Developer Interview

The new Cold War turned hot wargame from On Target Simulations, now expanded with the Player's Edition! Choose the NATO or Soviet forces in one of many scenarios or two linked campaigns. No effort was spared to model modern warfare realistically, including armor, infantry, helicopters, air support, artillery, electronic warfare, chemical and nuclear weapons. An innovative new asynchronous turn order means that OODA loops and various effects on C3 are accurately modeled as never before.

Moderators: IronMikeGolf, Mad Russian, WildCatNL, cbelva, IronManBeta, CapnDarwin

Post Reply
User avatar
bayonetbrant
Posts: 717
Joined: Thu May 17, 2012 1:11 pm
Location: the rare sane part of the southeastern US
Contact:

Developer Interview

Post by bayonetbrant »

An nice interview with the developers over here

http://grogheads.com/?p=2659
GH: Since the release of Flashpoint Germany it’s been eight years. For wargamers who have been dying to get their hands on the sequel, what took so long?

Rob Crandall: There is researching the game, designing the game, coding the game, testing the game and then documenting the game. Then you decide the original concept wasn’t that great after all and you repeat the process. Keep repeating until you run out of patience and/or money. Such is the carefree life of a game developer! The costs are all upfront and the payoffs are speculative and far away so it is a real test of commitment to see it through to the very end. Worse, although many parts of the work are fun, many are no fun at all and this can really bite. It is easy to zip through the fun parts but it takes discipline to do the rest when you know it will take months and months to do so. Mercifully, I had some outstanding help and the parts that were not so fun for me were picked up by partners who could do them.

I don’t have any direct evidence but I have often thought that for every ten wargames that get talked about only one gets started. For every ten that get started maybe only one gets finished. It is just that hard.

FPRS has almost 200 design documents supporting it, I have 3,500 emails sitting in Outlook regarding it since April 2007 and there are 10,500 forum posts in the Matrix private development forums. At least 100 testers must have helped me out over the years by now. Managing all that takes time too!

much more at the link >>
=+=+=+=+=
BayonetBrant
Editorial director ~ www.armchairdragoons.com
Host/Producter ~ Mentioned in Dispatches podcast
All around awesome dude & more handsome than I deserve to be with such a sparkling personality

Image
User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Developer Interview

Post by Mad Russian »

News is starting to leak out....[:D]

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
User avatar
CapnDarwin
Posts: 9728
Joined: Sat Feb 12, 2005 3:34 pm
Location: Newark, OH
Contact:

RE: Developer Interview

Post by CapnDarwin »

I would prefer a fire hose. I[:D]
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
User avatar
bayonetbrant
Posts: 717
Joined: Thu May 17, 2012 1:11 pm
Location: the rare sane part of the southeastern US
Contact:

RE: Developer Interview

Post by bayonetbrant »

I guess we all should've figured the WGer interview was going to get pinned to the top of the forum, eh?
=+=+=+=+=
BayonetBrant
Editorial director ~ www.armchairdragoons.com
Host/Producter ~ Mentioned in Dispatches podcast
All around awesome dude & more handsome than I deserve to be with such a sparkling personality

Image
User avatar
CapnDarwin
Posts: 9728
Joined: Sat Feb 12, 2005 3:34 pm
Location: Newark, OH
Contact:

RE: Developer Interview

Post by CapnDarwin »

ORIGINAL: bayonetbrant

I guess we all should've figured the WGer interview was going to get pinned to the top of the forum, eh?

Fixed. [:D]
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
User avatar
bayonetbrant
Posts: 717
Joined: Thu May 17, 2012 1:11 pm
Location: the rare sane part of the southeastern US
Contact:

RE: Developer Interview

Post by bayonetbrant »

w00t! That, friends, is cervice!
=+=+=+=+=
BayonetBrant
Editorial director ~ www.armchairdragoons.com
Host/Producter ~ Mentioned in Dispatches podcast
All around awesome dude & more handsome than I deserve to be with such a sparkling personality

Image
Post Reply

Return to “Flashpoint Campaigns Classic”