RC4 rail pathfinding all screwed up

Civil War 2 is the definitive grand strategy game of the period. It is a turn based regional game with an emphasis on playability and historical accuracy. It is built on the renowned AGE game engine, with a modern and intuitive interface that makes it easy to learn yet hard to master.
This historical operational strategy game with a simultaneous turn-based engine (WEGO system) that places players at the head of the USA or CSA during the American Civil War (1861-1865).

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Tanaka
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RC4 rail pathfinding all screwed up

Post by Tanaka »

Using rail my Rebs try to go through the north to get anywhere from Fort Sumpter! 500-800 days!
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Ace1_slith
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RE: RC4 rail pathfinding all screwed up

Post by Ace1_slith »

Have you included fort artillery in the stack. They are immobile unit which moves VERY slowly without rail which isn't present in the fort.
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Tanaka
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RE: RC4 rail pathfinding all screwed up

Post by Tanaka »

ORIGINAL: Ace1

Have you included fort artillery in the stack. They are immobile unit which moves VERY slowly without rail which isn't present in the fort. Fort Sumter is an island[:'(]

No I did not include them and even if I did why would they go through the North?
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Ace1_slith
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RE: RC4 rail pathfinding all screwed up

Post by Ace1_slith »

Ok, this is difficult to reproduce it. To what region are you trying to get from Ft Sumter. Can you press del key until all movement orders are canceled and retry to path the unit to neighbouring regions.
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Tanaka
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RE: RC4 rail pathfinding all screwed up

Post by Tanaka »

ORIGINAL: Ace1

Ok, this is difficult to reproduce it. To what region are you trying to get from Ft Sumter. Can you press del key until all movement orders are canceled and retry to path the unit to neighbouring regions.

After taking Fort Sumpter I try to move them to Hampton Roads by rail and it does this.
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Oberst_Klink
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RE: RC4 rail pathfinding all screwed up

Post by Oberst_Klink »

ORIGINAL: Tanaka

ORIGINAL: Ace1

Ok, this is difficult to reproduce it. To what region are you trying to get from Ft Sumter. Can you press del key until all movement orders are canceled and retry to path the unit to neighbouring regions.

After taking Fort Sumpter I try to move them to Hampton Roads by rail and it does this.
Re-check the attachment, mate. We can't see it. What about the available rail capacity?

Klink, Oberst
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Tanaka
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RE: RC4 rail pathfinding all screwed up

Post by Tanaka »

ORIGINAL: Oberst_Klink

ORIGINAL: Tanaka

ORIGINAL: Ace1

Ok, this is difficult to reproduce it. To what region are you trying to get from Ft Sumter. Can you press del key until all movement orders are canceled and retry to path the unit to neighbouring regions.

After taking Fort Sumpter I try to move them to Hampton Roads by rail and it does this.
Re-check the attachment, mate. We can't see it. What about the available rail capacity?

Klink, Oberst

Actually it does not seem to matter whether I use rail or not...


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JoePirulo72
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RE: RC4 rail pathfinding all screwed up

Post by JoePirulo72 »

Not a bug. Is the first turn. NC and Tenesee didn´t secede, so they are impassable. You have to wait 2 or 3 turns, to move this stack...
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Max
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Ace1_slith
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RE: RC4 rail pathfinding all screwed up

Post by Ace1_slith »

The Tennessee and NC are not accessible until it secedes. The game is trying to plot a course around TN,NC and KY through IL, OH and WW to go where you want. No wonder it takes 500 days (no rail in enemy territory).
So, you should go to Rome, Georgia, and wait for TN to secede.
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Tanaka
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RE: RC4 rail pathfinding all screwed up

Post by Tanaka »

ORIGINAL: Ace1

The Tennessee and NC are not accessible until it secedes. The game is trying to plot a course around TN,NC and KY through IL, OH and WW to go where you want. No wonder it takes 500 days (no rail in enemy territory).
So, you should go to Rome, Georgia, and wait for TN to secede.

Oh wow thanks first time in my game that has ever happened!
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