Originally posted by Mike_B20
When I first heard of an overhaul of the weather system in UV I was excited.
I had visions of a dynamic weather map, similar to the one in Carriers at War many years ago.
Saw myself riding a weather front, sneaking up on my objective, like Sherman in his raid on Rabaul.
What we have now is good feedback to the player on why his bombers aren't flying but things could be a lot better.
To be brutally honest, the wetaher system in UV blows chunks.
You'd think the South Pacific was one big thunderstorm intersperced with rain, more rain, the odd cloudy day and the unique sunny one.
I'd love to see a dynamic weather system in UV, with Tropical cyclones sinking destroyers and wreaking havoc on Transport TF's.
Swirling patterns of clouds following seasonal meteorological patterns.
I'd love to have a go at programming one.
I agree, Mike, and enjoy your Wagnerian maelstrom of poetic imagery as applied to meteorology.
The biggest problem I have with the UV weather system is that it just simply doesn't make any sense. It looks like each base or TF has a determination applied to it without regard for what actual South Pacific weather is like (weather fronts, isolated squalls, generally execrable weather over New Guinea but areas of more calm weather conditions in sea areas without large land masses and over northeastern Australia - except seasonally).
Even Grigsby's old WITSP had something of a rational weather model built into it (remember the cloud cover areas moving across the map forming storms where they overlapped?). Even the cumbersome weather from FlatTop could have served as the basis for something better than this hit-or-miss thing we have now.
I have learned to live with it, but I am sincerely hoping for something better from WITP. The "ghostbuster plane" symbols don't do much for me, either, BTW. They're not there when you need 'em.


