COMMANDERS ?

Commander - The Great War is the latest release in the popular and playable Commander series of historical strategy games. Gamers will enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.
Commander – The Great War features a Grand Campaign covering the whole of World War I from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

Moderators: Lord Zimoa, MOD_Commander_The_Great_War

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Hellfirejet
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RE: COMMANDERS ?

Post by Hellfirejet »

Austrian Fighter Ace von Fernburgg.

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Austrian Fighter Ace Brumowski.

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Austrian Fighter Ace Arigi.

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morbius221
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RE: COMMANDERS ?

Post by morbius221 »

Hey Kirk, Tried your mod. Love it. Wanted to add more commanders to it. Tried your link in this post but the file is missing. Can you re post it please.
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RE: COMMANDERS ?

Post by Hellfirejet »

Austrian Fighter Ace von Fernburgg, is causing a crash when I try to attach him to the fighter unit, once I have tracked down the cause of this problem, I will make a new link available with all the updated Commander info.
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RE: COMMANDERS ?

Post by Hellfirejet »

Due to how this game is scripted, with unnecessary added complication, for deploying Commanders to use in the game, I have been left very frustrated and feel like pulling my hair out with temper.[:@]

With all the different types of restriction, being put in place to over complicate matters, with what should be a simple action, I have tried to remove a lot of these restrictions, but a great many times the game keeps crashing when they are removed, which is so dammed frustrating, so I'm left with either trying to track down what script is causing the problem and removing it, or just reducing the amount of kills etc, so that the game will allow the placement of new commanders.

I'm so argry at the moment,with many hours wasted due to game crashes, that I'm seriously considering stopping doing anything else to this game, and just uninstall it completely from my PC. In general, I much prefer games that come with an editor, to games that you have to learn by trial and error to edit, with little to no help, from the game designers on how to alter in game scripts and data, as there is no guide manual.[:@]

I think the best thing I can do, for a few days is take a complete break from the game, because to be honest the scripts and all the data is driving me up the ******* wall.[:@][:@][:@][:@][:@]
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RE: COMMANDERS ?

Post by operating »

ORIGINAL: kirk23

Due to how this game is scripted, with unnecessary added complication, for deploying Commanders to use in the game, I have been left very frustrated and feel like pulling my hair out with temper.[:@]

With all the different types of restriction, being put in place to over complicate matters, with what should be a simple action, I have tried to remove a lot of these restrictions, but a great many times the game keeps crashing when they are removed, which is so dammed frustrating, so I'm left with either trying to track down what script is causing the problem and removing it, or just reducing the amount of kills etc, so that the game will allow the placement of new commanders.


I'm so argry at the moment,with many hours wasted due to game crashes, that I'm seriously considering stopping doing anything else to this game, and just uninstall it completely from my PC. In general, I much prefer games that come with an editor, to games that you have to learn by trial and error to edit, with little to no help, from the game designers on how to alter in game scripts and data, as there is no guide manual.[:@]

I think the best thing I can do, for a few days is take a complete break from the game, because to be honest the scripts and all the data is driving me up the ******* wall.[:@][:@][:@][:@][:@]

I, as well as others can appreciate what you are doing. To me, what you do, is a major way of understanding how the game works, stuff I have never seen or heard of before, that has to do with something (game) I come to use on a daily basis.
and one flew over the Cuckoos nest
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RE: COMMANDERS ?

Post by Hellfirejet »

It appears that most of the Commander restrictions, are deep rooted in the scripts, and its like looking for a needle in a haystack, trying to find the scripts that are causing the crashes, it looks like a easy fix is just to reduce, most of the restrictions to allow commanders to be placed on the map, IE : Drop Kills from 100 - 10 for example.
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French Air Ace Fonck new art.

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French General Foch.

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RE: COMMANDERS ?

Post by Jestre »

ORIGINAL: kirk23

Austrian Fighter Ace Arigi.

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Arighi was Richtofen's twin?????
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RE: COMMANDERS ?

Post by Hellfirejet »

Thanks for pointing out miss identification, you are correct, I have fixed the error in the database, and Austrian Fighter Ace Arigi now has the correct in game graphic see below.

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Post by Hellfirejet »

German Fighter Ace Werner Voss is now added to the game, I'm working on Ernst Udet.

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German Fighter Ace Ernst Udet now in game.

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RE: COMMANDERS ?

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Serbian General Radomir Putnik joins the game.

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RE: COMMANDERS ?

Post by Hellfirejet »

Serbian General Stepa Stepanovic is now in game, Serbia now has 3 Generals in the game.

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Post by Hellfirejet »

New Serbian General Stepanovic as he appears in game, please note that Serbia's other 2 Generals are already on the map, protecting the Cities off Belgrade & Sabac.

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RE: COMMANDERS ?

Post by operating »

Re-balancing;

In my match turn dated July 1915; 1. Nivelle needs Creeping Barrage to be deployed. In all my MP matches thus far (win/lost) this general has not been available. Creeping Barrage is the last artillery tech to be developed, by the time this tech is completed , the MP match is already over.

2. Brusilov needs Aerial Artillery Coordination completed to be deployed. Plus 100 kills & 100 casualties, at this point I have 397 & 528, yet it may take sometime into 1916, before this general might be available (makes no sense). Under the current rules; Revolution starts Jan 1916, another general that never get's put on the map.

3. Serbia deserves a general, if not 2 generals.

4. I can have 3 Turkish generals, before the end of most matches. What BUGS me; is that Turkey enters the war several turns (?) later than Russia (2 generals)!!!!

5. CP ships cannot block convoys from passing through the Suez canal. Had a AH BB and a Turk cruiser, side by side at canal MED. entrance, convoys would go right through them.
and one flew over the Cuckoos nest
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RE: COMMANDERS ?

Post by Hellfirejet »

Questions 1 - 4 I have already solved, and all the generals including all the new ones, will be available to use in the standard game, as well as in my up and coming massive mod. As you can see from my previous post, Serbia now has 3 Generals. If any gamer has a Commander they would like to see in game, please let me know, they are very easy to add to the game.[:)]

New script for Nivelle ( CREEPING BARRAGE NO LONGER REQUIRED )

{
name = "NIVELLE",
id = 1,
type = "land",
range = 2,
attack = 1,
defense = 2,
airattack = 0,
airdefense = 0,
faction = 0,
date = {21, 8, 1914},
stats =
{
groundattack = 1,
assault = 1,
basedefense = 2,
},
conditions =
{
unlocked = "JOFFRE",
kills = {10, "ground"},
casualties = {10, "ground"},
}
},

Question 5 = I can do nothing about at this time, because that is controlled by the AI script, and as yet I have not attempted to try tweaking that.[;)]
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RE: COMMANDERS ?

Post by Hellfirejet »

4th and last Serbian General Petar Bojovic. I think Russia has 3 Generals in game now, but due to her size I think I will add another 3, to give Russia a total of 6 Generals to use in game.

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