Playtesting RA 6.0
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Playtesting RA 6.0
I concur with this note from Michael:
John,
P-38F....now at 40/month Production....change to 20/month Production & 10/month Replacements....-20 for two months, but overall more per month once the next models start to roll out.
P-40....the "K" is at 65/month....change to 75/month......the "N1" is at 70/month....change to 75/month
F4F-4....leave alone...increase F4U-1 from 30/month to 35/month.
Michael
This would provide a slight rise in airframe production but not be TOO much as things more further and further into the game.
John,
P-38F....now at 40/month Production....change to 20/month Production & 10/month Replacements....-20 for two months, but overall more per month once the next models start to roll out.
P-40....the "K" is at 65/month....change to 75/month......the "N1" is at 70/month....change to 75/month
F4F-4....leave alone...increase F4U-1 from 30/month to 35/month.
Michael
This would provide a slight rise in airframe production but not be TOO much as things more further and further into the game.

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Playtesting RA 6.0
How about this as an AA version of the B-64?
Go from 4 -- 6 DP Heavy AA Turrets on each side. Pull out the Long Lances and replace with these...

Go from 4 -- 6 DP Heavy AA Turrets on each side. Pull out the Long Lances and replace with these...

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Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Playtesting RA 6.0
From the other thread:
As always, let me preface that I am an AFB. I played early RA all the way to The Bitter End. I think fighter production is good pre 6.0. I still believe (and posted) bomber production towards the end is seriously pooched. Advanced Japanese fighter production, plus AA upgrades, plus the draw down (historical) bomber production vs the still viable (mod) Japanese Air Force will cause someone to have serious issues in mid '44 to '45
As always, let me preface that I am an AFB. I played early RA all the way to The Bitter End. I think fighter production is good pre 6.0. I still believe (and posted) bomber production towards the end is seriously pooched. Advanced Japanese fighter production, plus AA upgrades, plus the draw down (historical) bomber production vs the still viable (mod) Japanese Air Force will cause someone to have serious issues in mid '44 to '45

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
- ny59giants
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RE: Playtesting RA 6.0
Some ideas on mid to late war Allied bombers, specifically the Americans.
B-24J....38/month as Replacements....27/month as Production....increase the "J" factory from 12 to 20...8 more per month from 9/43 to wars end
B-25J11....15/month as Replacements....35/month as Production...double Replacements from 15 to 30
PBJ-1J Mitchell....20/month Replacement.... increase this USN bomber to 30
I'm staying away from any B-29 modification. An increase in one heavy bomber and two medium bombers.
How bad does the Allies bomber shortage get at the end??
B-24J....38/month as Replacements....27/month as Production....increase the "J" factory from 12 to 20...8 more per month from 9/43 to wars end
B-25J11....15/month as Replacements....35/month as Production...double Replacements from 15 to 30
PBJ-1J Mitchell....20/month Replacement.... increase this USN bomber to 30
I'm staying away from any B-29 modification. An increase in one heavy bomber and two medium bombers.
How bad does the Allies bomber shortage get at the end??
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[/center]RE: Playtesting RA 6.0
ORIGINAL: Cpt Sherwood
I see the J6M1 still has different 30mm guns for normal and extended range.
BB Washington and CL Helena still do not have float plane units assigned.
Ship class Chamois #767 - Weapons slots 2 and 9 do not show up in game display.
Ship Class Le Fantasque #774 - Weapons slots 11 and 12 still do not show weapons in game display.
I, somehow, missed this. FIXED!

