CV Penalty for units in different hq's

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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bwheatley
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CV Penalty for units in different hq's

Post by bwheatley »

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15.6.2.2. COMMAND BATTLE CV MODIFIER
 In order to simulate both the difficulty of coordinating attacks with units from different
 organizations and the ability of an attacking force to exploit the boundaries between different
 defending commands, the command and control organization, i.e. attachment, of the combat
 units participating in a battle can negatively affect the overall CV of both the attacker and the
 defender. If all participating combat units are attached to the same headquarters unit, then
 there is no CV penalty. If at least one combat unit is attached to a different Corps headquarters
 unit, there will be a ten percent reduction in overall CV. If at least one combat unit is attached
 to a different Army Headquarters unit, there will be a twenty percent reduction in overall CV.
 Finally, if at least one combat unit is attached to a different Army Group/Front headquarters
 unit, there will be a thirty percent reduction in overall CV.

We talked about this in another thread and i remember someone was unable to find it. I just thought i'd share. Looks like attacking with units from the same HQ is always preferable.

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jhdeerslayer
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RE: CV Penalty for units in different hq's

Post by jhdeerslayer »

Another little detail I have overlooked through my GC Axis Game. Thanks. :-)
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jayemcee555
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RE: CV Penalty for units in different hq's

Post by jayemcee555 »

Just looking for some clarification on this rule. If a reserve unit is attached to an army HQ,which,for example has 3 Corps,
then there would be no command battle modifier penalty if the unit was able to participate in a battle involving one of the 3 Corps?
Toidi
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RE: CV Penalty for units in different hq's

Post by Toidi »

In my understanding the penalty applies only to the unit which is out of chain of command. So the units attached to commanding HQ have no penalty, whereas all other units do have penalty proportional to 'how far' in chain of command they are. So with the reserves, the reserves if are not attached to commanding HQ will have their CV reduced, but not the units which are attached to commanding HQ.
Mehring
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RE: CV Penalty for units in different hq's

Post by Mehring »

ORIGINAL: bwheatley

Looks like attacking with units from the same HQ is always preferable.

That may be the intention but it certainly doesn't always work out that way. If the HQs you bring to an attack are stuffed full with arty and engineers, you may well find, in both offence and defence, the more HQs the better.
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morvael
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RE: CV Penalty for units in different hq's

Post by morvael »

But when panzers from 3 corps (and some from different panzer armies are mixed), beware - an equivalent of at least 1 panzer division is not counted in the CV...
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