I've not worked out how to get units out of contact in any semblance of order, so I tend to use 'screen' and let the AI solve the mess I've created (oddly it does seem to work).
That's a good idea, but the friendly AI will randomly move to a hex of their choice - sometimes they make a move that is un-recoverable.
ORIGINAL: cbelva
What the game does now is make you think and plan within the parameters of what the game can do. Once the bullets start firing it is easy to lose control of the situation. And that is how it is for the commander on the battlefield.
The game is about the plan, I understand. However, you cant give me 'elite' or 'veteran' units that act like boy scouts when they take fire - you dont just 'lose control' of Elite units. Elite/Veteran units should execute orders rapidly and despite combat conditions.
Finally - after playing several scenarios, I think the Hasty Movement timer is still a bit long. Is there any way to mod this?
ORIGINAL: cbelva
Once the bullets start firing it is easy to lose control of the situation. And that is how it is for the commander on the battlefield.
The next time I'm going through MDMP and Course of Action Development with my commander I'm going to tell him that we can only plan one movement technique with 3 waypoints at a time...and absolutely ZERO contingency planning. No alternate/subsequent positions, no decision points, no branch plans.
I'm sure that will fly with him...[:D]