Queries on eliminating naval units, disbanding units and replacements.

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skeolen
Posts: 16
Joined: Sun Sep 01, 2013 12:32 pm

Queries on eliminating naval units, disbanding units and replacements.

Post by skeolen »

Dear all,

I am wondering what the most effective way is of dealing with the Commonwealth fleet in the North Africa Campaign. The Commonwealth do not appear to have replacements for their naval vessels. However, when do manage to sink one or more ships, they re-appear some turns later. Is there any way of permanently destroying Commonwealth ships or is putting them out of action for 10 or 15 turns the most the Axis can hope for?

Second, if a formation is due for withdrawal it appears that there is nothing to stop a cynical player from disbanding that formation the turn before its withdrawal and receiving all the men and material into his replacement pool?

Third, is it the case that a players replacements are first expended on reconstituting evaporated units before they go to refitting on-map units? This appears to be my experience with my Italian formations in North Africa.

I am relatively new to TOAW and am in the process of finding my feet. Any advice gratefully received.

Stuart
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Curtis Lemay
Posts: 14658
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

RE: Queries on eliminating naval units, disbanding units and replacements.

Post by Curtis Lemay »

ORIGINAL: skeolen

Dear all,

I am wondering what the most effective way is of dealing with the Commonwealth fleet in the North Africa Campaign. The Commonwealth do not appear to have replacements for their naval vessels. However, when do manage to sink one or more ships, they re-appear some turns later. Is there any way of permanently destroying Commonwealth ships or is putting them out of action for 10 or 15 turns the most the Axis can hope for?

Eliminated ships have a chance equal to their proficiency to go to the "on hand" pool instead of being permanently eliminated. For the RN in CFNA that is usually about 80% chance. Think of them as damaged, requiring repair. The duration required before a unit is rebuilt is unit size dependent, so larger vessels will take longer to rebuild, if they so survive.
Second, if a formation is due for withdrawal it appears that there is nothing to stop a cynical player from disbanding that formation the turn before its withdrawal and receiving all the men and material into his replacement pool?

Yes. Or using it in a Kamikaze fashion. Players must govern themselves on that for now.
Third, is it the case that a players replacements are first expended on reconstituting evaporated units before they go to refitting on-map units? This appears to be my experience with my Italian formations in North Africa.

General Staff has an excellent analysis of replacement stuff. Search for it, or perhaps someone can direct you to it.
My TOAW web site:

Bob Cross's TOAW Site
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Curtis Lemay
Posts: 14658
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

RE: Queries on eliminating naval units, disbanding units and replacements.

Post by Curtis Lemay »

ORIGINAL: Oberst_Klink

I presume Bob meant this one:

http://www.gr-8.biz/toaw/rr/replacement ... ution.html

Klink, Oberst

Thank you, Herr Oberst!
My TOAW web site:

Bob Cross's TOAW Site
skeolen
Posts: 16
Joined: Sun Sep 01, 2013 12:32 pm

RE: Queries on eliminating naval units, disbanding units and replacements.

Post by skeolen »

Thank you again both of you for your time and advice. This helps.
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