State of the Air War in AE

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Alfred
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RE: State of the Air War in AE

Post by Alfred »

The absolute benefit of only needing 250 aviation support at a base was removed in the beta. Airfield size and actual number of aviation support present is now a factor in determining how well air operations are supported whereas before having 250 aviation support present at a level 9 airfield was all that was previously required to support air operations.

As to other ideas, I think you will find that real world work commitments for theElf severely curtailed his available time.

Alfred
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BigDuke66
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RE: State of the Air War in AE

Post by BigDuke66 »

Yes I play the Beta but the AF support was only one puzzle piece(at least it seems so), what about the limited passes so bombers always got thru if the raid was only big enough?
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obvert
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RE: State of the Air War in AE

Post by obvert »

The air coordination 'bug' was removed making it harder to coordinate big strikes. This means it's less of a problem that passes are limited as big coordinated strikes are more rare. LBA against shipping seems especially effected while against airfields/ports a few big strikes will still go with a lot of smaller dribbles coming after.

It's a massive improvement and should mean even into the late game the air war is playable (if not perfect).
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crsutton
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RE: State of the Air War in AE

Post by crsutton »

Yes, it is now very hard for the Japanese player to attack and harm a large Allied carrier force from land in 1945. Just can't put a 1,000 plane strike over the fleet like you used to be able to. Makes it tougher for the Japanese player to defend the homeland in 45 but this was the reality. Now the Japanese player really needs to make kamikazes and hope for a lucky strike. And, expect to lose a lot of planes and pilots in the attempt. Only change that I would recommend is to give the Japanese player a much bigger VP bonus for Allied ships sunk in late 44-45. When they do get a carrier, there should be a big reward for it...
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Feltan
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RE: State of the Air War in AE

Post by Feltan »

ORIGINAL: crsutton

Yes, it is now very hard for the Japanese player to attack and harm a large Allied carrier force from land in 1945. Just can't put a 1,000 plane strike over the fleet like you used to be able to. Makes it tougher for the Japanese player to defend the homeland in 45 but this was the reality. Now the Japanese player really needs to make kamikazes and hope for a lucky strike. And, expect to lose a lot of planes and pilots in the attempt. Only change that I would recommend is to give the Japanese player a much bigger VP bonus for Allied ships sunk in late 44-45. When they do get a carrier, there should be a big reward for it...

I make my own reward. If I sink a carrier, during any time period, I treat myself to a Dewers on the rocks and savor the moment for a good long while.

Regards,
Feltan
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Kull
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RE: State of the Air War in AE

Post by Kull »

ORIGINAL: Feltan

ORIGINAL: crsutton

Yes, it is now very hard for the Japanese player to attack and harm a large Allied carrier force from land in 1945. Just can't put a 1,000 plane strike over the fleet like you used to be able to. Makes it tougher for the Japanese player to defend the homeland in 45 but this was the reality. Now the Japanese player really needs to make kamikazes and hope for a lucky strike. And, expect to lose a lot of planes and pilots in the attempt. Only change that I would recommend is to give the Japanese player a much bigger VP bonus for Allied ships sunk in late 44-45. When they do get a carrier, there should be a big reward for it...

I make my own reward. If I sink a carrier, during any time period, I treat myself to a Dewers on the rocks and savor the moment for a good long while.

Regards,
Feltan

My candidate for "post of the year". It is, after all, a game. Thanks for that reminder!
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USSAmerica
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RE: State of the Air War in AE

Post by USSAmerica »

ORIGINAL: Kull

ORIGINAL: Feltan

ORIGINAL: crsutton

Yes, it is now very hard for the Japanese player to attack and harm a large Allied carrier force from land in 1945. Just can't put a 1,000 plane strike over the fleet like you used to be able to. Makes it tougher for the Japanese player to defend the homeland in 45 but this was the reality. Now the Japanese player really needs to make kamikazes and hope for a lucky strike. And, expect to lose a lot of planes and pilots in the attempt. Only change that I would recommend is to give the Japanese player a much bigger VP bonus for Allied ships sunk in late 44-45. When they do get a carrier, there should be a big reward for it...

I make my own reward. If I sink a carrier, during any time period, I treat myself to a Dewers on the rocks and savor the moment for a good long while.

Regards,
Feltan

My candidate for "post of the year". It is, after all, a game. Thanks for that reminder!

I agree! Priorities are in their proper place, Feltan!
Mike

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"They need more rum punch" - Me

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