USA War entry?

Commander - The Great War is the latest release in the popular and playable Commander series of historical strategy games. Gamers will enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.
Commander – The Great War features a Grand Campaign covering the whole of World War I from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

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Hellfirejet
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USA War entry?

Post by Hellfirejet »

I have discovered the reason why, USA very rarely joins the Entente. As we know its mostly down to the number of Convoys lost to the Allies, at 2 pre set levels, there is a swing off 15% towards the Entente, now these 2 events added together equals a 30% diplomatic move towards joining the war. But if you look at the photo highlighted below, the USA starting diplomatic stance is just 65%, this figure added to the 30% for Convoys lost, only total 95%. 5% short off joining the war.

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operating
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RE: USA War entry?

Post by operating »

ORIGINAL: kirk23

I have discovered the reason why, USA very rarely joins the Entente. As we know its mostly down to the number of Convoys lost to the Allies, at 2 pre set levels, there is a swing off 15% towards the Entente, now these 2 events added together equals a 30% diplomatic move towards joining the war. But if you look at the photo highlighted below, the USA starting diplomatic stance is just 65%, this figure added to the 30% for Convoys lost, only total 95%. 5% short off joining the war.

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Are you suggesting that there might be an adjustment in the upcoming patch?
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Hellfirejet
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RE: USA War entry?

Post by Hellfirejet »

Do you guys always want the USA to join the war, if German U Boats / Surface ships can sink enough Convoys ?
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RE: USA War entry?

Post by Hellfirejet »

Test I changed the number from 65 - 99 USA diplomatic stance, and as you can see from the photo, the USA will join the war before TURKEY !

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RE: USA War entry?

Post by Hellfirejet »

For anyone who has yet to see the USA in the war, here you go, turn 6 and they are here. Its amazing what you can do with tweaking the scripts.[;)]

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suprass81
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RE: USA War entry?

Post by suprass81 »

I want to see them if Germans sunk enough convoys... IO want CP to make a choice- do I wantto hit British and risk US entr or don't risk and have a strong British.
BTW. Is there a chance to set a level between some points to make US entry random?
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RE: USA War entry?

Post by operating »

We know that the AI will never cause America to enter the war. In MP it's a different story. Even in MP (Surprass) finds it difficult to find and sink convoys and he is no Rookie. Politically correct, that convoy sinkings bring America into the war, but something is missing here, it could be the ratios...
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RE: USA War entry?

Post by Hellfirejet »

Fine tuning off the scripts are easy to do, we need to know, what the players of this great game, want to see happen in relation to USA war entry?
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RE: USA War entry?

Post by operating »

ORIGINAL: kirk23

Fine tuning off the scripts are easy to do, we need to know, what the players of this great game, want to see happen in relation to USA war entry?

There was a reason why CP attacked Entente convoys, Right....? Does the current convoy system meet the ratios of historical? What would make it more inviting for CP to sink convoys (knowing it was drawing the United States), closer to war?

If convoys do not get attacked/sunk (on purpose), then there should be no other choice, but to have the US enter the war automatically on a preset date.....

Entente against the AI, you have a chance of winning the war without America, however, in MP, it's a whole different story, especially against an experienced player. In some games it's like being in the minor league, fighting a major league game, to at some point with the current rules, a player licks his wounds, till they get better for the next match, which is understandable.

If the E convoys don't get sunk, that should make it more inviting to Portugal and Romaina to enter the war, if CP wants to be such a naval whimp....
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RE: USA War entry?

Post by Hellfirejet »

As yet I don't know what the game designers have in mind, for enhancing the Diplomacy in game, but looking at the settings for the different Countries, as per the scripts see below, Portugal & Romania are at nearly 80% in favour off joining the Entente, as I have mentioned earlier these are simple to alter, to whatever percentage you like.

As for USA entry, I'm like you there should be a fixed start date for America joining the Entente maybe Jan - Feb 1918, whether or not the CP sink enough Convoys!

The choice for the CP player, is not that sinking a certain number off Convoys, will bring the USA into the war, but that sinking Convoys will weaken Britain & France, there by following history in trying to starve Britain out the war!

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RE: USA War entry?

Post by operating »

As yet I don't know what the game designers have in mind, for enhancing the Diplomacy in game, but looking at the settings for the different Countries, as per the scripts see below, Portugal & Romania are at nearly 80% in favour off joining the Entente, as I have mentioned earlier these are simple to alter, to whatever percentage you like.

As for USA entry, I'm like you there should be a fixed start date for America joining the Entente maybe Jan - Feb 1918, whether or not the CP sink enough Convoys!

The choice for the CP player, is not that sinking a certain number off Convoys, will bring the USA into the war, but that sinking Convoys will weaken Britain & France, there by following history in trying to starve Britain out the war!

Typically, what happens is; Germany is hard pressed to develop a ground game, alot of players (including myself), drop the naval research to acheive ground dominance. Usually by this time the Keil Canal is blocked (all depending on both player's style).

What my thinking is; That Germany gets 2 naval research points (when that tech becomes available), but can only cash-in 1 tech point, if so desire, the other 1 tech point permanently stays there (as submarine catagory). Kinda a "carrot in front of the donkey", to produce subs.

Have to give some thought, as to what Entente should get, in lew of this..
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RE: USA War entry?

Post by Hellfirejet »

I agree Germany should build up her U Boat numbers, because really that is the only way to beat Britain and the USA, America can't land troops if you can sink the Transports! and if you sink the Transport then USA should take morale hits to drive the message home.
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RE: USA War entry?

Post by operating »

In an AI game it seems to be easier to build a sub fleet, especially after russia surrenders. The aggresiveness of an MP ground game, does not allow enough PP on CP's behalf to invest in naval fleets till a later date, unless a player wants to make sacrifices, for a rather dubious asset (little reward), such as a sub. A skilled player may be able make use of subs early in the war, at 45 pp each, it's pretty hard to scrape up enough pp to have an effective sub program.

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