F16 Little Buddy?

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Blu3wolf
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F16 Little Buddy?

Post by Blu3wolf »

G'day!

I have noticed that in Lightning Strike, my F16s appear to have infinite Little Buddies (ALE-50).

the DB lists them as having 4 of the decoys, and I had thought they only had 2, although I could be mistaken on that.

what I am NOT mistaken about is that they should be deducted when used to spoof a missile - and at present, they are not.


Decoy (AN/ALE-50; Tech: Late 1990s) is attempting to seduce sensor: Active Radar Seeker (Tech: Late 1990s)(Guiding weapon: PL-12 #1281). Final probability: 35%. Die Roll: 9 - SUCCESS

shows up in the message log, but afterwards the F-16 still has the same number of ALE-50 "ammo" loaded in the weapons screen. all of the ones I have checked always seem to show 3/4 decoys available...
To go up, pull back on the stick.
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Dimitris
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RE: F16 Little Buddy?

Post by Dimitris »

The ALE-50 is a towed decoy. As such, it has a certain probability of being lost when deployed against an incoming weapon, but it is possible that it will survive and be re-used.
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Blu3wolf
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RE: F16 Little Buddy?

Post by Blu3wolf »

can you provide some data on the survivability of the ALE-50 vs say an R-77?

its not that I dont believe you, its just that... well actually that is exactly it.
To go up, pull back on the stick.
To go down, pull back harder...

Speed is life. Altitude is life insurance.
jtoatoktoe
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RE: F16 Little Buddy?

Post by jtoatoktoe »

Probably be pretty hard to provide data on 2 systems that haven't been used in combat against one another.
ComDev
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RE: F16 Little Buddy?

Post by ComDev »

I understand the decoy will offer the missile a more tempting target. Although the missile will attempt to engage it, the chanse of actually hittig og trigging the prox fuze is pretty small.
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