Feature request - range circles- selected unit

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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adek670
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Joined: Tue Sep 21, 2010 4:30 pm
Location: Twickenham

Feature request - range circles- selected unit

Post by adek670 »

In order to assist in increasing performance for average speed pcs would it be possible to show range circles for selected own units only

There are several similar options already - such as tgt , comms link etc

This addition would further reduce the extra lines drawn on the screen


Just a useful optional addition I think

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Geckomeister_MatrixForum
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RE: Feature request - range circles- selected unit

Post by Geckomeister_MatrixForum »

This isn't really a graphically intensive game, surely this wouldn't be causing the performance issues?
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ExMachina
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RE: Feature request - range circles- selected unit

Post by ExMachina »

I think a toggle key for this might be useful for assessing/planning unit dispersal
aluminumx
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Joined: Mon Sep 23, 2013 7:18 pm

RE: Feature request - range circles- selected unit

Post by aluminumx »

ORIGINAL: Geckomeister

This isn't really a graphically intensive game, surely this wouldn't be causing the performance issues?

It's not. I have a powerful PC i7, 32 gigs ram, nearly a $800 video card and it performance is poor even on my computer.
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ExMachina
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RE: Feature request - range circles- selected unit

Post by ExMachina »

I have a powerful PC i7, 32 gigs ram, nearly a $800 video card and it performance is poor even on my computer.

FWIW I'm having no performance problems and am running Command on a 4-year old laptop.
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