Poland Sept 1st 1939-Blitzkrieg-AAR

Post descriptions of your brilliant successes and unfortunate demises.

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bo
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RE: Poland Sept 1st 1939-Blitzkrieg

Post by bo »

I am back to the purchase screen and I have 2 build points left and you will notice Guderian is gone and is in the production cycle. [above screen]

What to do with the 2 points left.

I look at the units avaiable and their costs.

There is a Militia unit I could buy, cost 2 points.---- Might need this unit later to Garrison France

convoy 1 point----Germany does not get a lot of raw material from overseas unless you count Sweden in that. Just an opinion not sure I need a transport at this time, maybe for a possible Sea-Lion.

Battleship 2 points---I need a battleship like a hole in the head at this time or a year down the road.

Submarine 1 point---- strong possibility might be my only naval attack force.

Naval repair 1 point ---- again not real sure I want to go against the CW fleet if I repaired a damaged ship

Sub construction 1 point--not sure just assuming that puts it into the 2nd cycle [help]

I would like to do another option and save the 2 points when I could combine with other points next turn and buy some armor, just to show you what that may look like.






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bo
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RE: Poland Sept 1st 1939-Blitzkrieg

Post by bo »

I decided to save the 2 points for later and I stored the 2 points in the city of Bremen, why, no reason I could have save the 2 points in any city, maxium save in one city is 4 points except Berlin where you can store up to 8 points.




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RE: Poland Sept 1st 1939-Blitzkrieg

Post by bo »

This screen depicts the surrender of Denmark, all little flags that identify who controls what hexes have turned from Danish to German.







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RE: Poland Sept 1st 1939-Blitzkrieg

Post by bo »

Same with Poland the program is just reminding you that you conquered Poland, and with my memory thank god for this popup. [:(]





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bo
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RE: Poland Sept 1st 1939-Blitzkrieg

Post by bo »

I really did not know what was going to happen here, as a beta tester I never tested what would happen when a country that was conquered and had some of their ships still in one of it's ports. I just found out they are destroyed. I hoped I could have captured them.

Early on in the invasion of Poland had I moved one of the German units into the port of Danzig and my mech unit had not reached the Danish city of Frederikshavn and seal the Baltic sea those Polish naval units could have fled to England. When the mech unit reached that city I believe the Polish fleet is doomed. But I never waited until Poland surrendered before, well now I know. There destroyed. Always learning.





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bo
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Poland 1939

Post by bo »

After all of the conquered countries are shown for that turn and we are at the begining of the Nov/Dec 1939 turn for declaring war, movement etc. it repeats all the moves of the Sep/Oct 1939.

This screen shows all the units that will be deployed this turn from the German set up tray at the bottom of the screen.

We have a Ju 88aI level bomber being deployed

Also being deployed is a SS unit [ Shutzstaffel ] the VIISS corp 6/3 unit. All SS unit counters are in black, this particular unit is also an elite unit designated by its white numbers 6/3. This unit also can be called [ Waffen SS ]

There is no designated hex for these units to be placed in so they are free to be placed anywhere in Germany as long as it is placed in a city. Also the game program will not let you make a mistake when you place a unit an, X will appear if you try to place it in a restricted area.







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bo
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RE: Poland Sept 1st 1939-Blitzkrieg

Post by bo »


[quote]ORIGINAL: brian brian

great stuff Bo, thanks. I didn't even recall that you became one of the testers. While I am very happy to be inside this evening, when it comes to free wi-fi, well, you get what you pay for sometimes, and all the pretty pictures are mostly eluding me. Maybe next week.
[/quote

Hey brian brian

This is all your fault, in that one post you asked what happened to Bo. I know he would like to show some of the games moves. Well you woke me out of my slumber and got me working again.

Thank you

Bo
bo
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RE: Poland Sept 1st 1939-Blitzkrieg

Post by bo »

I need to back track a moment with this screen. During one of the impulses between game turns the program asked me if I wanted my naval ships to return to base. Because they are commerce raiders I would like to leave them in their respective sea areas for a little longer, there is no value for the German player to leave them at the docks in Kiel. To leave them at sea I only have to click on the naval unit.

I am showing the Graf Spee in the North Atlantic, but notice it is no longer in seabox [2] it has moved to seabox [1] Check the screen in my zoom 1 post. I did not choose that it was done by the program. A newbie like myself would say, why?

