Custom text sizes

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Jim D Burns
Posts: 4001
Joined: Mon Feb 25, 2002 6:00 pm
Location: Salida, CA.

Custom text sizes

Post by Jim D Burns »

I installed the game and have been having fun with the tutorials, but I’ve come across a little issue with text scaling. My old eyes have no hope of reading anything without first setting a custom text DPI to 125% or 150%. 150% would be better but it would make the game unusable given how much info gets buried at 125%.

Is it possible to get the game to properly scale to increased text sizes?

Jim



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MikeGER
Posts: 380
Joined: Tue Feb 01, 2011 10:18 am

RE: Custom text sizes

Post by MikeGER »

+1

i am also on 125% ...and dont like to change my OS settings back and for (i 'need' the larger fonts)

or to put it in CM:NAO-speek my Mark 1 Eyeballs is not fully operational [;)]
jflatto
Posts: 5
Joined: Tue Jul 19, 2005 7:44 pm

RE: Custom text sizes

Post by jflatto »

+1 also.

I am having the same issues. I had wondered why part of the interface was chopped off at the right. I didn't realize that it was because I have my display also set to 125%.
Jerry P Flatto
GBS
Posts: 899
Joined: Wed Jul 03, 2002 2:14 am
Location: Southeastern USA

RE: Custom text sizes

Post by GBS »

I wear real strong reading glasses specifically for the computer.[X(]
"It is well War is so terrible lest we grow fond of it." -
R. E. Lee

"War..god help me, I love it so." - G. Patton
bgeery
Posts: 25
Joined: Fri Sep 27, 2013 2:39 am

RE: Custom text sizes

Post by bgeery »

I don't normally recommend HDTVs as computer monitors, but if you need LARGE text to get by, a $200 32 inch 1080p HDTV can make a great inexpensive monitor in this situation. No need to resort to the (never has worked properly in any version) Windows UI scaling.
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