Playtesting RA 6.0

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

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buutsy
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RE: Japanese Change Log

Post by buutsy »


[/quote]
If you want the files gang, PLEASE email me.

Congrats and big thanx [&o]
email sent
Cpt Sherwood
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RE: Playtesting RA 6.0

Post by Cpt Sherwood »

J6M1 still has weapon type 192 for extended range missions and device type 193 for normal range missions. Kind of odd to have different 30mm cannons depending on mission range.

My vote is just change the extended range cannon to type 193 so they are the same. The 193 is slightly more accurate than the 192.

Any chance we could get a small PP bump before final public release?
“Luck is what happens when preparation meets opportunity.” ― Lucius Annaeus Seneca
amdddr
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RE: Japanese Change Log

Post by amdddr »

ORIGINAL: John 3rd

If you want the files gang, PLEASE email me.

email sent.
thanks a lot.
[&o]
[&o][&o][&o]
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ny59giants
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RE: Japanese Change Log

Post by ny59giants »

Where in the Editor is the PP values entered?? We can do them ourselves, if needed.
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Cpt Sherwood
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RE: Japanese Change Log

Post by Cpt Sherwood »

click on the scenario tab at the top, and then the main tab lower left and the PP boxes are shown.
“Luck is what happens when preparation meets opportunity.” ― Lucius Annaeus Seneca
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John 3rd
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RE: Japanese Change Log

Post by John 3rd »

Spoke with Michael about this last night. YES: PP can be raised and it can be done on that back page of the editor. I would like to settle this here so we are all on the same page. Same thing with the J6M1.

Currently Political Points are set at 50 each. What would be more appropriate WITHOUT going overboard? 55? 60?? As Michael and I were talking just this much really adds up...

Votes on the change for the aircraft gunnery question?

IMPORTANT NOTE: I'm taking my family for a short trip to Kansas City (home of the 3-0 Chiefs and an actual Baseball Team trying to get into the playoffs!) from Thursday through Sunday. We need this handled today.
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John 3rd
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RE: Japanese Change Log

Post by John 3rd »

I have sent the files to everyone who has asked so far. Make sure you've got them. They come in two emails. 1st is the Scenario Files themselves and the 2nd is the Art Files.

Need to get them on the RA Website but have to find my STUPID PASSWORD! Please remember there is more art on the RA Site.
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Lecivius
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RE: Japanese Change Log

Post by Lecivius »

Email sent.

Question.
"A6M3 is developed into a whole line of Zeros that sacrifice range in favor of superior armament and pilot protection, and eventually are officially designated as pure land-based models."

The Japanese were absolutely in love with the high maneuverability of their fighters. And with reason, as shown in the early months of the war. The need for armor was not even thought of until after prolonged combat with more modern pilots. Was this trend thought of in real life prior to hostilities, or is this just some tweaking here in this alternate reality? Not asking for any changes, just curious as to the thought process behind this.


Comments.

Thanks for the changes in allied plane production. This was a serious penalty in late game.

I know for a fact you can play as allies against the Japanese AI. It even keeps carriers in multi-carrier TF’s through the end of ’43. I have not played as Japan against allied AI, but I remember seeing a post somewhere (I believe by Andy, but I can’t find it) that it will not work as well.
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ny59giants
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RE: Japanese Change Log

Post by ny59giants »

I want 60 PP.
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Cpt Sherwood
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RE: Japanese Change Log

Post by Cpt Sherwood »

I think 60 is about right. Enough more to allow a bit of flexibility but not wholesale changes and releases.
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John 3rd
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RE: Japanese Change Log

Post by John 3rd »

ORIGINAL: Lecivius

Email sent.

Question.
"A6M3 is developed into a whole line of Zeros that sacrifice range in favor of superior armament and pilot protection, and eventually are officially designated as pure land-based models."

The Japanese were absolutely in love with the high maneuverability of their fighters. And with reason, as shown in the early months of the war. The need for armor was not even thought of until after prolonged combat with more modern pilots. Was this trend thought of in real life prior to hostilities, or is this just some tweaking here in this alternate reality? Not asking for any changes, just curious as to the thought process behind this.


Comments.