The programmer might say well that is because it is written that way in RAW [Rules as Written] and I am just transferring that rule into the computer game. Now as a newbie I might like to put myself in the place of the person who wrote this rule, why go down one seabox number from 2 to a 1.

Again immerse yourself into this game if you can. The rule makes perfect sense IMO, the ship is far from it's naval base in Kiel. Because of the trip to the North Atlantic the crew was on edge and tired [seabox 2] Now they were orderd to remain at sea for at least one more turn, just maybe morale shrunk a little, the crew is more weary then they were, how could the game reflect those feelings, easy and it makes sense move them to a lower seabox [1]

Remember if you do not understand anything else the higher the sea box the better in this game.

I would appreciate anyone who can properly explain in layman terms about seaboxes to please do so.






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bo
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poland 1939

Post by bo »

By the time I get the hang of picture transfering the game will be out [:(]
Then you wont have to look at my AAR's anymore [&o]

Bo
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Orm
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RE: Poland Sept 1st 1939-Blitzkrieg

Post by Orm »

ORIGINAL: bo

This screen depicts the surrender of Denmark, all little flags that identify who controls what hexes have turned from Danish to German.
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We are on to your plan to conquer Sweden. [;)]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
bo
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RE: Poland Sept 1st 1939-Blitzkrieg

Post by bo »

ORIGINAL: Orm

ORIGINAL: bo

This screen depicts the surrender of Denmark, all little flags that identify who controls what hexes have turned from Danish to German.
Image
We are on to your plan to conquer Sweden. [;)]



The General, the head of my Military incompetence team has been sacked, which is a nice name for an execution. He was sending a love letter to his mistress in Stockholm and he wrote the love note on the back of the German war plans for Sweden because there was no other paper available at that time. hmmm it does zero in on that hex just south of Stockholm, oh well the best laid plans of mice and men. [:(]

Bo
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RE: Poland Sept 1st 1939-Blitzkrieg

Post by WIF_Killzone »

Fuel, the Graf Spree needs to go to a lower box due to fuel, she (he?) cant patrol in a sea zone indefinitely, so it represents time on patrol I guess, that's how I view it anyways. When the bitch, bugger, needs to refuel (or is commanded)it heads home.
bo
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RE: Poland Sept 1st 1939-Blitzkrieg

Post by bo »

We are in the 2nd turn of MWIF the Nov/Dec 1939 turn. The first screen is the weather screen, we are in the north temperate zone so it is raining in most of Western Europe. This slows down all my units including Armor, Mech, motorized, and regular infantry heading west. This part of the Phony war with France is a little slow as the German player is trying to build up his forces on the Belgian border.



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bo
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RE: Poland Sept 1st 1939-Blitzkrieg

Post by bo »

The first action screen is the port attack screen, up to now the German player has played it safe with England leaving them pretty much alone but now the decision was made to attack the Port of Hull and go after shipping there. The unit attacking is the level bomber He 111H. You will notice there is no fighter escort for the bomber because the range of the fighters is only 270 km's [3 hexes] and the fighter bases on the German Belgian border are appx. 900 km's away. That will all change later in the game when German air bases will be on the English channel.

You will notice on the bombers range an orange arrow which doubles the bombers distance factors from 450 kim's to 900 km's but at a cost. The bombers bomb damage is reduced I believe.

The attack is underway in this picture.

The bomber was hoping to surprise the British but I guess radar picked them up out over the channel and they were waiting for the German bomber.

I see several Raf units nearby but they are not Fighters and the program did not offer me any fighter interdiction which would have been a small box in the top left corner of the screens.

Bo





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RE: Poland Sept 1st 1939-Blitzkrieg

Post by bo »

This screen shows suprise went to the CW by 14 to 7 a net of 7

The CW can use the suprise points in the box below and can select any line that is lit.
There is 2 choices 1- Avoid combat 2-Increase Your Anti-Aircraft Fire.

The CW chose to to increase it's anti-aircraft fire. Every 2 points increases the AA fire.

I clicked the 2 point button 3 times and it left 1 point, when 1 point is left it seems to vanish.

The out come was the bomber hit nothing and then escaped destruction and headed back to it's base

Bo






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RE: Poland Sept 1st 1939-Blitzkrieg

Post by bo »

This screen shows the bomber air fleet returned to it's base at Bremen. The circle at the top of the bomber's counter is orange meaning it is disorganized and cannot be used again until either a HQ unit reorganizes the bomber or the turn ends. If not reorganized it will be available for combat in the Jan/Feb turn.

