Balance question

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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Extraneous
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RE: Balance question

Post by Extraneous »

ORIGINAL: 98annual.pdf

WiFCON 97

Germany: High score 145, Low score -102, Number of games 10

Japan: High score 142, Low score -98 Number of games 5

Italy: High score 153 Low score -92 Number of games 5

Japan/Italy: High score 89.5 Low score -10 Number of games 5

UK: High score 173 Low score -57.5 Number of games 8

UK/USA: High score -5 Low score 5 Number of games 2

USA/China: High score 170 Low score -44 Number of games 8

USSR/France: High score 186 Low score -45 Number of games 8

USSR/France/China: High score 5 Low score -40 Number of games 2

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delatbabel
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RE: Balance question

Post by delatbabel »

ORIGINAL: Extraneous
ORIGINAL: 98annual.pdf

WiFCON 97

Germany: High score 145, Low score -102, Number of games 10

Japan: High score 142, Low score -98 Number of games 5

Italy: High score 153 Low score -92 Number of games 5

Japan/Italy: High score 89.5 Low score -10 Number of games 5

UK: High score 173 Low score -57.5 Number of games 8

UK/USA: High score -5 Low score 5 Number of games 2

USA/China: High score 170 Low score -44 Number of games 8

USSR/France: High score 186 Low score -45 Number of games 8

USSR/France/China: High score 5 Low score -40 Number of games 2

Good numbers to have, but I believe that these are games based on v.4 of the rules not v.7 (which MWIF is based on) nor v.8.

Anecdotally, v.7 appears to favour the allies more. The current v.8 appears to favour the axis more. However as many experienced players here have noted, the balance is very close.

At last year's AusWiFCon, 3 of the 4 tables were allied victories, with the remaining table being a strong axis victory. Since then the v.8 rules have been revised in particular the build charts. At this year's AusWiFCon, 2 of the 4 tables were strong axis victories, 1 was a very marginal axis victory (by one point), and 1 was an allied victory. I played Russia at both WiFCons, and won my table in a tie with the USA player (the axis were almost overrun by the end of 44), however we were using the v.7 build charts with the v.8 rules. At this year's AusWifCon I ran into two very strong players (Brad and Darren, are you guys here?) and the axis were strong winners after reducing Russia to 1 factory and conquering China.

Since MWIF is based on v.7 I would say that it's probably a very small edge to the allies but so small as to say that any competent player will beat any less competent player regardless of sides.
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RE: Balance question

Post by Shannon V. OKeets »

Ooo, I can upload files again!

Here are the victory points late in the war. I think this is taken from a Decline and Fall scenario. I thought this would be useful when discussing how much of Europe Germany would have to control to win if Japan is completed conquered.

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Steve

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Shannon V. OKeets
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RE: Balance question

Post by Shannon V. OKeets »

And here is the screenshot I wanted to post a couple of days ago showing what Japan would need to conquer in the USSR heading west.

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Steve

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RE: Balance question

Post by johnball »



I just cannot see how it's possible, given the victory conditions, how it's possible for Germany to beat Russia and for then the allies to win the game. Similarly I cannot see how it's possible for Russia to defeat Germany and for the axis to win the game. If you could walk me through how you think the game might progress in either of those two scenarios, I might be convinced but I'm just not getting it.


[/quote]

I have played in games with both these situations.

1. Germany "beats" Russia and the allies win.
This happened at Auscon.
Germany forced Russia back to Omsk in Siberia.
Germany had Turkey, and the middle east.
Russia was still alive but on life support.
However the allies had decided to go all out for Japan.
The allies controled Japan plus all its alligned minors.
When the game was called it was a close allied victory.

2, Russia defeats Germany but the axis wins.
This happened in one of our home games.
We battled it out to the bitter end.
Germany and Italy both gone.
Japan hold just enough objectives to claim victory by one objective.

The point is that there are not that many objectives in Russia compared
to the force required to take them.

I played in both these games.
regards

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