GD 1938 - Renewed and improved

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kombrig
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RE: GD 1938 - Renewed and improved

Post by kombrig »

If the Soviets will research Medium Tank IV and Fighter VI, then what will they get? Any real improvements in weaponry?
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Jeffrey H.
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RE: GD 1938 - Renewed and improved

Post by Jeffrey H. »

ORIGINAL: Bombur

I agree with you, and also would add that research seems slower than historical for essentially every nation. I´m making some experiences with automatic research (based on time) in my Bombur mod 1930 scenario, and maybe this feature could be implemented in grand WWII scenarios.

This is inevitable in GD1938 because once a shooting war is started, the losses need to be replaced and eventually, each nation has to make hard choices about weapons now vs. research. Eventually, weapons now almost always wins out.
History began July 4th, 1776. Anything before that was a mistake.

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Jeffrey H.
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RE: GD 1938 - Renewed and improved

Post by Jeffrey H. »

I would like to request some specific research option for the British to deal with the Uboats. I suggested somewhere else an enigma research event that would allow GB to know where Uboats were, (lift FOW).
History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson
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ernieschwitz
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RE: GD 1938 - Renewed and improved

Post by ernieschwitz »

Re: Kombrig

There should be a REAL improvement in weaponry no matter what research is chosen. I am however not completely sure what you are going to get. Bombur is the person responsible for techs and SFTs and the like... so the question should really be directed at him. I can make an edit of the scenario, and find out if need be. (That is what i did for the website). However, I won´t do that before later.

Re: Jeffrey H. (Enigma code)

I know you have requested it, and i think i know how to implement it, however it seems like quite a big advantage to know the location of all subs, just like that. So I hesitate...


Re: Jeffrey H (research)

I think you are spot on there Jeffrey. In WaW it seems to be solved by each nation having research centers assigned to them, producing research points. Something i did at the start of the mod, but went away from again. I think it was a suggestion from Bombur that i not have that in the GD 1938 mod. In any case, we have implemented a larger tech bleed in the newer version of GD 1938, and i would like to know how that works out before going further.
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Jeffrey H.
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RE: GD 1938 - Renewed and improved

Post by Jeffrey H. »

ORIGINAL: ernieschwitz

Re: Kombrig

There should be a REAL improvement in weaponry no matter what research is chosen. I am however not completely sure what you are going to get. Bombur is the person responsible for techs and SFTs and the like... so the question should really be directed at him. I can make an edit of the scenario, and find out if need be. (That is what i did for the website). However, I won´t do that before later.

Re: Jeffrey H. (Enigma code)

I know you have requested it, and i think i know how to implement it, however it seems like quite a big advantage to know the location of all subs, just like that. So I hesitate...


Re: Jeffrey H (research)

I think you are spot on there Jeffrey. In WaW it seems to be solved by each nation having research centers assigned to them, producing research points. Something i did at the start of the mod, but went away from again. I think it was a suggestion from Bombur that i not have that in the GD 1938 mod. In any case, we have implemented a larger tech bleed in the newer version of GD 1938, and i would like to know how that works out before going further.

It is a big advantage, but it shouldn't bee too costly at the same time, because it didn't really drain society that much to crack it.

I really enjoyed the tech bleed feature while playing the GD mod, it was fun to watch the different nations explore and get some benefit from their efforts. It's a neat feature.

History began July 4th, 1776. Anything before that was a mistake.

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kombrig
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RE: GD 1938 - Renewed and improved

Post by kombrig »

May be I am wrong, but it seems to me that if one makes an artillery attack against a hex which contains artillery, then the defender's artillery tends to result large losses for the attacker's artillery even if the attacker's artillery has much larger numbers. I find it a bit strange.
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ernieschwitz
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RE: GD 1938 - Renewed and improved

Post by ernieschwitz »

Yes, that is the effect of counterbattery fire. A feature that is removed from the newer versions of the game.
Creator of High Quality Scenarios for:
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Jeffrey H.
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RE: GD 1938 - Renewed and improved

Post by Jeffrey H. »

Yes, the French Maginot fortresses were knocked out this way in our current game.
History began July 4th, 1776. Anything before that was a mistake.

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Jeffrey H.
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RE: GD 1938 - Renewed and improved

Post by Jeffrey H. »

Another feature I'd like to see implemented is tech sharing with allies. I can make these requests without any hesitation because I don't know what's involved and I don't have to do it myself. But, it would be good in our current gme to be able to share techs with Russia.
History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson
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Jeffrey H.
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RE: GD 1938 - Renewed and improved

Post by Jeffrey H. »

ORIGINAL: ernieschwitz

Re: Kombrig

There should be a REAL improvement in weaponry no matter what research is chosen. I am however not completely sure what you are going to get. Bombur is the person responsible for techs and SFTs and the like... so the question should really be directed at him. I can make an edit of the scenario, and find out if need be. (That is what i did for the website). However, I won´t do that before later.

Re: Jeffrey H. (Enigma code)

I know you have requested it, and i think i know how to implement it, however it seems like quite a big advantage to know the location of all subs, just like that. So I hesitate...