Why so long game time, or moreover why this rule of waiting so long, I believe that the people [ADG] who made this game up are very very astute at war games. I believe what they are saying is that this bomber wing which did avoid destruction still took a possible beating from the AA fire and now all the bombers in the air fleet have to be repaired, bombers lost in the attack have to be replaced and pilots trained.

EG: This is not one bomber, this could be a 100 bombers, 200 bombers, I dont know how many but it is not one bomber. Bombers in this group were lost, many were damaged and the people who made up this game try to reflect that with this delay that could be up to 2 months. I am assuming all of this and if anybody has a better suggestion please help me.

Bo





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RE: Poland Sept 1st 1939-Blitzkrieg

Post by Centuur »

ORIGINAL: bo

I need to back track a moment with this screen. During one of the impulses between game turns the program asked me if I wanted my naval ships to return to base. Because they are commerce raiders I would like to leave them in their respective sea areas for a little longer, there is no value for the German player to leave them at the docks in Kiel. To leave them at sea I only have to click on the naval unit.

I am showing the Graf Spee in the North Atlantic, but notice it is no longer in seabox [2] it has moved to seabox [1] Check the screen in my zoom 1 post. I did not choose that it was done by the program. A newbie like myself would say, why?

The programmer might say well that is because it is written that way in RAW [Rules as Written] and I am just transferring that rule into the computer game. Now as a newbie I might like to put myself in the place of the person who wrote this rule, why go down one seabox number from 2 to a 1.

Again immerse yourself into this game if you can. The rule makes perfect sense IMO, the ship is far from it's naval base in Kiel. Because of the trip to the North Atlantic the crew was on edge and tired [seabox 2] Now they were orderd to remain at sea for at least one more turn, just maybe morale shrunk a little, the crew is more weary then they were, how could the game reflect those feelings, easy and it makes sense move them to a lower seabox [1]

Remember if you do not understand anything else the higher the sea box the better in this game.

I would appreciate anyone who can properly explain in layman terms about seaboxes to please do so.






Image

Seaboxes are a simulation of the amount of time a ship spends in the sea zone on patrolling it. The higher the Seabox the ship are in, the more movement points are used to patrol the area. Search numbers are based on the Sea Box number. If a ship is in sea box 4, it finds the enemy on a die roll of 4 or less on 1D10 if combat is announced. If it is in a Sea box 1, you have to roll a 1 (Weather conditions and air units have also there effect on the search numbers, but to make things easy, I've not included those in here).
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RE: Poland Sept 1st 1939-Blitzkrieg

Post by Extraneous »

The differences between 24.3.1 Fascist Tide and 24.4.7 The Global war

24.3.1 Fascist Tide ~ The war in Europe: Sep/Oct 1939 ~ May/Jun 1945 (number of turns 35)
Is considered a 2-map campaign (Maps used: The American and the Eastern & Western European maps.)
Has up to 5 Players: Germany and Italy vs. the Commonwealth, France/USSR, and the USA.

24.4.7 The Global war: Sep/Oct 1939 ~ Jul/Aug 1945 (number of turns 36)
Uses all the maps
Has up to 8 Players: Germany, Italy, and Japan vs. China, the Commonwealth, France, the USSR, and the USA.

Basically 24.3.1 Fascist Tide is for players wanting to forgo the Pacific theater and just fight the war in Europe. This means that all USA production is going to be coming toward Europe.


Bo states (late in the thread) this is not really a AAR but a display of the games features.

Post #1 Bo discusses Port Attacks and mentions a Polish CA counter (historically this is reprehensive of the Polish destroyer flotilla).

Post #2 Bo discusses how to discern stacks of units and the Flyout function.

Post #4, #5 and #6 Bo discusses unit historical descriptions (also known here in the forums as "write ups").

Crussdady is right on the spelling of "Sturzkampfflugzeug".

Neilster is right it should read "recognizable by its distinctive" not "recognizable from its distinctive".

This is not your fault Bo and Steve has corrected it.

Post #12 Bo discusses alternate information that is available from the screenshot of post #1. Please use a link to reduce the number of screenshots when posting additional information. you can get the link (or url) from left clicking on the post #.

Post #13, #15, #16, #21 Bo discusses land combat.

