Ground Forces

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Primarchx
Posts: 1954
Joined: Sun Jan 20, 2013 9:29 pm

RE: Ground Forces

Post by Primarchx »

There are ways of doing that, absolutely.
ORIGINAL: MikeGER
+1

...is there actually a 'data exchange' between an Artillery piece placed on the map (no mision assigned) and -lets say-a Firebase with 105 howitzer and Little Bird or Recon Inf. in the boonies?

Does the artillery start shelling a valid target, after a while, that another unit has got a good fix on ?
(i was able manualy to get OPFOR shelled after i had found the enemy with a patroling chopper)
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snowburn
Posts: 188
Joined: Mon Sep 23, 2013 9:10 pm
Location: Bovril, Argentina

RE: Ground Forces

Post by snowburn »

can infantry units have some kind of RPG?
im doing a scenario that begins with a ground attack to an airbase and dont want the defenders to be useless against tanks.
(is based on a very famous comedy and anti-war movie)
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Primarchx
Posts: 1954
Joined: Sun Jan 20, 2013 9:29 pm

RE: Ground Forces

Post by Primarchx »

Sure, you can add an RPG 'mount' to an infantry unit.
ORIGINAL: snowburn

can infantry units have some kind of RPG?
im doing a scenario that begins with a ground attack to an airbase and dont want the defenders to be useless against tanks.
(is based on a very famous comedy and anti-war movie)
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wodin
Posts: 10709
Joined: Sun Apr 20, 2003 3:13 am
Location: England
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RE: Ground Forces

Post by wodin »

Once Inf gets modeled abit more then I will prob buy the sim. Nothing to indepth just good enough to send in platoons by Heli into the Jungles\valleys of Vietnam and giving them search and destroy missions..Having to deal with medivacs..arty requests..air strike requests, resupply, reinsertion etc etc. I'd like to do the fictional battle from the book 13th valley or something similar. Or take an account of Doc Banshen.
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