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Playtesting RA 6.0
Michael did the tweaks to Allied Fighter production that we discussion earlier in the thread. Things look good.
As I see it we are ready for release. I have bundled a whole bunch of stuff together with the files. All the beautiful artwork done by Sulusea, the pwhexe movement change file from John (JWE/Symon), the new Combat Screen from Sulu, Artwork for Charlotte and Kawachi, and a detailed RA Change Document.
The only reason I hold off at the moment is waiting to the see what John comes up with with his aerial combat modifications. Am VERY interested in adding that to the Mod.
Do people want this released NOW or wait a week for JWE's work?
As I see it we are ready for release. I have bundled a whole bunch of stuff together with the files. All the beautiful artwork done by Sulusea, the pwhexe movement change file from John (JWE/Symon), the new Combat Screen from Sulu, Artwork for Charlotte and Kawachi, and a detailed RA Change Document.
The only reason I hold off at the moment is waiting to the see what John comes up with with his aerial combat modifications. Am VERY interested in adding that to the Mod.
Do people want this released NOW or wait a week for JWE's work?

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
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Cpt Sherwood
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RE: Playtesting RA 6.0
Did Michael do the bomber increases? Apparently they will be needed.
“Luck is what happens when preparation meets opportunity.” ― Lucius Annaeus Seneca
RE: Playtesting RA 6.0
He did not. Do we want to do this? If so, how much?

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
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Cpt Sherwood
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- Location: A Very Nice Place in the USA
RE: Playtesting RA 6.0
From his post above:
Some ideas on mid to late war Allied bombers, specifically the Americans.
B-24J....38/month as Replacements....27/month as Production....increase the "J" factory from 12 to 20...8 more per month from 9/43 to wars end
B-25J11....15/month as Replacements....35/month as Production...double Replacements from 15 to 30
PBJ-1J Mitchell....20/month Replacement.... increase this USN bomber to 30
I'm staying away from any B-29 modification. An increase in one heavy bomber and two medium bombers.
How bad does the Allies bomber shortage get at the end??
“Luck is what happens when preparation meets opportunity.” ― Lucius Annaeus Seneca
RE: Playtesting RA 6.0
Reaction:
B-24J seems OK.
B-25J11 might be a bit much. How about we find something in the middle and do 22-23. Sounds stupid but tweaking is all I want with production numbers. Of course 15 more PERIOD isn't much...
PBJ-1J we raise by the 10 to 30.
B-24J seems OK.
B-25J11 might be a bit much. How about we find something in the middle and do 22-23. Sounds stupid but tweaking is all I want with production numbers. Of course 15 more PERIOD isn't much...
PBJ-1J we raise by the 10 to 30.

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
- ny59giants
- Posts: 9902
- Joined: Mon Jan 10, 2005 12:02 pm
RE: Playtesting RA 6.0
I did NOT increase anything for mid to late war Allied bombers. I just looked up was available and what the main models were that 'could' be increased. Didn't want a repeat of being jumped on for proposing increases like I was for the P-38s. 

