I'm sure this has been discussed elsewhere, but why is PBEM a feature that will be added later? There are so many interlocking decisions in a normal game of WiF, such as when you get naval interceptions, or the stroke and counter-stroke of committing air units to support and intercept over a land battle, that having to wait for input after each and every one of them will mean a game will take forever and a day.
As a beta tester I would have to say it is beyond my pay grade, so to speak, to conjecture on why a feature is in/not in the initial release before the game is released and I have bought a copy.
Having played WiF once by email using one of the freeware PBEM utilities (Cyberboard), I can say that PBEM games of WiF require a lot of back-and-forth email; on that basis, I would expect a similar situation would be the case for MWiF.








