Logical question:
Why is a zoom level which
-is very blurry
-akward to play at
-almost never necessary for play
included in the final product?
Because there are certain occasions where you really do want the camera to "come down" and literally hang just over the scene of the action.
Examples:
* Cluster bomb/warhead bursting over e.g. a group of vehicles, the bomblet cloud gradually spreading out and finally impacting, most of the vehicles being wiped out.
* Similarly, a Tornado/JP-233 run over a runway. (If you've added a custom image overlay, it's just like being there).
* Platoons of tanks and other vehicles exchanging fire, tracers and near-misses everywhere.
* A close-in dogfight between aircraft, with cannon tracers and IR missiles criss-crossing.
* Being surrounded by near-misses from enemy artillery, for example:
http://www.warfaresims.com/WarSimsWP/wp ... ashes1.png
At these and other moments you don't really have time to notice the jagged coastline or the pixellated mountain range. You're too busy picking your jaw off the floor [:D]