New options

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Seahawk60
Posts: 1
Joined: Fri Aug 09, 2013 10:54 am

New options

Post by Seahawk60 »

Apologize if I am adding things already requested, I don't have much time to peruse all of the posts:

1. Add ability to add a "furthest on circle" (FOC) linked to a contact, usually a sub. At time of selection, player submits max speed of contact and a circle will begin to expand from last point of contact, ensuring that somewhere in the 'circle' the sub/ship/etc is there, enhancing search opportunities;

2. Add ability to hook a unit and provide a distance/bearing from that point to enable player to measure range to potential target.

More to follow :-)
Dimitris
Posts: 16056
Joined: Sun Jul 31, 2005 10:29 am
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RE: New options

Post by Dimitris »

ORIGINAL: Seahawk60
1. Add ability to add a "furthest on circle" (FOC) linked to a contact, usually a sub. At time of selection, player submits max speed of contact and a circle will begin to expand from last point of contact, ensuring that somewhere in the 'circle' the sub/ship/etc is there, enhancing search opportunities;
This is already there, in slightly modified form. A contact's area of uncertainty (AoU) expands at a rate consistent with either the contact's last detected speed if available or otherwise an estimate on the contact's max speed. The only difference is that the speed guess is done by the AI crew, not the player.
2. Add ability to hook a unit and provide a distance/bearing from that point to enable player to measure range to potential target.
In fact this was added on the very latest build [:)]
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