Re deployment questions...

Civil War 2 is the definitive grand strategy game of the period. It is a turn based regional game with an emphasis on playability and historical accuracy. It is built on the renowned AGE game engine, with a modern and intuitive interface that makes it easy to learn yet hard to master.
This historical operational strategy game with a simultaneous turn-based engine (WEGO system) that places players at the head of the USA or CSA during the American Civil War (1861-1865).

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GBS
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Re deployment questions...

Post by GBS »

I have been using this a lot. It is a great way to move leaders and units great distances in one turn. Is there some limit of how many re-deployments can be done each turn? I can't see that there is. Is there a range limit? I tried to re deploy an officer to Springfield and got the illegal region message, same message for Ft. Smith, but Little Rock was successful.
"It is well War is so terrible lest we grow fond of it." -
R. E. Lee

"War..god help me, I love it so." - G. Patton
Toro12
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RE: Re deployment questions...

Post by Toro12 »

I haven't found a limit, either, but it seems you need to deploy them to a location with a rail line (at least that's what I've noticed thus far). Careful: if you select a leader in a stack, the whole stack goes! (Once sent half a division across the country by accident.)
GBS
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RE: Re deployment questions...

Post by GBS »

Is there something about this that doesn't quite pass the smell test? I can understand one officer, but half a division?
"It is well War is so terrible lest we grow fond of it." -
R. E. Lee

"War..god help me, I love it so." - G. Patton
Toro12
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Location: Covington, KY, USA

RE: Re deployment questions...

Post by Toro12 »

I agree. Moving a force like that w/out a rail cost just didn't seem right. Besides, I didn't want those troops in NYC!
elmo3
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RE: Re deployment questions...

Post by elmo3 »

Pretty sure you are using rail movement. If it's just a leader I don't think that affects your total rail availability for the turn but if you move units it should subtract from your rail capacity. That is how I remember from AACW but it may be different in CW2.
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Pocus
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RE: Re deployment questions...

Post by Pocus »

There should be a railroad usage indeed.
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Toro12
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RE: Re deployment questions...

Post by Toro12 »

Ah, yes, there is rail use for non-generals. I tested it last night.
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Pocus
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RE: Re deployment questions...

Post by Pocus »

by the way, the betas believed this was too convenient, but then they are a bunch of grumpy aaaaah.... what's this gun on my head? they are very nice!

so, if you players have an opinion, you can express it!
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Toro12
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RE: Re deployment questions...

Post by Toro12 »

Personally, being used to CW1, I hedge toward not liking redeploy button for non-leaders, simply for the reason I noted above (ie, thought I was redeploying a leader, and instead the entire force took off). A clerical error like that could ruin an entire offensive front! Selecting that rail button makes the choice of moving troops more deliberate.

Still like the redeploy for leaders, though.
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