Q: disembark troops?

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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mr_quarantaine
Posts: 15
Joined: Thu Oct 03, 2013 11:40 am

Q: disembark troops?

Post by mr_quarantaine »

playing Raid on Kismayo, can't get my marines out of their helicopters.
How do you do it, is there some special hotkey for it?
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: Q: disembark troops?

Post by mikmykWS »

Fly the correct units over the waypoint and the land units will be moved to that point. It is the teleport action of the event editor doing the moving based on a trigger of a specific unit flying into a defined area.

We'll be looking to expand the games ability to actually carry units once we address a deeper land combat model.
mr_quarantaine
Posts: 15
Joined: Thu Oct 03, 2013 11:40 am

RE: Q: disembark troops?

Post by mr_quarantaine »

thanks, mikmyk!
did not see a waypoint there, maybe i deleted it inadvertently...
maybe i bombed it away along with all the other stuff there during the preparatory strike [;)]
Geckomeister_MatrixForum
Posts: 51
Joined: Sun Feb 10, 2013 2:49 am

RE: Q: disembark troops?

Post by Geckomeister_MatrixForum »

+1 to land combat!!
Cheers
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El Savior
Posts: 336
Joined: Thu Jul 31, 2003 4:05 pm
Location: Finland

RE: Q: disembark troops?

Post by El Savior »

+1 to ferry units to location to simulate invasion. Scenario makers should remember to give instructions how to land units in current game.
El Savior
MikeGER
Posts: 380
Joined: Tue Feb 01, 2011 10:18 am

RE: Q: disembark troops?

Post by MikeGER »

+1 to land combat ...air assault and amphibious landing (unload) [:)]

in a first step (next patch) if the pure infantry-units (our targets with benefits ;-)) just do some plausable damage on each other and on armor, if they carry/given an AT mount, would be already great, ...a quick intermidiate solution.
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