AI cheating?

Germany At War: Operation Barbarossa 1941 is an elegant turn-based design, inspired by classics such as Panzer General, but with more of a historical focus. You command the German forces through a branching historical campaign covering the entire 1941 campaign as well as part of the 1942 campaign. Dozens of scenarios stretch from the Soviet border all the way to Archangel and towards Astrakhan, the original military goals of Operation Barbarossa. Step into a wargame where your performance will rewrite history, through an addictive combination of compelling gameplay, realistic events and challenging battles.

Moderator: Ronald Wendt

Post Reply
Erik2
Posts: 785
Joined: Thu Nov 02, 2000 10:00 am
Location: Oslo, Norway

AI cheating?

Post by Erik2 »

It appears that the AI add 1 strength point to each unit, even forcing the total strength to get above the limit for the unit size (battalion=5, regiment=7, brigade=11).
Take a look at the screenshot, to the left is the German turn-1, note that the Russian unit strength are correct.
To the right is the Russian turn-1, note the 1-strength point increase. This screenshot was taken during the 'thinking' period, before the first unit was moved or performed an attack.

So it appears that the AI adds 1 strength point to most (not all) of its units at the start of its (first?) turn.
I have no problems with this, but it would be nice to have it confirmed.

Thanks
Erik

Image
Attachments
AIcheating.jpg
AIcheating.jpg (566.63 KiB) Viewed 167 times
Erik2
Posts: 785
Joined: Thu Nov 02, 2000 10:00 am
Location: Oslo, Norway

RE: AI cheating?

Post by Erik2 »

I think I see what is happening here.
The experience has reached a level that allow the player (ie AI) to add 1 strength point.
Still, I think it is better to enforce the max strength points limit for a given formation and force the player/AI to choose a different bonus.



Image
Attachments
level.jpg
level.jpg (239.67 KiB) Viewed 167 times
User avatar
Ronald Wendt
Posts: 1880
Joined: Mon Jun 08, 2009 6:09 am
Contact:

RE: AI cheating?

Post by Ronald Wendt »

Hello,

what you can do is set the upgrades for the unit in the XML file. This way you can form exactly the unit you want.

If you leave the choice to th AI it will choose according to a preference list.

Pick upgrades you like to have in a unit, make a savegame and look for upgrades="XXXXXX_1" or simular.

Then copy it into your map and unit. There will be a list of the upgrades in the docs, but for now you have to use this inconvenient way.

You can add several upgrades, even if e.g. a unit has less experience than it would need in the game. They need to be seperated by a ";".

Regards,


Post Reply

Return to “Germany at War: Barbarossa 1941”