Unit random starting locations

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Stevechase
Posts: 161
Joined: Sat Oct 05, 2013 3:37 am

Unit random starting locations

Post by Stevechase »

In scenario editor is it possible to setup a mobile AI unit (ie sub)so that its' starting location at the beginning of the scenario can randomly change with each new game.
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: Unit random starting locations

Post by mikmykWS »

Yes. Use the event editor's teleport action with a time trigger. (1 second after the game starts I believe).

Mike
Juramentado
Posts: 87
Joined: Mon Jan 19, 2009 10:21 pm

RE: Unit random starting locations

Post by Juramentado »

Mike - I must be missing this. Doesn't the teleport make you specify a location? How does varying the time trigger randomize the starting point please? Thanks!
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: Unit random starting locations

Post by mikmykWS »

You specify and area so to make the drop more random make the area bigger.
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