Post #19 through #52 Others have highjacked your thread. A few questions and answers are discussed.
Hint: Do not irritate your readers. It will save you time and posts in the long run. Crussdaddy had a legitimate concern you addressed it move on.

Post #55 through #65 Bo discusses Air support in conjunction with ground attacks and combat results.

Post #69 Bo shifts the discussion to the Western front.

Post #69 through #96 Bo discusses Declarations of War (DoW), weather, activity limits, Naval moves, Naval combat, and unit reorganization.

Post #97 Bo shifts the discussion back to Poland.

Post #98 Bo discusses the Allied impulse in Poland.

Post #98 through #102 Bo discusses Germanys DOW and conquest of Denmark.

Post #106 Germany conquers Poland.

Post #107 Bo discusses the pools.

Post #109 through #112 Centuur highjacks your thread.

See "Links to AI for..." to view Additional stratigies for Denmark, Poland, and other minor countries.

Post #132 through #102 Bo discusses the Production and End of Turn.


As a discussion on game features this is very informative but not very good as a AAR.

University of Science Music and Culture (USMC) class of 71 and 72 ~ Extraneous (AKA Mziln)
bo
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Joined: Thu Apr 30, 2009 9:52 pm

RE: Poland Sept 1st 1939-Blitzkrieg

Post by bo »

ORIGINAL: Extraneous

The differences between 24.3.1 Fascist Tide and 24.4.7 The Global war

24.3.1 Fascist Tide ~ The war in Europe: Sep/Oct 1939 ~ May/Jun 1945 (number of turns 35)
Is considered a 2-map campaign (Maps used: The American and the Eastern & Western European maps.)
Has up to 5 Players: Germany and Italy vs. the Commonwealth, France/USSR, and the USA.

24.4.7 The Global war: Sep/Oct 1939 ~ Jul/Aug 1945 (number of turns 36)
Uses all the maps
Has up to 8 Players: Germany, Italy, and Japan vs. China, the Commonwealth, France, the USSR, and the USA.

Basically 24.3.1 Fascist Tide is for players wanting to forgo the Pacific theater and just fight the war in Europe. This means that all USA production is going to be coming toward Europe.


Bo states (late in the thread) this is not really a AAR but a display of the games features.

Post #1 Bo discusses Port Attacks and mentions a Polish CA counter (historically this is reprehensive of the Polish destroyer flotilla).

Post #2 Bo discusses how to discern stacks of units and the Flyout function.

Post #4, #5 and #6 Bo discusses unit historical descriptions (also known here in the forums as "write ups").

Crussdady is right on the spelling of "Sturzkampfflugzeug".

Neilster is right it should read "recognizable by its distinctive" not "recognizable from its distinctive".

This is not your fault Bo and Steve has corrected it.

Post #12 Bo discusses alternate information that is available from the screenshot of post #1. Please use a link to reduce the number of screenshots when posting additional information. you can get the link (or url) from left clicking on the post #.

Post #13, #15, #16, #21 Bo discusses land combat.

Post #19 through #52 Others have highjacked your thread. A few questions and answers are discussed.
Hint: Do not irritate your readers. It will save you time and posts in the long run. Crussdaddy had a legitimate concern you addressed it move on.

Post #55 through #65 Bo discusses Air support in conjunction with ground attacks and combat results.

Post #69 Bo shifts the discussion to the Western front.

Post #69 through #96 Bo discusses Declarations of War (DoW), weather, activity limits, Naval moves, Naval combat, and unit reorganization.

Post #97 Bo shifts the discussion back to Poland.

Post #98 Bo discusses the Allied impulse in Poland.

Post #98 through #102 Bo discusses Germanys DOW and conquest of Denmark.

Post #106 Germany conquers Poland.

Post #107 Bo discusses the pools.

Post #109 through #112 Centuur highjacks your thread.

See "Links to AI for..." to view Additional stratigies for Denmark, Poland, and other minor countries.

Post #132 through #102 Bo discusses the Production and End of Turn.


As a discussion on game features this is very informative but not very good as a AAR.



Appreciate your comments Extraneous.

Bo
richholling
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RE: Poland Sept 1st 1939-Blitzkrieg

Post by richholling »

When playing the board game we used to start again if Germany had a poor first turn invading Poland. Took us a few tries to get it right. A good clean conquest with no lost units is essential.

In the Facist tide scenario all US production goes to Europe, haven't checked the RAW but seem to remember that some US resources/production was deemed to go the Pacific.
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