Thanks for the changes in allied plane production. This was a serious penalty in late game.

I know for a fact you can play as allies against the Japanese AI. It even keeps carriers in multi-carrier TF’s through the end of ’43. I have not played as Japan against allied AI, but I remember seeing a post somewhere (I believe by Andy, but I can’t find it) that it will not work as well.

FatR patterned all of his work off of the ZERO's creator so the advancements are based on historical plausibility.

Thanks for the comments.

Glad to know the AI CAN handle it!

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thinman
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RE: Japanese Change Log

Post by thinman »

is there an bug in CVL Charlotte?

Slot 826 12/41 update to 827
Slot 827 08/42 update to 828
Slot 828 08/42

I created an original WITPAE for testing ship arts. Using only RA4.0ShipArt.zip and RA Additional Ship Art.zip from Reluctant Admiral Site with the new kawachi/charolotte-shipart, nearly the entire french fleet has no art. For example AMc Dragueur auxiliaire (Slot 832) using bitmap 821.

Edit(h) says, Minneapolis (slot 3198) is begins with 0 fuel at PH

Thanks for this Mod!
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John 3rd
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RE: Japanese Change Log

Post by John 3rd »

You provoke the thought that there is ADDITIONAL art on the RA Site from the older Mod for 1st time install. There is all the ship and plane art done PRIOR to 6.0 there.

Will take a look at the other points...
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thinman
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RE: Japanese Change Log

Post by thinman »

3 Bugs in Conversions

Bind Class 104 with Fuso BB, Fuso (Hybrid) and Ise (Hybrid)
Bind Class 105 with Ise BB, no Ise (Hybrid)
There are two Kawachi Binds 1734 and 1738 with only 1 ship each

btw, found the missing arts: https://sites.google.com/site/waroptionswitpaemod/ (without french BBs)
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John 3rd
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RE: Japanese Change Log

Post by John 3rd »

The Polls closed 49 minutes ago on the Political Points Vote. We shall raise them to 60. They were 50.

Thin Man: Will now have time to look at your points. Give me a bit.
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John 3rd
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RE: Japanese Change Log

Post by John 3rd »

Just wrote webmaster to resend the French Art Work to me. I'll add it to the ZIPPED Art Folder and resend to everyone I've currently mailed to. Will let you know when that has occurred.
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John 3rd
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RE: Playtesting RA 6.0

Post by John 3rd »

ORIGINAL: Cpt Sherwood

J6M1 still has weapon type 192 for extended range missions and device type 193 for normal range missions. Kind of odd to have different 30mm cannons depending on mission range.

My vote is just change the extended range cannon to type 193 so they are the same. The 193 is slightly more accurate than the 192.

Any chance we could get a small PP bump before final public release?

Fixed.
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John 3rd
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RE: Japanese Change Log

Post by John 3rd »

OK. Political Points FIXED to 60.



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John 3rd
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RE: Japanese Change Log

Post by John 3rd »

ORIGINAL: thinman

is there an bug in CVL Charlotte?

Slot 826 12/41 update to 827
Slot 827 08/42 update to 828
Slot 828 08/42

I created an original WITPAE for testing ship arts. Using only RA4.0ShipArt.zip and RA Additional Ship Art.zip from Reluctant Admiral Site with the new kawachi/charolotte-shipart, nearly the entire french fleet has no art. For example AMc Dragueur auxiliaire (Slot 832) using bitmap 821.

Edit(h) says, Minneapolis (slot 3198) is begins with 0 fuel at PH

Thanks for this Mod!

Charlotte is fine.

Minneapolis is good now.

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John 3rd
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RE: Japanese Change Log

Post by John 3rd »

ORIGINAL: thinman

3 Bugs in Conversions

Bind Class 104 with Fuso BB, Fuso (Hybrid) and Ise (Hybrid)
Bind Class 105 with Ise BB, no Ise (Hybrid)
There are two Kawachi Binds 1734 and 1738 with only 1 ship each

btw, found the missing arts: https://sites.google.com/site/waroptionswitpaemod/ (without french BBs)

The BBs should be OK as well. Some of this is old stuff leftover from earlier versions of RA that do not apply anymore.
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