The patch followed the simple approach of modifying (tuning down) values of existing T/D factors used inside RFC check procedure. The corresponding Deployment and Terrain factors are lowered by the same, small value. Here are the chances for RFC choosen for this particular patch implementation (in brackets are numbers used in original 3.4 and 3.2 versions):
Fortified deployment: 65 (84,50)
"Fortified line" terrain: 65 (84, -)
Entrenched deployment: 50 (65, 33)
dense urban, badlands terrains: 50 (65, -)
mountainous terrain: 50 (50, -)
Dunes, Urban, Bocage terrains: 33 (50, -)
Defensive deployment: 20 (26, 20)
Forrest, Jungle, Hills, Wadi terrains: 20 (26, -)
The tests reveal that RFCs outcomes increased by about 20% overall with the introduction of the patch, however the increase is more significant for the more difficult terrain (with a DF of x4 or X8, as Fortfied Line, Dense Urban or Fortfified deployment). In this case the number of RFCs events increased by more than 50%.
We agree with Bob that changes should be incremental, so this is probably good enough, even if this patch does not directly solve the problem of making the chance of RFC depend on the combat ratio, which would be optimal. kmitahj commented that a more complex change was beyond what was possible (remember he is editing the executable!).
We hope to make the patch available in the next few days, but in the meantime comments are welcome.
Btw, for those not up to date kmitahj also recently released the AA patch, which is described
and obtainable here:
tm.asp?m=3376085
