ORIGINAL: rmonical
Element number advantage. Those units are stronger than their CV shows.
So when the Soviets attack with a large number of units, the element advantage is reflected in the Soviet MCV or the element disadvantage reflected in the German MCV? Looking at the current game as German, I routinely see Soviet defending MCVs 200% to 400% greater than their CVs in the absence of terrain and fortification effects. As can be seen, there is no element advantage in most cases. I'm still looking for my first '41 Soviet attack in either game where the German MCV is 200% of CV (I did find a Hungarian defense where the MCV was 200% of CV).
I looked through some old '42 PBEM turns. Same thing - German defenders never get a 4x bump (small sample) of MCV verses CV.
ORIGINAL: Michael T
There comes a point where CV makes no difference and the only thing that matters is numbers. Big advantage for the Reds.
Yup, as i wrote about in my combat system synopsis a year and a year and a half ago. The attacking side has an inherit advanatage in the wite system. U can attack from more hexes in almost all cases so depending on reserve activation u usually bound to have more elements. See more in the synopsis for numbers and maths. Add the larger russian units later on, well the math gets worse. Also as the attacker ur the phasing side, so u can adjust ur HQs better for better rolls too.
Too some extend u need the effect to get the ball rolling later on as russians as the german has better CV from having higher moral and exp so u need some thing to offset that advanatage.
Any how its the same effect u see when ppl take Leningrad or Moscow even if fortified with a few 1000s men as losses. The ability of concentrating firepower/mass of elements on hexes/attacks.
Very few board games has 2-1 as good odds and then u get the possibilty of removing forts and use mass of firepower too as its MCV that counts. While there in the system is limits on the firepower u can use as the attacker. If u an just equal the defender in losses as u have more elements as the attacker, having equal disrupted/damage/killed troop then pushes the MCV in ur direction.
Futher more the system is very 2-1 centric meaning there is no real advanatage to try and get 6-1 or 10-1 odd as in most other games. Where the higher the odd u get usualy it translate into some form of less casulties on the attacker/higher on defend given rolls. At leased the effect of higher odds is minimal in wite, i've never heard of any going for it cuz they thot they'd get an advanatge out of it.
German ops tempo live off this in 41/42 too if u know how to use it. Why use airpower to get 6-1 odds if u can live off 2-1 odds. There is no incentive to get higher odds so why use needless force. Not only that, u even get if u fall below 2-1 odds a chance of a recce result so the incentive is more on going at only just needed force to get 2-1 than for going higher.
Cest la vie,
Rasmus