Re: Jeffrey H (research)

I think you are spot on there Jeffrey. In WaW it seems to be solved by each nation having research centers assigned to them, producing research points. Something i did at the start of the mod, but went away from again. I think it was a suggestion from Bombur that i not have that in the GD 1938 mod. In any case, we have implemented a larger tech bleed in the newer version of GD 1938, and i would like to know how that works out before going further.

Well another thing that seems out of proportion is the anti supply effect and radius of the subs. If those could be reduced as a result of Enigma or perhaps a random chance per turn, per unit of lifting FOW on German subs, either would be an improvement.


History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson
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ironduke1955
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RE: GD 1938 - Renewed and improved

Post by ironduke1955 »

If you have a slot available count me in at least having taken part in one game of GD 1938 I now know what I am doing and perform better on the second attempt
Are we like late Rome, infatuated with past glories, ruled by a complacent, greedy elite, and hopelessly powerless to respond to changing conditions?

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Bombur
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RE: GD 1938 - Renewed and improved

Post by Bombur »

Hi, if you start a game in the opponents needed area, I will join. It will be nice to test the next version.
ANTONIOr
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RE: GD 1938 - Renewed and improved

Post by ANTONIOr »

hello everybody

Jeffrey addressed me to this sub forum ,anyway ,I wish to try the GD 1938 scenario in pbem

I m a little experienced in single player ,but I m ready to learn and cooperate with you ..veteran grognard etc skilled players [:)][:)][:)]

and of course ,if a slot is available , I m counting to grow up in numerous matches

for me no problem with time zones etc, my work day is often a ...day /night ,and i think I could keep the pace you need in doing turns , I like this scenario particularly for the big attention on planning etc [:)][:)][:)]
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ernieschwitz
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RE: GD 1938 - Renewed and improved

Post by ernieschwitz »

Thank you for your sincere interest :)

I myself am currently unavailable for playing, simply because of time constraints. But maybe bombur (the other creator of the scenario) is.

Currently the version uploaded is the 2.00j version, but i have a 2.00l version ready for upload when a game should become something that starts up. So if anyone wants to play, just pop me a pm, and i´ll make sure to upload the game.

I think that optimal playing of this scenario is 4 players, divided into the following groups of countries.

Axis (Germany, Italy, Japan)
Comintern (USSR)
Colonial Allies (France, Britain)
Non-Colonial Allies (USA, China)

It also seems (from my vantage point) pretty well balanced... but I think some might disagree...

There are some changes i want to make, that have yet to be implemented, but they would require some event coding, and atm i don´t have the time for that.


Creator of High Quality Scenarios for:
  • Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
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Twotribes
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RE: GD 1938 - Renewed and improved

Post by Twotribes »

If the game forces you to go to war in 38 because waiting till 39 makes everyone to strong I would not call that balanced. I will say that I have played earlier versions and waited till Sept 39 and done ok as Germany.
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Jeffrey H.
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RE: GD 1938 - Renewed and improved

Post by Jeffrey H. »

There's a new game posted in opponents wanted for anyone who wants to give it a try.
History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson
ANTONIOr
Posts: 64
Joined: Wed Nov 02, 2011 7:51 am

RE: GD 1938 - Renewed and improved

Post by ANTONIOr »

ORIGINAL: ernieschwitz

Thank you for your sincere interest :)

I myself am currently unavailable for playing, simply because of time constraints. But maybe bombur (the other creator of the scenario) is.

Currently the version uploaded is the 2.00j version, but i have a 2.00l version ready for upload when a game should become something that starts up. So if anyone wants to play, just pop me a pm, and i´ll make sure to upload the game.

I think that optimal playing of this scenario is 4 players, divided into the following groups of countries.

Axis (Germany, Italy, Japan)
Comintern (USSR)
Colonial Allies (France, Britain)
Non-Colonial Allies (USA, China)

It also seems (from my vantage point) pretty well balanced... but I think some might disagree...

There are some changes i want to make, that have yet to be implemented, but they would require some event coding, and atm i don´t have the time for that.


thank you ernieschwitz [:)]

I m not in position to valuate the balance or less of this or that solution , just ok for start and going in depht by ...playing[:D]

thank you for suggestions ,hope to have you in game in the very next future [:)]
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Twotribes
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RE: GD 1938 - Renewed and improved

Post by Twotribes »

Is there a reason I can not get czech to join Germany? I have their political thing to over 1400. Same with Albany and Italy.
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ernieschwitz
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RE: GD 1938 - Renewed and improved

Post by ernieschwitz »

If i recall correctly they should begin joining you at around 800 diplomatic points. I don´t see a reason why they wouldn´t have joined you by now... I´ll have to check the code...

Can you provide a screenshot?
Creator of High Quality Scenarios for:
  • Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
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Twotribes
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RE: GD 1938 - Renewed and improved

Post by Twotribes »

I don't know how to do a screen shot, I quit bribing Czech they are down to 1202 or so. Forgot to check Albania this time. I got Austria to join and am now bribing Hungary. Poland joined England. It is like march 1939.
Favoritism is alive and well here.
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