Weapons Data

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MikeAP
Posts: 266
Joined: Fri Mar 07, 2008 2:28 am

Weapons Data

Post by MikeAP »

I was browsing through the User data files and it brought up a few questions.

1 - How is 'accuracy' defined. I see #'s, but I'm not sure what those mean. For example the M256 120mm cannon has a '2'.

2 - The weapons ranges seem to be extremely short compared to their real life numbers. Using the M256 120mm as an example, we see a max range of 6k, but an effective range of '1980'. I'm assuming this is in meters, which makes that range extremely short. As stated in another thread, the M256 has an effective range of approximately 3k.

3 - How do I save this file and use it in game? I cannot overwrite the USER file. I thought it would be as simple as saving a file, and selecting it from the dropdown in game, but that is not the case.

Edit - It seems that I have to remove the file from the game directory, edit, save, then replace it in the game directory. Of course, keeping a backup at all times.

Thank you
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CapnDarwin
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RE: Weapons Data

Post by CapnDarwin »

MikeAP,
All will be explained in detail in the Modding Guides that are currently being worked on by me between bug fixes and forum support.
Quick answers :
1. Basic accuracy of the downrange object. Ballistic rounds are low with no inherent guidance (fire control is at the platformlevel) and missiles is high. Translates to about 5% per point.
2. For guns we calculated the effective range based several weapon systems to arrive at a fraction of the max range to consider at what range the hit curve transitions. I really need a picture here. It has nothing to do with a systems perceived effective range.
3. The user data files should be open to edit and then use in new scenarios. Check to see if the file got set to read only with the installer. What you explained should work.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
MikeAP
Posts: 266
Joined: Fri Mar 07, 2008 2:28 am

RE: Weapons Data

Post by MikeAP »

ORIGINAL: Capn Darwin

Translates to about 5% per point.

So the M256 120mm has an accuracy of '2'. That means it will only hit its target 10% of the time?

What about figures like the Patriot and Hawk that have an accuracy of 28?
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CapnDarwin
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RE: Weapons Data

Post by CapnDarwin »

MikeAP,
1. Unaided at a long range target, yes. Fire control, crew, stability, etc is where the guns get very accurate.

2. Values over 20 are used to counter ECM/ACM/DCM systems that degrade hit chances against guided weapons. Those numbers are also modified by National sensor and equipment ratings.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
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