The answer was:
We set that so the AI doesn't fire them at a range the target can generally escape if it detects the torpedo. You can BOL fire them out to their full fuel range.
So the "range" of some weapons in Command is dictated not my the weapon itself, but by the limitations of the AI in handling it. I found this revelation surprising.
The good news is that, according to the DB developer, the database actually has the "correct" range for this in it. Unfortunately, the only way for a payer to make use of it is to a)know what the "real" range is and b) use a bearing only attack. That kind of an attack is fine for an ADCAP, but not applicable for weapons that cannot be fired in that manner.
I'm curious to know how many weapons are shown with "under-inflated" range rings, and if we can hope to see their true ranges in the game as the AI gets better.