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[/center]RE: Playtesting RA 6.0
Just as a thought, from having "been there, done that" I like the B-24J and B-25J11 numbers, and scratch the PBJ increase. Make sure this is to the end of the war (they vanished in mid '45 for some reason).
If the army air corp gets air frames you won't need to throw navy bombers into the grinder.
If the army air corp gets air frames you won't need to throw navy bombers into the grinder.
If it ain't broke, don't fix it!
RE: Playtesting RA 6.0
Seconding this: playing both stock and Babes 29-C (but not RA), the Allied mediums are way less useful and get attrited much more quickly when used in most situations than the 4E.ORIGINAL: Lecivius
Just as a thought, from having "been there, done that" I like the B-24J and B-25J11 numbers, and scratch the PBJ increase. Make sure this is to the end of the war (they vanished in mid '45 for some reason).
If the army air corp gets air frames you won't need to throw navy bombers into the grinder.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
- ny59giants
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- Joined: Mon Jan 10, 2005 12:02 pm
RE: Playtesting RA 6.0
Another side issue may be the daily PP amount. With the need to use them to convert air groups to others, what level is RA 6.0 at?? I would be in favor of a 5 to 10 point increase (55 or 60/day).
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[/center]- ny59giants
- Posts: 9902
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RE: Playtesting RA 6.0
B24J increases would change monthly output from 65 to 73. Starts in 9/43 and goes to end.
B25J11 increased would change monthly output from 45 to 60. Starts in 9/44 and goes to end.
PBJ-1J increase would change monthly output from 20 to 30. Starts in 7/44 and goes to end.
B25J11 increased would change monthly output from 45 to 60. Starts in 9/44 and goes to end.
PBJ-1J increase would change monthly output from 20 to 30. Starts in 7/44 and goes to end.
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[/center]- Adolf Galland
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RE: Playtesting RA 6.0
idea...
The shoakau kai get a few 40 mm AA in late War ! I think the proud of the IJN, the two ships of the Yamato class can carry prototypes of the 40 mm AA or captured Bofors AA...the two ships are the showpieces of the IJN Power. They are favoured with new guns and technology.
the first experimental platform for the 40 mm AA in late War...this is the idea behind this !
The shoakau kai get a few 40 mm AA in late War ! I think the proud of the IJN, the two ships of the Yamato class can carry prototypes of the 40 mm AA or captured Bofors AA...the two ships are the showpieces of the IJN Power. They are favoured with new guns and technology.
the first experimental platform for the 40 mm AA in late War...this is the idea behind this !
RE: Playtesting RA 6.0
Got input from two of the developers of RA to release 6.0 prior to JWE/Symon's ATA work being done. We shall do this. Need to do some fine-tuning and put together the specifics and outline of changes made.
Need to get the password to the RA Site. Until then--if you are interested please email me your email and I shall send the files in a Zipped Folder. Will also bump the 'how to install a mod' thread over in the war room so you have the basics of how to do the install.
Let us have some fun!
Need to get the password to the RA Site. Until then--if you are interested please email me your email and I shall send the files in a Zipped Folder. Will also bump the 'how to install a mod' thread over in the war room so you have the basics of how to do the install.
Let us have some fun!

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Playtesting RA 6.0
Allied Air Production Changes:
Bombers:
B24J increases would change monthly output from 65 to 73. Starts in 9/43 and goes to end.
B25J11 increased would change monthly output from 45 to 60. Starts in 9/44 and goes to end.
PBJ-1J increase would change monthly output from 20 to 30. Starts in 7/44 and goes to end.
Fighters:
P-38F....now at 40/month Production....change to 20/month Production & 10/month Replacements....-20 for two months, but overall more per month once the next models start to roll out.
P-40....the "K" is at 65/month....change to 75/month......the "N1" is at 70/month....change to 75/month
F4F-4....leave alone...
Increase F4U-1 from 30/month to 35/month.
Details
Several Allied Fighter Squadrons get their starting numbers of aircraft bumped up as well so they begin with more planes.
While incremental, these changes should help with issues discussed within this and other Threads.
Bombers:
B24J increases would change monthly output from 65 to 73. Starts in 9/43 and goes to end.
B25J11 increased would change monthly output from 45 to 60. Starts in 9/44 and goes to end.
PBJ-1J increase would change monthly output from 20 to 30. Starts in 7/44 and goes to end.
Fighters:
P-38F....now at 40/month Production....change to 20/month Production & 10/month Replacements....-20 for two months, but overall more per month once the next models start to roll out.
P-40....the "K" is at 65/month....change to 75/month......the "N1" is at 70/month....change to 75/month
F4F-4....leave alone...
Increase F4U-1 from 30/month to 35/month.
Details
Several Allied Fighter Squadrons get their starting numbers of aircraft bumped up as well so they begin with more planes.
While incremental, these changes should help with issues discussed within this and other Threads.

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Playtesting RA 6.0
RA is renumbered to Scen 50.

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Playtesting RA 6.0
Yes. I agree. Go for it. The A2A stuff will backfill nicely. Won't be gnarly.ORIGINAL: John 3rd
Got input from two of the developers of RA to release 6.0 prior to JWE/Symon's ATA work being done. We shall do this. Need to do some fine-tuning and put together the specifics and outline of changes made.
Ciao. JWE
Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
Yippy Ki Yay.
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