A World Ignites... (AAR)

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Ur_Vile_WEdge
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RE: A World Ignites... (AAR)

Post by Ur_Vile_WEdge »

Nope, they can hit him. They only cannot enter East Poland after the Soviets "exercise" their rights and send a unit in.

IIRC, all German units currently in East Poland teleport to the nearest legal hex at that point. But on the first impulse especially, they can go in. And given that Orm put the 2 polish air units in East Poland, and that rebases are done after land movement, I don't think we'll see a Soviet absorption of East Poland until the 2nd allied impulse.
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RE: A World Ignites... (AAR)

Post by composer99 »

Ur_Vile_WEdge is correct.

As such, I would suggest the Poles relocate the HQ such that it is out of reach of Axis forces - possibly even throw it into the centre of the Pripet marshes where the Germans can't get to it at all.

(The reason for this is that if the USSR occupies East Poland now, while the air units are present, they will get interned and so will the pilots. If the planes get rebased to a neutral minor country, they get destroyed but the pilots are added to the CW pilot track immediately and can be used starting the Nov/Dec 1939 turn.)

Other suggestions for Orm:

First, ignore my analysis in post #137. It's what happens when you try to mix sleep deprivation and arithmetic.

Second, move the calvary corps in Krakow to the forest hex currently occupied by the division, and move the division to East Poland (or maybe to Warsaw).

Because there's no German force in Czechoslovakia to speak of, and the unit that is there is out of supply, there's no particular requirement to cover that axis of advance.

Further, the ZoC exerted by the cavalry corps forces units to go through the woods between Katowice and Krakow if they want to get around it, putting paid to any notion of that fast German flank joining up to attack the cities during the surprise impulse.
from Orm #136:
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RE: A World Ignites... (AAR)

Post by Shannon V. OKeets »

ORIGINAL: Eradanfaroth

If the German Player is such a gambler, why didn't try an assault directly on Warsaw ?
It ends the war in the first impulse (if it succeeds of course).

This is the main reason that many CW players place a unit just in north of Lodz and Warsaw.

Edit : you can achieve a 5-1 odds with the engineer unit and the two stukas and throw in the Do17 and Heinkel 111 to ground strike the hex => good chance to have a +2 modifier to your die wich lead to a 2 needed to leave the hex empty. Warsaw taken, Polish war is over.
For Poland to be conquered, Germany must take both Lodz and Warsaw.
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RE: A World Ignites... (AAR)

Post by peskpesk »

Since Germany has quite a number of units on the Western Front it is a good strategy not to take any risks on the Eastern Front. Advance toward the capital, ZOC HQ, overrun the fleet and eliminate the 3-3 and 1-4 on automtisc odds. Have a good TAC performe ground strike on Lodz and maybe test with one plane on Warzaw and / or the HQ. Leave the rest for later impulses
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RE: A World Ignites... (AAR)

Post by Centuur »

The German airforce has two FTR's in the region. Therefore, I think it would be wise to put both Polish planes into North East Poland and fly them to neutral countries in the next CW impulse to get the pilots as the CW. I don't think the Polish airforce have the power to kill any German plane.
The HQ, well, that's up to you. If you use it for defense, than it should be in Warsaw or Lodz. If you want to rebuild it by the CW, put it in Northeastern Poland too. The USSR can wait an impulse for taking Eastern Poland (and it is wise to do so), since they are guaranteed to get at least 2 impulses in the turn.

In the current position the HQ is in, it can only move one hex if the Germans moves the right way and will be to late to defend Warsaw. The way the set up is now, I would as Germany kill the INF in Posnan, kill the DIV and attack Lodz in the first impulse. Warsaw comes the next impulse, with three or even four hexes available for Germany to put troops in...
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RE: A World Ignites... (AAR)

Post by Eradanfaroth »

For Poland to be conquered, Germany must take both Lodz and Warsaw.

Sorry then, seems my knowledge of political rules are outdated (version 4).

