1) Is there any way to see the amount of ordnance in a group? For example if I have a flight of 4 Hornets on a AAW Patrol, how can I see how many missiles they have remaining?
2) The side doctrine EMCON settings seem to change every now and then by itself. I usually go all passive and then manually activate radars on certain units. Every now and then all units go radar active and when I check the side doctrine EMCON settings it is radar active even when I have not changed it. Any reason for this? Could there be some hotkey which I accidentally press?
3) Any way to change RTB status of a plane/group of planes? For example if I accidentally hit RTB for a group of planes, I have not found a way to cancel the RTB and get it back on a mission. Also I usually RTB planes on AAW mission if they run low on missiles, but a situation can develop where even a single missile would be useful. Now when a plane is RTB status I cannot get it back to fight, it just reports something like "I was RTB! I hope you know what you are doing?" in the message log and keeps on flying home.
4) When a plane is RTB it seems that manual override on throttle settings does not work. Many times I have planes attacking something and then they go RTB with enemy fighters in pursuit. The planes have plenty of fuel so i try to command manually to go to flank/full afterburner, but it seems that the planes ignore the command and keep on cruise speed.
5) Can you restrict automatic SAM fire from your surface units so that they do not fire on bypassing enemy planes and would fire only on incoming missiles and/or planes attacking the unit? This situation is common in the Operation Bass Drum, where the Zumwalt SAG fires very actively missiles on enemy fighters which are no threat to the SAG. I usually have friendly fighters on CAP which could take care of the enemy fighters, but the SAG always fires automatically. This is a problem because the SAG runs out of missiles quite fast.
6) When you manually set sensors status of a group, why do you have to always confirm that the command is against the side doctrine EMCON settings? Needless clicks.
7) ASW patrol setup. Currently you have to setup ASW helicopter patrols of surface groups through the mission system and by using relative referece points. The mission system could really use some kind of filter system, because when you have a lot of air units available and many surface groups, it is really hard to find the helicopters which belong to the surface group which ASW patrols you are setting up.
Now in the mission editor you see units unassigned grouped together by their type, so you see maybe 25x MH-60R Seahawks, 9x Some other types, 2x other types and then from those you have to find the units which are stationed on your ships by looking at the name at the end of the helicopter unit description. And when you have multiple surface groups, there can be a lot of ships with pretty similar names like LCS 11 Sioux City, LCS 6 Jackson etc.
8) If you create a big land attack air mission against an airbase for example, can you task individual targets for planes/plane groups in the mission? Or do you have to create separate mission for each target in the airbase? This again is quite a lot of work when there is something like 20x hardened shelters in a base.
9) Fighter groups vs single enemy fighters. Yesterday I witnessed a quite hilarious situation. I had 6x F-35's as a group attacking some enemy targets and enemy fighters intercepted my planes. The F-35s fired their AMRAAMs and got couple of kills but a single Mig-29 evaded the missiles, moves behind my group and closes in. The mig fires a heat seeker which one of the F-35s evades by breaking away from the formation. Next what happens is that my F-35 group status is engaged defensive with a single Mig-29 closing in for guns only attack. The whole F-35 group (minus the one which broke away to evade missile earlier) flies together in parade formation and not a single plane diverts from the formation to get behind the enemy Mig even when the situation was 5 vs 1. This ended so that the enemy fired couple of times, luckily missed and then disengaged after a while when more enemies joined the fight with missiles. The end result was 80% losses for the F-35s
So there is definitely some work to do with the fighter combat AI to get at least semi-realistic results.



