Manual altitude control...

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Adam106
Posts: 56
Joined: Sun Jul 22, 2012 5:47 pm

Manual altitude control...

Post by Adam106 »

For manual altitude control please add an option for ordering units to fly a height above ground (AGL). It's very difficult at the moment to order a unit to terrain follow at a nominated height while still staying within weapon parameters.

Also it seems odd that dumb bombs have the same range (1nm for every bomb type it seems) at all altitudes. When manually attacking from 20000ft, my A-7's still release at less than 1 mile from the target. The bombs then take less than a couple of seconds to impact. Bomb range and time of flight should be much greater from this altitude - as the LGBs are.
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Primarchx
Posts: 1954
Joined: Sun Jan 20, 2013 9:29 pm

RE: Manual altitude control...

Post by Primarchx »

You can nominate an ASL altitude (say 100m over sea level) and the a/c will fly over land at either 100m ASL or at it's minimum AGL altitude, whichever is higher. However it would be cool to have an AGL checkbox in the Manual Speed/Alt dialog, too.
mjk428
Posts: 872
Joined: Sat Jun 15, 2002 3:29 am
Location: Western USA

RE: Manual altitude control...

Post by mjk428 »

ORIGINAL: Adam106

For manual altitude control please add an option for ordering units to fly a height above ground (AGL). It's very difficult at the moment to order a unit to terrain follow at a nominated height while still staying within weapon parameters.

Also it seems odd that dumb bombs have the same range (1nm for every bomb type it seems) at all altitudes. When manually attacking from 20000ft, my A-7's still release at less than 1 mile from the target. The bombs then take less than a couple of seconds to impact. Bomb range and time of flight should be much greater from this altitude - as the LGBs are.

Seconded.

Also would like it all to translate into feet including weapons release. Not used to setting altitude by meters. Typing in the exact altitude numbers (AGL) would also be helpful.

If this could be added along with the ability to set speed and course for each waypoint. It would make setting up approaches substantially easier on the player and we can focus a little more on the bigger picture.

Thank you. I really appreciate how responsive the devs have been to the many requests.
Pii
Posts: 70
Joined: Wed Sep 25, 2013 12:54 pm

RE: Manual altitude control...

Post by Pii »

While you're at it how about making planes change altitudes at a realistic rate. I've taken plane from 40000ft to 500 ft in less than 5 seconds. I picture them going from 40000 into a nose dive screaming down to 500ft. It does take some time to change altitudes but in the game its almost instant.
Dimitris
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Joined: Sun Jul 31, 2005 10:29 am
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RE: Manual altitude control...

Post by Dimitris »

Which plane? (specific ID in the DB)
Pii
Posts: 70
Joined: Wed Sep 25, 2013 12:54 pm

RE: Manual altitude control...

Post by Pii »

ORIGINAL: Sunburn

Which plane? (specific ID in the DB)
f-14's in tutorial went from 40000 to 5000 in 12 seconds. That's like 3000 ft/sec
Fred Sanford
Posts: 91
Joined: Sun Sep 22, 2013 8:05 pm

RE: Manual altitude control...

Post by Fred Sanford »

ORIGINAL: Pii

ORIGINAL: Sunburn

Which plane? (specific ID in the DB)
f-14's in tutorial went from 40000 to 5000 in 12 seconds. That's like 3000 ft/sec
But is it more powerful than a locomotive?
Pii
Posts: 70
Joined: Wed Sep 25, 2013 12:54 pm

RE: Manual altitude control...

Post by Pii »

ORIGINAL: Fred Sanford

ORIGINAL: Pii

ORIGINAL: Sunburn

Which plane? (specific ID in the DB)
f-14's in tutorial went from 40000 to 5000 in 12 seconds. That's like 3000 ft/sec
But is it more powerful than a locomotive?

Hmm good question I would think if you were hit by either you would think them about equal.
On another note subs dive even faster.
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