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RE: A World Ignites... (AAR)

Post by Orm »

The idea with placing the Polish HQ in Brest-Litovsk is that it stop an attack on Warsaw from 3 hexes during the surprise impulse. It is also close enough that it might be able to reorganize units in Warsaw. At the same time it is in a reasonable safe location. Germany can attack it on a 5-1 attack but then they have 50% risk of 'flipping' the attack force and attack a area that is a side show. And last point is that it is located in the Soviet zone so it might become interned.
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RE: A World Ignites... (AAR)

Post by Extraneous »

ORIGINAL: Eradanfaroth
For Poland to be conquered, Germany must take both Lodz and Warsaw.

Sorry then, seems my knowledge of political rules are outdated (version 4).

ORIGINAL: WiFFE-RAW-7.0.pdf
13.7.1 Conquest
Other home countries
To conquer any other home country, you must control its capital plus every printed factory hex in that home country. You do not need to control a hex that only contains factories that were moved, or built, there.

Lodz and Warsaw contain all the factories in Poland.
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RE: A World Ignites... (AAR)

Post by Orm »

[Early summer 1939] Listen, I know I said that the Sudetenland was the limit of my territorial desires, but well I kind of forgot about Poland when I said that. So if the British and French can allow me to grab Poland, I promise that will be it – no more territorial acquisitions…..and they can trust me on this, I give them my personal guarantee!



[Later, on hearing the news that Chamberlain has promised to come to Poland’s aide] What!!! But those pesky Poles are standing in the way of the creation of a new, better, Europe lead by the master race (well led by ME actually!).


Me ol’ mucker Benito has agreed to join us (I know I can always rely on my friend Mussolini right?) and just now Ribbentrop has concluded business with Stalin. Russia will not interfere with my plans – suckers!!. England and France are led by fools and they will not act, even with their stupid guarantees!!. And who cares what US thinks? They have plans to take over all of Asia and America themselves. Besides, our Japanese friends will keep those Americans too busy to interfere in our affairs. What do they care about Poland anyway?


[Working himself up into a rage…as usual] Poland! How dare they deny ME our land! Danzig is German! Germans living in Polish slavery! The people demand that we free Danzig! My people expect me to do something when they just insult us when they deny our humble demands to give us the Polish corridor. How dare they! I will show them who they insult! My panzers will show them! Luftwaffe will crush their armies as the ants they are!


My Generals, we need to free our people from their chains. We need to free Europe from their fool leaders and the first step is to free Poland and incorporate it into our mighty Fatherland. We demand it! Make it happen. Germany was stabbed in the back 20-years ago, it is now time for revenge!


We will invade immediately…well as soon as Orm has finished setting up the Poles and I have found the dice.

[an aide whispers in Adolf’s ear] What? No Dice? World in Flames is on computer? Oh great! Er… what’s a computer?......
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RE: A World Ignites... (AAR)

Post by Orm »

Germany declares war on Poland.

The US public reacts negatively on this. A 4 strength US Entry marker was picked.

Poland aligns to CW.
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RE: A World Ignites... (AAR)

Post by Orm »

Sep/Oct 39 Impulse #1 (Axis)

Edit: Germany and Japan select a land impulse. Italy was forced to pick a combined impulse.

Germany sends one fighter group to patrol convoy lanes in the Baltic Sea.
Italy orders one submarine group to patrol Western Mediterranean.

Japan decide to ground strike the armies east of Changsha with two units. This use up both the Japanese air missions for the impulse.
Germany ground strikes Lodz and Warsaw with one Stuka bombing each hex. Germany has one air mission left.

China decides to intercept the Japanese bombers.
Japan counter-intercepts with all available fighters.

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Picture from Sep/Oct 39 Impulse #1 (Axis) - Ground Strike: Attacker Intercept
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RE: A World Ignites... (AAR)

Post by Ur_Vile_WEdge »

What good is a fighter in the 0 box of the Baltic? Sure, it'll cost either France or the CW to spend 4 surprise points to call a surface, but they'll have surprise when they send their suicide task force out (usually it's just that 1 strength french cruiser, alone).

