Colored Circles next to stacks of units?

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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KenPortner
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Joined: Wed Sep 25, 2013 10:17 pm

Colored Circles next to stacks of units?

Post by KenPortner »

What are these? ( not the colored marker on the unit panel). Thanks.
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Telumar
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RE: Colored Circles next to stacks of units?

Post by Telumar »

Equipment Density indicators. Locations with these indicators suffer from increased losses in combat. There are several levels that are indicated by the colours: Green, Yellow, Orange and Red with red indicated locations penalized the most.

This also increases movement point costs for entering the location. However, this can be remedied by units with Traffic Control capability (Military Police). Must not be a MP unit per se as such squads (MP squads, but also although seldomly the Civil Police squads) can be found also in HQ units, depending on design.

Note that with the new supply rules this also affects supply trace through these locations as the Supply radius is now measured in movement points, not in hex distance.
KenPortner
Posts: 58
Joined: Wed Sep 25, 2013 10:17 pm

RE: Colored Circles next to stacks of units?

Post by KenPortner »

Thank you.

Is that n the manual somewhere? I looked and looked but didn't see anything.
Oberst_Klink
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RE: Colored Circles next to stacks of units?

Post by Oberst_Klink »

ORIGINAL: Portner

Thank you.

Is that n the manual somewhere? I looked and looked but didn't see anything.
Equipment Density indicators
13.7 target density (advanced rules)
Normal Combat Loss calculations assume target densities below a certain value based on the physical scale of the
Scenario. In many cases you can exceed this target density by
piling units into a location. This may be the only way to effectively concentrate for an attack in some Scenarios, but there is a
cost. If you present the other Force with a dense concentration
of equipment, so that he can’t help but hit something with every
shot, you may take excessive losses. Locations with excessive target densities are indicated on the map by a small colored light in
the west corner of the location. These indicator lights range from
yellow-green to red.
As a rule of thumb, you should avoid piling units into a location
if you see a colored light, as follows:
- No indicator means the target density is at or below the limit
for the Scenario.
- A yellow-green indicator is a caution; the target density limits
have been exceeded, and combat losses are multiplied by 1.0 to
1.4.
- A yellow indicator is a warning; the excessive target density will
result in combat losses being multiplied by 1.4 to 1.7.
- An orange indicator is a strong warning; the excessive target
density will result in combat losses being multiplied by 1.7 to
2.0.
- A red indicator is a very strong warning; the excessive target
density will result in a combat losses being multiplied by at least
2.0
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KenPortner
Posts: 58
Joined: Wed Sep 25, 2013 10:17 pm

RE: Colored Circles next to stacks of units?

Post by KenPortner »

Oh god. How'd I miss that? [8|]
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