Helicopter Use

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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KGrob
Posts: 186
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Helicopter Use

Post by KGrob »

I'm playing a Vietnam scenario for the first time. I want to play the big campaign soon which has something like 100+ turns but I wanted to play the smaller scenarios first (12 ish turns) just to get used to new things like helicopter operations.

Anyway, I'm in the middle of "Ia Drang 65" and a few things aren't clear and I haven't been able to find a place where these items are explained (it may well exist, and probably does, I just haven't found it yet).

Might someone point me in he right direction? (Or provide a brief overview of Helo Ops)

Thanks.
Oberst_Klink
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RE: Helicopter Use

Post by Oberst_Klink »

Kamerad!

Good to see a new member of the TOAW community. Info about helicopter/airborne movement can be found in the manual or here; basically some bloke did a WP website for the TOAW manual.

http://toaw3.wordpress.com/2012/04/09/t ... -movement/

Or to quote the manual:

Airmobile Movement
This is the movement of Helicopter and Airmobile-capable Land units while embarked on Helicopters. In order to use Airmobile Movement, your unit must either be a Helicopter unit itself or it must begin its Turn within 200 kilometers of Helicopter Transport units with enough combined Airmobile Transport Capacity to lift the entire unit. It is not necessary to be in the same location as a Helicopter Transport unit. An Airmobile Transport icon in the Unit Panel shows eligibility for Airmobile Movement. Click on the icon to load the unit on the Helicopter unit. Any Helicopter units providing Airmobile Transport for a unit have their Movement Allowances reduced to zero for the Turn. A unit may not provide Airmobile Transport if it has moved. It is important to note that assigning Transport HH equipment to a unit will grant it the ability to lend its Airlift Capacity to any friendly units using Airmobile Movement. This can have unintended consequences if other units use Airmobile Movement nearby, as this will immobilize the unit which provided the Airlift Capacity. It is generally best to only assign Transport HH equipment to units with the Transport Helicopter unit icon, or to Headquarters that are expected to remain relatively stationary. Helicopter units may only move to friendly-controlled locations. This restriction does not apply to Airmobile units using Airmobile Movement, which can even enter and pass through enemyoccupied locations. Units using Airmobile Movement are subject to Interception by enemy aircraft flying Air Superiority missions, and to anti-aircraft fire from enemy units that they fly over. An Airmobile unit may disembark without any ill effects in any playable location not occupied by enemy units. If it disembarks onto an enemy unit, an Airmobile assault is immediately conducted. Unlike Airborne units, Airmobile units are not subject to Scattering or Drop Attrition when disembarking in enemy territory. Units using Airmobile Movement automatically disembark when they reach the end of their Movement Allowance, if you end your Turn, or if you select another unit. Disembarked Airmobile units have ½ their original Movement Allowance. If an Airmobile Assault goes badly, or if for some other reason the unit has to end its movement without disembarking, the unit will be returned to its original location. Depending upon the reason for the failure, the unit may suffer substantial losses – particularly to heavier weapons. In some cases, it may be possible to pick the unit up and immediately launch another Airmobile Movement and Assault, but this is usually not a good idea.


Now, I also recommend to use the AAA-fix (un-official) in order to have realistic results of the choppers actually being shot down by VC units.

tm.asp?m=3376085

Klink, Oberst
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KGrob
Posts: 186
Joined: Fri Nov 08, 2002 10:16 am
Location: Yuba City, California

RE: Helicopter Use

Post by KGrob »

Thanks. I appreciate you taking the time to help me.

Best wishes.
KGrob
Posts: 186
Joined: Fri Nov 08, 2002 10:16 am
Location: Yuba City, California

RE: Helicopter Use

Post by KGrob »

I'm struggling with loading that AAA fix and I'd like to use that mod if possible. It gives me an error message that a file "audiere" or something like that isn't present although it looks like it is present to me.

I'm just a casual computer user/person so I may not be understanding something thoroughly.

Any ideas?


Oberst_Klink
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RE: Helicopter Use

Post by Oberst_Klink »

ORIGINAL: KGrob

I'm struggling with loading that AAA fix and I'd like to use that mod if possible. It gives me an error message that a file "audiere" or something like that isn't present although it looks like it is present to me.

I'm just a casual computer user/person so I may not be understanding something thoroughly.

Any ideas?


The AAA-fix is just an EXE, so it doesn't over-write things. Make sure to verify the checksum. If it still doesn't work, drop me an email and I'll link you to my dropbox/email the file.

Klink, Oberst
My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.
KGrob
Posts: 186
Joined: Fri Nov 08, 2002 10:16 am
Location: Yuba City, California

RE: Helicopter Use

Post by KGrob »

ORIGINAL: Oberst_Klink

ORIGINAL: KGrob

I'm struggling with loading that AAA fix and I'd like to use that mod if possible. It gives me an error message that a file "audiere" or something like that isn't present although it looks like it is present to me.

I'm just a casual computer user/person so I may not be understanding something thoroughly.

Any ideas?


The AAA-fix is just an EXE, so it doesn't over-write things. Make sure to verify the checksum. If it still doesn't work, drop me an email and I'll link you to my dropbox/email the file.

