ORIGINAL: morvael
I think HQBU could be harnessed to work as a supply prioritization tool, but still being not overpowered. The same could apply to air drops. If someone could confirm to me if chaining is what I think it is, it could be easily prevented. I can then think of some ideas on how to implement that in .12. As I said I'm opposed to 300-mile raids into enemy territory at full speed resulting in great encirclements made in one turn. They are possible only because of week-long turns, shorter turns would not made them possible. If fixing that means making supply of panzers with expended MP in freshly conquered territory harder, then I would be happy to make them.
That sounds awesome...and to second others here, thanks for all the work. There is, I think, a big community primed to flock back to the game as changes like these are made (heck, I had to break down and return even beforehand...).






