AI keeping formation under fire

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Quellion
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Joined: Thu Sep 26, 2013 4:59 pm

AI keeping formation under fire

Post by Quellion »

First of all, I'm enjoying the sim a lot, though I'm no expert in naval warfare by any means I had fond memories of playing harpoon and this looks like a worthy successor.

POSSIBLE SCENARIO SPOILERS INCOMING

Now, I was playing the First Contact scenario, the one set in the fifties, with no antiship missiles. My side was Norway and according to the briefing I had a neat range advantage with one of my destroyers, so I proceeded to use the torpedo boats as spotters and harrass all the enemy with that destroyer's gun. It worked perfectly, but I noticed each time I damaged one of the russian torpedo boats that were coming as fast as they could for that destroyer, the others slowed down to the speed of the now damaged torpedo boat, maintaining a pretty formation, instead of trying to get closer and fire their payload.

As I have not touched the editor, I don't know if it is an AI issue or a scenario design thing. Hell, it may be some naval doctrine thing I don't know anything about. But I wanted to point it out, in case is something is worthing fix or change in future patches.

Going to try the next First Contact next. Thanks for the awesome game!
thewood1
Posts: 10434
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Location: Boston

RE: AI keeping formation under fire

Post by thewood1 »

I think there is a setting for that in the editor. I saw something about flagship setting speed of formation.
Quellion
Posts: 2
Joined: Thu Sep 26, 2013 4:59 pm

RE: AI keeping formation under fire

Post by Quellion »

Ah yes, I opened the mission in the editor, and the russian groups have the "Group lead can slow down" checked. It may be that. I'll try to play a modified version of the mission tomorrow with that checked out. Thanks!
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NefariousKoel
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RE: AI keeping formation under fire

Post by NefariousKoel »

ORIGINAL: Saxarba

Ah yes, I opened the mission in the editor, and the russian groups have the "Group lead can slow down" checked. It may be that. I'll try to play a modified version of the mission tomorrow with that checked out. Thanks!

I believe that's the setting you're looking for.

May be a good idea for scenario creators to turn that off for AI groups, but I'd also wonder if they're in set formations, whether a big turn would string some of them out of proper formation before contact with the player is ever made.

A question for the pros.
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Primarchx
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RE: AI keeping formation under fire

Post by Primarchx »

We've been talking about a "standard scenario design checklist" with many such considerations on it.
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