ORIGINAL: Aurelian
Really? Valve puts out games such as WiTP-AE, WiTE, and CMANO?.
If so, since when? If not, then why bring them up? No point in it.
These type of threads are started by people who have not run a computer game business. It doesn't matter what the price is, they will complain, as stated in a different thread.
I'll say it again. They have presented *nothing* to back their position. They have not presented anything that shows this company is on the wrong track.
Make the claim that they're losing sales, let's see the numbers.
Make the claim that they will make more money by cutting the price, let's see the numbers.
Show me what the profit margin is on an $80 game. Then show me how many more they have to sell to make the same amount.
Better yet, show the company that make a game as rich and detailed and complex as Command, for a much lower price. Oh, it must cover the same time frame too.
Some guy makes a claim that this price isn't going to bring in "new blood". Well, it isn't supposed to. That's why there are free games here. That's what there are lower complexity games for this "new blood" to dip their toe in.
I could cite Naval War Arctic Circle with a base price of 19.99 USD and having been dropped as low as 4.99 USD through the course of sales, or Fleet Command with a base price of 19.99 USD and having dropped as low as 1.99 USD during certain sales, but I'm sure you'd just move the goalposts further to some kind of arbitrary reasoning as to why those don't count.
Which circles back to the idea that it doesn't count because it's not War in the East, or it's not War in the Pacific, because wargaming as a genre is some kind of unique, special snowflake that will somehow spell doom for a company that tries to pull off the same kind of bell-curve sale economics that have worked on so many other games.
IL-2 Sturmovik is deep and complex, but it isn't a strategy game about the Eastern Front, therefore putting WITE on a 75% sale every once a while isn't going to generate more revenue than just keeping the price high.
X: Beyond the Frontier/X2: The Threat/X3: Albion Prelude has a very niche appeal, but it isn't a strategy game about the Eastern Front, therefore putting WITE on a 75% sale means the developers won't be able to afford to continue the series
Train Simulator 2012/2013/2014 has a ton of expensive DLC behind it, but it isn't a strategy game about the Eastern Front, therefore putting the main client on a 90% sale every once a while isn't ever going to win any new customers
Hearts of Iron 3 is a deep and complex strategy that does cover the Eastern Front, and is Paradox's best-selling game, but that's just an anomaly, I guess.
In the meantime,
Matrix is selling Unity of Command for 10 dollars more than Steam or Gamersgate or even directly from the developer is. What, pray tell, is the justification for this 10 dollar mark-up? Is UOC suddenly more deep and complex when bought from Matrix?