Naval interdiction of river crossing

Civil War 2 is the definitive grand strategy game of the period. It is a turn based regional game with an emphasis on playability and historical accuracy. It is built on the renowned AGE game engine, with a modern and intuitive interface that makes it easy to learn yet hard to master.
This historical operational strategy game with a simultaneous turn-based engine (WEGO system) that places players at the head of the USA or CSA during the American Civil War (1861-1865).

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USSLockwood
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Naval interdiction of river crossing

Post by USSLockwood »

I assume that gunboats will interfere with
an attempted river crossing but I can't find
any reference in the manual. Am I correct
and how effective are gunboats at blocking
a river crossing?
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Gunnulf
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RE: Naval interdiction of river crossing

Post by Gunnulf »

They should be 100% effective i think. I.e. if an enemy gunboat is on a stretch of navigatable river it will block troops trying to cross. You will need to use your own gunboats to clear them out. Only a single gunboat per section is required.
However some sections of river can freeze in winter I think but can't remember offhand exactly what that critia is and where.
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moni kerr
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RE: Naval interdiction of river crossing

Post by moni kerr »

You need 4 elements of combat vessels to block a river crossing. They cannot be on passive.
Those who beat their swords into plowshares usually end up plowing for those who kept their swords.--Ben Franklin
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Jim D Burns
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RE: Naval interdiction of river crossing

Post by Jim D Burns »

ORIGINAL: moni kerr

You need 4 elements of combat vessels to block a river crossing. They cannot be on passive.

Actually it varies. Hover your mouse over a river region and it tells you how many combat elements you need. Some rivers need up to 12 elements.

Jim
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RE: Naval interdiction of river crossing

Post by Ace1_slith »

Jim, moni kerr is right. You need 4 non-passive elements for 90% chance of blocking crossing. That is the maximium blockade percentage, so there is always a chance someone will get through.
The tooltip you were refering to describes how many elements you would need to blockade a port in that river region.
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