B446: Nukes DP - Air Launched vs Others

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bsq
Posts: 682
Joined: Thu Jan 04, 2007 11:11 pm

B446: Nukes DP - Air Launched vs Others

Post by bsq »

Air launched/dropped nukes are still several orders of magnitude more powerful than those carried by missiles. Maths comparing the kg per dp of weapons would suggest that the air launched weapons have values several orders of magnitude to high and that the missile ones are spot on
bsq
Posts: 682
Joined: Thu Jan 04, 2007 11:11 pm

RE: B446: Nukes DP - Air Launched vs Others

Post by bsq »

Both DB3000 and the CWDB have this discrepancy between the DP of weapons of the same yield. Surely the DP cause by say 1.45MT should be the same whether the weapon is dropped by a B-52 or launched via a LGM-30 ?
jpkoester1
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RE: B446: Nukes DP - Air Launched vs Others

Post by jpkoester1 »

I guess that would depend on the relative dp of all the other units in the Databases as well.
"I cna tyep 300 wodrs per minuet"
bsq
Posts: 682
Joined: Thu Jan 04, 2007 11:11 pm

RE: B446: Nukes DP - Air Launched vs Others

Post by bsq »

DP appears in general to equate to the kilogram weight of the warhead. 20kg air to air warhead does 20DP. 200kg bomb does around 200 DP. But an air dropped nuke does far more damage than it should. Having just checked the database again, a 1.2MT RV does 1082000000 DP or 1.08 billion DP yet an air dropped 1.45MT bomb does more than 1450 trillion DP (no wonder the B-52's get caught in the blast)
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: B446: Nukes DP - Air Launched vs Others

Post by mikmykWS »

Okay logged a note to take a look at this. Odds are its just a data entry thing.

If you have nuke you need fixed for a scenario in the immediate future let us know what it is and will address so you can move forward.

Thanks!

Mike
bsq
Posts: 682
Joined: Thu Jan 04, 2007 11:11 pm

RE: B446: Nukes DP - Air Launched vs Others

Post by bsq »

It's OK Mike, I just want to make sure this one was captured - I think someone else had an issue with a nuclear RIM-8 but you guys fixed that. That's what made me look at the others and I found this.
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