. Once those two are mine I will make a lunge for Noumea. I will also be moving some small engineering units into the solomons and New Guinea to take bases and begin the long build up.
It seems Rob is running from me everywhere. He is not putting up any real fights yet. There have been a few fights in places where he cannot run - Philippines mostly, but where he can run he is - Burma, China, Malaya. Not sure what his strategy is this game, but everywhere it is very quiet. Not much air activity; very few ships moving. Usually my subs are having a good time sinking merchants and lone warships all over the map, but there seems to be a definate lack of air / sea activities. Maybe he is letting everything sit until later in the game when it matters - not much I can take that he cannot take back in 43 / 44.
Economy:
I am still very short on Merchant Shipyard points and have ordered increases in most little merchant shipyards. I can't remember being this short handed on Merchant points before - must be from all the extra ships in the mod / scenario 2.
I am out of Zeros again - having just converted a couple baby CVs to Zeros. I am currenly producing 6+ a day and going through them quick.
Naval:
My Naval surplus continues and I have accelerated a CL and several DDs bringing the surplus down to like 30 a day. I think this will be a good level to keep for a while.
Most of my early ship conversions are finished and ACMs are either at station or on their way. The rest of the conversions are slowly moving out to bases in preparation for their final homes - once they are taken.
Burma:
Rob is fleeing Rangoon with everythin he has - I think recon even shows a few kitchen sinks in his supply train. This is the first time Rob has not fought for Rangoon. I have captured Pegu and am rushing troops to Rangoon before it reverts to my control putting the Industry at risk.
Malaya:
I am steadily marching down the rails and the next target is Malacca. I have dispatched a couple units to deal with Kuantan and while the rest keep heading for Singapore. The airfields here suck so its hard to get any bombers into Malaya to begin bombing Singapore but I guess thats just how it is. I have base forces and engineering units building airfields as fast as I can, and I hope to begin the air war over Singapore soon before he builds too many forts.
Borneo:
Jesselton falls to a small invasion force as I solidify my hold over northern Borneo. Brunei's oilfields are fully repaired and work continues at Miri. I am still not sure whether I should repair the refineries completely at Miri or not. I do have tons of excra refineries in Japan that will soon have nothing to refine. Might be a good way to save a lot of supply.
Sumatra:
The will of the gods gifted me with Bengkalis last turn as many know from the post I made in the general area. With no clear concensus of the community I am moving forward and not worrying about it - hoping it doesn't happen again. The oilfields there will probably be bombed flat before Singapore falls, but nothing I can really do about it yet. in a few turns I might be able to do some LR CAP and maybe make barges and move a base unit there to provide local AV support, but thats a bit off.
Philippines:
Have attacked Manilla twice and it is ready to fall. I have ordered a Shock Attack this turn and it should fall giving me a nice location to rest my men before pushing in Clark.
Mindanao:
Troops here are moving out from Davao and newly captured Dadjangas to other bases. I will spend more time moving than fighting to take this island.
DEI:
Sorong has fallen but there is only a small combat unit there. I will be following up with some base forces, engineers and fighters. I will use Sorong as my base for taking Ceram and Ambon.
Central Pacific:
Wake has fallen and the troops there are digging in for the long war. Forts will be a priority along with an airfield or two.
South Pacific:
Troops will be landing at Kavieng next turn and Rabaul is next. Once those two are mine I will make a lunge for Noumea. I will also be moving some small engineering units into the solomons and New Guinea to take bases and begin the long build up.
It seems Rob is running from me everywhere. He is not putting up any real fights yet. There have been a few fights in places where he cannot run - Philippines mostly, but where he can run he is - Burma, China, Malaya. Not sure what his strategy is this game, but everywhere it is very quiet. Not much air activity; very few ships moving. Usually my subs are having a good time sinking merchants and lone warships all over the map, but there seems to be a definate lack of air / sea activities. Maybe he is letting everything sit until later in the game when it matters - not much I can take that he cannot take back in 43 / 44.
RE: End of Western Hypocrisy - or Xargun (Japs) vs RRoberson (Allies) - No RRobs
Jan 22nd, 1942
Economy:
I went through my merchant shipyard deficit and noticed something (thanks to tracker) that the CS Nissan was accelerated - not sure how I did that but that is consuming a large chunk of merchant points. I just noticed it and turned it off so we will see next turn how much that helps.
Naval shipyard is slowly growing by about 45 a day (90 a turn). I re-arranged the DDs I was accelerating so we will see if that has any effect on my points. If not, I may add another 1 or 2 DDs to the mix to be accelerated.
I was able to halt the Shinano this last turn so that should give me a boost to Naval points and the Yamato sister ship is on hold as well. I like the big BBs, but not sure the second one is worth building. Do you guys normally build her ?
Burma:
I have captured Rangoon and now have some fighters flying CAP there. Weather stopped my transports from flying in AV support, so I will try again this turn. Most of the force at Rangoon is heading north along the rail.
Malaya:
Not much is happening here as I wait for my men to move south in sufficient numbers to attack with. A couple days of Sweeps over Singapore is whittling down the Buffalos flying CAP there. Soon I will be able to begin bombing the airfield to prevent fort buildup.
