Random area starting box for units when creating new scenarios?

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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K 19
Posts: 130
Joined: Wed Sep 25, 2013 12:10 am

Random area starting box for units when creating new scenarios?

Post by K 19 »

Hello. I was wondering if there was a random area starting box option for units when creating new scenarios... like Dangerous Waters has. This feature would greatly enhance replayability. Thank you.
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Primarchx
Posts: 1954
Joined: Sun Jan 20, 2013 9:29 pm

RE: Random area starting box for units when creating new scenarios?

Post by Primarchx »

There is. I usually do a Time Trigger called 'Start Hack' that indexes a couple of seconds after the scenario begins along with an action which teleports units around inside a given RP Box.
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