Klink, Oberst


Okay, well, the check sum matches !!!

Not sure how I accomplished that but I know I never would have got there without your help.

Thanks!!!
Oberst_Klink
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RE: Helicopter Use

Post by Oberst_Klink »

ORIGINAL: KGrob

ORIGINAL: Oberst_Klink

ORIGINAL: KGrob

I'm struggling with loading that AAA fix and I'd like to use that mod if possible. It gives me an error message that a file "audiere" or something like that isn't present although it looks like it is present to me.

I'm just a casual computer user/person so I may not be understanding something thoroughly.

Any ideas?


The AAA-fix is just an EXE, so it doesn't over-write things. Make sure to verify the checksum. If it still doesn't work, drop me an email and I'll link you to my dropbox/email the file.

Klink, Oberst


Okay, well, the check sum matches !!!

Not sure how I accomplished that but I know I never would have got there without your help.

Thanks!!!
The AAA-patch .EXE is working now, right?

Klink, Oberst
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KGrob
Posts: 186
Joined: Fri Nov 08, 2002 10:16 am
Location: Yuba City, California

RE: Helicopter Use

Post by KGrob »

Yes it is. Thanks again.
KGrob
Posts: 186
Joined: Fri Nov 08, 2002 10:16 am
Location: Yuba City, California

RE: Helicopter Use

Post by KGrob »

Here's another question.

I started that Vietnam scenario. I called up the 101st Airborne and they appeared in the staging area. So I loaded them onto ships and divided them into three groups and sent them to three different ports where I thought they would just hang out and get some rest until I could figure out where to send them.

But now many of them have taken on a life of their own. LoL. They are moving back down the coast and then heading back out to sea and back to the staging area. A lot of my South Vietnamese troops are moving around on their own too...so is my MACV counter. I've been playing around a bit with some of the commands like "Dig In" to see if that helps. Not sure what the result will be.

I guess I'm going to have to call up a firing squad and have a few commanders shot at dawn...they sure aren't doing what I want them to.
Oberst_Klink
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Joined: Sun Feb 10, 2008 7:37 pm
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RE: Helicopter Use

Post by Oberst_Klink »

ORIGINAL: KGrob

Here's another question.

I started that Vietnam scenario. I called up the 101st Airborne and they appeared in the staging area. So I loaded them onto ships and divided them into three groups and sent them to three different ports where I thought they would just hang out and get some rest until I could figure out where to send them.

But now many of them have taken on a life of their own. LoL. They are moving back down the coast and then heading back out to sea and back to the staging area. A lot of my South Vietnamese troops are moving around on their own too...so is my MACV counter. I've been playing around a bit with some of the commands like "Dig In" to see if that helps. Not sure what the result will be.

I guess I'm going to have to call up a firing squad and have a few commanders shot at dawn...they sure aren't doing what I want them to.
Send me a .SAL file... they shouldn't be automated, unless you used the PO execute button or option.

Klink, Oberst
My Blog & on Twitter.
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KGrob
Posts: 186
Joined: Fri Nov 08, 2002 10:16 am
Location: Yuba City, California

RE: Helicopter Use

Post by KGrob »

I tried to send you a copy of the saved file but I guess I just don't know how to do it.

I'll keep trying...I'll look around here to see if there is something that explains how to do it.

Sorry.
Oberst_Klink
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RE: Helicopter Use

Post by Oberst_Klink »

Just email it to the switchboard of Stalag13 or myself: oberst.w.klink@gmail.com

Klink, Oberst
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KGrob
Posts: 186
Joined: Fri Nov 08, 2002 10:16 am
Location: Yuba City, California

RE: Helicopter Use

Post by KGrob »

ORIGINAL: Oberst_Klink

Just email it to the switchboard of Stalag13 or myself: oberst.w.klink@gmail.com

Klink, Oberst

Okay, I think I got that email off to you with the file attached. Thanks for offering to look at it for me.

Oberst_Klink
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RE: Helicopter Use

Post by Oberst_Klink »

ORIGINAL: KGrob

ORIGINAL: Oberst_Klink

Just email it to the switchboard of Stalag13 or myself: oberst.w.klink@gmail.com

Klink, Oberst

Okay, I think I got that email off to you with the file attached. Thanks for offering to look at it for me.

Now, Kamerad Kalifornier... I loaded the .SAL, did you play it H2H? Regarding you divided 1/2/101st AB, it's being recombined now in a place called Cam Ranh :)

Klink, Oberst

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KGrob
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RE: Helicopter Use

Post by KGrob »

I didn't think I played it H2H. But there is no telling.

I think what happened is that I was pressing that "E" button in the lower right corner("Move PO")to get things going instead of the "resolve all attacks" button at the top right.

We always do things differently out here in Kalifornia...and it's why I shouldn't smoke krack while trying to learn how to play. :)

I think I'll start a new game and this time I'll try to get things right...at least I'll try to play the Allied side and have the computer play the commie side.

Thanks for your help.

By the way, it's a really fun game. I can play it only an hour or two a day. But I've been trying to read the manual a bit and read a few of the Matrix threads on the game. I'm starting to figure things out. Maybe.

Best wishes.
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