I wanna turn based game with "RTS animation"

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Les_the_Sarge_9_1
Posts: 3943
Joined: Fri Dec 29, 2000 10:00 am

Post by Les_the_Sarge_9_1 »

I am not sure exactly what he said, but I am going to attempt to interpret.

So bear with me as I am merely guessing.

Graphics transcends language.

Alas I will concede sometimes graphics can eliminate a need for textual definitions. I often play Steel Panthers without any use of the message traffic.
I click on a unit, get a movement shadow to where it can attempt to go, and elect to go there or not.

Not very scientific, not always advisable, but it's doable.

A person that sits down with the manual for Steel Panthers will fast find out probably, that I don't know all the tricks.

I play the game almost entirely through the visual appeal of the interface. There is a minimum of text I need to use, but it is very minimal.

Graphics has allowed this, as well as a very user friendly interface.
But there are limits on just how "pretty" those graphics need to be. For me at least.

Now a superior product, would be like I see done more and more with dvds. It would be grand if at game start, our German playing fans, could click on German language function, and their whole game would execute in their actual language.

Then we could get back to saying pointless graphics are pointless graphics.

And some of us could write in "pointless graphics are pointless graphics" but in German.

English is not the best language out there, but until we give our non english gamers a choice, they are almost always stuck with it.
I LIKE that my life bothers them,
Why should I be the only one bothered by it eh.
Halberdier
Posts: 11
Joined: Tue Feb 18, 2003 11:49 pm

Post by Halberdier »

"...And some of us could write in "pointless graphics are pointless graphics" but in German...." :D :lol

But you , from your self, recognize that without "letters" the player do not know what is exactly he doing. Those are the points to improve at least , I think.
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