Hard to beat AACW!

Civil War 2 is the definitive grand strategy game of the period. It is a turn based regional game with an emphasis on playability and historical accuracy. It is built on the renowned AGE game engine, with a modern and intuitive interface that makes it easy to learn yet hard to master.
This historical operational strategy game with a simultaneous turn-based engine (WEGO system) that places players at the head of the USA or CSA during the American Civil War (1861-1865).

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rmielech
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RE: Hard to beat AACW!

Post by rmielech »

Is it easier to organize units now? The first AACW game was more work than play.
tgb
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RE: Hard to beat AACW!

Post by tgb »

ORIGINAL: rmielech

Is it easier to organize units now? The first AACW game was more work than play.

That's my question, and the biggest thing standing in the way of me pulling the trigger.
gexmex
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RE: Hard to beat AACW!

Post by gexmex »

Please don't take me to be disrespectful or rude, but what was so hard about organizing units? It was just drag an drop. I will admit that it took some time when I was beginning to determine when the conditions would be met in order to form divisions and corps, but once that was figured out it was really easy. Again, I'm not intending to be a jerk. I'm just curious.
rmielech
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RE: Hard to beat AACW!

Post by rmielech »

ORIGINAL: gexmex

Please don't take me to be disrespectful or rude, but what was so hard about organizing units? It was just drag an drop. I will admit that it took some time when I was beginning to determine when the conditions would be met in order to form divisions and corps, but once that was figured out it was really easy. Again, I'm not intending to be a jerk. I'm just curious.

Obviously it was for more than a few, because this complaint pops up again and again. If it was real easy it would have taken little or no time to figure out. It was just way too cumbersome to do and undo. If this was addressed I'd take another whack at it.
tgb
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RE: Hard to beat AACW!

Post by tgb »

The problem is that dropping was imprecise - it had to be on just the right pixel. Miss it and you had to do it again - not worth it, imo.
gexmex
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RE: Hard to beat AACW!

Post by gexmex »

Ah ok. Yes, I do remember it could be a little finicky in that respect. I learned to lock stacks pretty quickly! haha.
JBuford
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RE: Hard to beat AACW!

Post by JBuford »

Well so far i like the game a lot. I agree the GUI design of the first game was a little bit better, but i love the map!
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nelmsm1
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RE: Hard to beat AACW!

Post by nelmsm1 »

ORIGINAL: otto77

Not played AGEOD games much but was there a club or place for AACW1 where people join either armies and find opponents ? like ACWG Club maybe for HPS games ... or only AGEOD forums used for that ?

The ACWGC sanctions AACW games and you can seek opponents there.
Rosseau
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RE: Hard to beat AACW!

Post by Rosseau »

I love Revolution Under Siege, and yet, AACW 1 and Rise of Prussia did nothing for me. Can't explain why. Probably all those tanks in the RUS Drang21 scenario. I assume the "models" unit data files are still easily moddable? Just a matter of seeing how long I can resist, I guess [;)]
otto77
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RE: Hard to beat AACW!

Post by otto77 »

ORIGINAL: nelmsm

ORIGINAL: otto77

Not played AGEOD games much but was there a club or place for AACW1 where people join either armies and find opponents ? like ACWG Club maybe for HPS games ... or only AGEOD forums used for that ?

The ACWGC sanctions AACW games and you can seek opponents there.
i think they only included (AACW1) so far ... at least seem like that on their forum. anyway thanks i will ask there. I see there are no other pbem Multiplayer clubs yet for AACW1 & 2.
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Templer_12
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RE: Hard to beat AACW!

Post by Templer_12 »

ORIGINAL: tgb

The problem is that dropping was imprecise - it had to be on just the right pixel. Miss it and you had to do it again - not worth it, imo.
There is a shortcut for this. (Manual page 99)
  • [Ctrl] +C: When several Units are selected, combine them.
tgb
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RE: Hard to beat AACW!

Post by tgb »

ORIGINAL: Templer

ORIGINAL: tgb

The problem is that dropping was imprecise - it had to be on just the right pixel. Miss it and you had to do it again - not worth it, imo.
There is a shortcut for this. (Manual page 99)
  • [Ctrl] +C: When several Units are selected, combine them.

I'm pretty sure that's for combining units already in the same stack - not for moving units from one stack to another, or ocmbining stacks.
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Titanwarrior89
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RE: Hard to beat AACW!

Post by Titanwarrior89 »

Does the AI still do strange things?  Such has Lee up near the great lakes with just small unit during the middle of the war.
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elmo3
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RE: Hard to beat AACW!

Post by elmo3 »

There is an issue in the 1.00 version where the AI can be overly aggressive. It has been fixed and will be part of the first patch.
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Boomer78
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RE: Hard to beat AACW!

Post by Boomer78 »

I've been playing a grand campaign as the Union, and so far the South has been sending everything it has in Virginia towards Pittsburgh and the rest of central PA. Definitely a lingering problem from the first game. When that happens it's too easy to slip another Union army towards Richmond. The Confederate AI simply doesn't know how to cover its supply base in the east and react to the player, it simply throws everything it has northward in an attempt to capture cities.
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elmo3
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RE: Hard to beat AACW!

Post by elmo3 »

See my post just above yours regarding the overly aggressive AI.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
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