Editor: Events/Triggers

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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hawkeye_de
Posts: 51
Joined: Sun Apr 19, 2009 5:33 am

Editor: Events/Triggers

Post by hawkeye_de »

IMHO the editor and the provided triggers/actions is a good start but not sufficient to randomize scenarios and make them really dynamic.

So, I hope this has a high priority for the devs.

Some proposals:
- inclusion of random numbers (1-100) (static - do not change (variables), dynamic ( random function)
- changing of side postures

But in general, just check out the editor of Dangerous Waters.

If you want to innovate at a later point of time, it would be really cool to have high-level actions/missions:
For example you mark a zone, assign assets and tell the AI only what to do (defend eg.) and not how to do it



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Primarchx
Posts: 1954
Joined: Sun Jan 20, 2013 9:29 pm

RE: Editor: Events/Triggers

Post by Primarchx »

I'm hoping the set of triggers and actions we have at the moment will expand, too. An AND conditional would be nice, too.
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