Harpoon-mindedness

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thewood1
Posts: 10373
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Harpoon-mindedness

Post by thewood1 »

I am actually beginning to think that my extensive experience with Harpoon is a detriment. Command is just close enough to the game play of Harpoon 3 that I frequently make assumptions about how to do something, get frustrated, rage quit, go back and read the manual or check the forum, have an "ah-ha" moment, realize the Command way is actually a good way to do it.

Great example is formation editing. At first I thought the development team must be crazy. Now that I have used ref points to build formations, it all makes sense now. There are at least a dozen items like that.
LuckyJim1010
Posts: 260
Joined: Tue Jul 06, 2010 4:08 pm

RE: Harpoon-mindedness

Post by LuckyJim1010 »

The King is Dead, long live the King [;)]
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Primarchx
Posts: 1954
Joined: Sun Jan 20, 2013 9:29 pm

RE: Harpoon-mindedness

Post by Primarchx »

There are two primary ways to work with formations. The INTERNAL way is using the Formation Editor. The EXTERNAL way is using Fixed/Relative RPs and Missions. External is a bit more complicated but more flexible in my mind.
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NefariousKoel
Posts: 1741
Joined: Tue Jul 23, 2002 3:48 am
Location: Murderous Missouri Scum

RE: Harpoon-mindedness

Post by NefariousKoel »

ORIGINAL: Primarchx

There are two primary ways to work with formations. The INTERNAL way is using the Formation Editor. The EXTERNAL way is using Fixed/Relative RPs and Missions. External is a bit more complicated but more flexible in my mind.

I like the external RP setup for formation patrols, but the map gets really cluttered if you have multiple ones in the same area. Lotsa little X's floating about.
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: Harpoon-mindedness

Post by mikmykWS »

ORIGINAL: thewood1

I am actually beginning to think that my extensive experience with Harpoon is a detriment. Command is just close enough to the game play of Harpoon 3 that I frequently make assumptions about how to do something, get frustrated, rage quit, go back and read the manual or check the forum, have an "ah-ha" moment, realize the Command way is actually a good way to do it.

Great example is formation editing. At first I thought the development team must be crazy. Now that I have used ref points to build formations, it all makes sense now. There are at least a dozen items like that.

+1

[:D]
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