Borneo:
Not much happening here - I am loading units for invasions along the eastern coast including Tarakan. Need to keep pushing south as time is slipping away.
Sumatra:
Rob did not bomb Bengkalis last turn and neither have I sent any more to it yet. I really don't have any units to send there yet. I'm hoping by the end of January I will be able to send a small force there to secure it.
Philippines:
Manila fell to a determined Shock attack - over 24k allied troops surrender or are killed. I have moved as much into Clark as I can without exceeding the stacking limit by too much. I have ordered a deliberet attack there next turn along with a bunch of aerial bombing. So we will see how tough this will be to crack.
Mindanao:
I captured Digos this turn as much men march north from landing sites at Davao and Dadjangas.
South Pacific:
Kavieng and Rabaul have both fallen and a small force will capture Shortlands this turn. I believe the 8th Base Force (Nice size base force with CD guns) will be landing at Rabaul in a day or two and aircraft will follow.
Soon I will be loading troops for the invasion of Noumea - and entire Division will make the assault, backed up with the 10th Base Force. Once the base falls, fighters and then Netties will follow as possible. I plan on building Noumea into a nice stronghold with 100-200 points of attack strength and at least a lvl 4 AF and as many forts as possible. From here I can command the seas in the area and stop most supplies to OZ - he'll have to go way south to New Zealand to bring in supplies from the West Coast.
This move will also secure the Solomons for myself as without bringing CVs into play he can't protect any landings there.
I have finally spotted a few small convoys moving around and my subs are racing to intercept. Maybe Rob has been playing nice for a month or so and is now starting to get moving.
Economy:
I went through my merchant shipyard deficit and noticed something (thanks to tracker) that the CS Nissan was accelerated - not sure how I did that but that is consuming a large chunk of merchant points. I just noticed it and turned it off so we will see next turn how much that helps.
Naval shipyard is slowly growing by about 45 a day (90 a turn). I re-arranged the DDs I was accelerating so we will see if that has any effect on my points. If not, I may add another 1 or 2 DDs to the mix to be accelerated.
I was able to halt the Shinano this last turn so that should give me a boost to Naval points and the Yamato sister ship is on hold as well. I like the big BBs, but not sure the second one is worth building. Do you guys normally build her ?
Burma:
I have captured Rangoon and now have some fighters flying CAP there. Weather stopped my transports from flying in AV support, so I will try again this turn. Most of the force at Rangoon is heading north along the rail.
Malaya:
Not much is happening here as I wait for my men to move south in sufficient numbers to attack with. A couple days of Sweeps over Singapore is whittling down the Buffalos flying CAP there. Soon I will be able to begin bombing the airfield to prevent fort buildup.
Borneo:
Not much happening here - I am loading units for invasions along the eastern coast including Tarakan. Need to keep pushing south as time is slipping away.
Sumatra:
Rob did not bomb Bengkalis last turn and neither have I sent any more to it yet. I really don't have any units to send there yet. I'm hoping by the end of January I will be able to send a small force there to secure it.
Philippines:
Manila fell to a determined Shock attack - over 24k allied troops surrender or are killed. I have moved as much into Clark as I can without exceeding the stacking limit by too much. I have ordered a deliberet attack there next turn along with a bunch of aerial bombing. So we will see how tough this will be to crack.
Mindanao:
I captured Digos this turn as much men march north from landing sites at Davao and Dadjangas.
South Pacific:
Kavieng and Rabaul have both fallen and a small force will capture Shortlands this turn. I believe the 8th Base Force (Nice size base force with CD guns) will be landing at Rabaul in a day or two and aircraft will follow.
Soon I will be loading troops for the invasion of Noumea - and entire Division will make the assault, backed up with the 10th Base Force. Once the base falls, fighters and then Netties will follow as possible. I plan on building Noumea into a nice stronghold with 100-200 points of attack strength and at least a lvl 4 AF and as many forts as possible. From here I can command the seas in the area and stop most supplies to OZ - he'll have to go way south to New Zealand to bring in supplies from the West Coast.
This move will also secure the Solomons for myself as without bringing CVs into play he can't protect any landings there.
I have finally spotted a few small convoys moving around and my subs are racing to intercept. Maybe Rob has been playing nice for a month or so and is now starting to get moving.
RE: End of Western Hypocrisy - or Xargun (Japs) vs RRoberson (Allies) - No RRobs
I was able to halt the Shinano this last turn so that should give me a boost to Naval points and the Yamato sister ship is on hold as well. I like the big BBs, but not sure the second one is worth building. Do you guys normally build her ?
I'd say the prevailing wisdom on the forums these days would be to not build Musashi. Personally I agree with this, though I'm sure not everyone does.
I'll also add, though you're welcome to ignore it, that you may not need all of the merchant shipping that you seem to be building. In DDB-C, maybe. In A, B, or stock though, you may just be wasting HI.
RE: End of Western Hypocrisy - or Xargun (Japs) vs RRoberson (Allies) - No RRobs
Good luck, I am currently taking on Rob's Allies in a game that is into late sept 43. Tough and aggressive opponent (maybe too much for his own good on occasions...). Expect the unexpected and don't let your guard down. But mostly enjoy, been a fun active fast moving game with 30 turns most weeks so good progress been possible.
"Stay low, move fast"