He'll be in the 4 box, so he'll be guaranteed at least 5 surprise points if he finds you, and that means that he can call the surface, and he can mess up your convoys. I suppose it gives you a teeny bit of protection should you roll very well in your "search" roll, but honestly, especially the way the Poles are stacked really deep in Lodz and Warsaw, and their HQ iis too far away to reorg, I would think that more groundstrikes to make sure you flip the lot is a better expenditure of your air missions.
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RE: A World Ignites... (AAR)

Post by Orm »

ORIGINAL: Ur_Vile_WEdge

What good is a fighter in the 0 box of the Baltic? Sure, it'll cost either France or the CW to spend 4 surprise points to call a surface, but they'll have surprise when they send their suicide task force out (usually it's just that 1 strength french cruiser, alone).

He'll be in the 4 box, so he'll be guaranteed at least 5 surprise points if he finds you, and that means that he can call the surface, and he can mess up your convoys. I suppose it gives you a teeny bit of protection should you roll very well in your "search" roll, but honestly, especially the way the Poles are stacked really deep in Lodz and Warsaw, and their HQ iis too far away to reorg, I would think that more groundstrikes to make sure you flip the lot is a better expenditure of your air missions.
I didn't plan to make any more ground strikes anyway.

That fighter means a reduction of 4 surprise points or two column shifts. If there is 5 surprise points available for the naval combat then the fighter changes to result from 1 destroyed CP and 1 aborted CP to no effect at all (that is if the enemy use that 1 strength cruiser).

It could be that the fighter is of no use whatsoever in the Baltic but it could also mean a difference. And it also changes the odds for that cruiser to succeed so it might affect the French plans.
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RE: A World Ignites... (AAR)

Post by Orm »

Bloody air to air fighting over the Mufu Mountains.

Edit: The pilot losses were low on both sides.
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Picture from Sep/Oct 39 Impulse #1 (Axis) - Ground Strike: Air to Air Combat
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RE: A World Ignites... (AAR)

Post by Orm »

The Japanese ground strike is a complete failure.

The German ground strikes disorganize both armies in Lodz and two armies in Warsaw. The division in Warsaw remains unaffected by the ground strike.

No rail movement.

Army Group Terauchi moves into Northern China from Manchuria. Army Group Umezu advance into the Mufu mountains towards the reinforced 20th Chinese Army. The Shanghai Warlord expand Japanese controlled territory around Hangchow.


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RE: A World Ignites... (AAR)

Post by Orm »

German 1st Engineer division move into Gdynia and captures the Polish Destroyer division. Germany also occupy Danzig but the convoy point there escape to Liverpool, England.

Army Group von Leeb moves in on Warsaw from the north and east. Army Group von Bock captures Krakow and Katowice. Then they attempt to encircle the Polish cavalry corps.

The German Mountain corps delays the attack into southern Poland due to their long supply lines has failed to provide the supplies needed for this operation.

Italy makes no land move at all. When Mussolini was informed, after the fact, about the German invasion of Poland he screamed to his Generals that how can he make plans when he gets no information at all from Germany. None at all. He then mumbled something about the need of calm and quiet so he could ponder on how Italy could benefit from this.

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RE: A World Ignites... (AAR)

Post by Ur_Vile_WEdge »

Interesting; groundstruck units aren't flipped over, huh? How do you (quickly) tell if a unit is disorganized or not?
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RE: A World Ignites... (AAR)

Post by Klydon »

ORIGINAL: Ur_Vile_WEdge

Interesting; groundstruck units aren't flipped over, huh? How do you (quickly) tell if a unit is disorganized or not?

Check the Polish stacks in Warsaw and Lodz. See the orange dot at the top of the counter? That tells you they are disorganized.

As well, the yellow dot on the German mountain corps tells you that it is currently out of supply.
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RE: A World Ignites... (AAR)

Post by Ur_Vile_WEdge »

Ah, and what does the green dot on the top left of the German arm (ready to smash the Polish cav) signify?
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RE: A World Ignites... (AAR)

Post by Orm »

ORIGINAL: Ur_Vile_WEdge

Ah, and what does the green dot on the top left of the German arm (ready to smash the Polish cav) signify?
It means that it is available for movement - not moved.
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