Players can easily add depth, realism, and complexity by choosing Optional Rules. There are well over 50 optional rules (Steve can give the exact number)that can be chosen when you start a game. The Optional Rules are further categorized into 7 groups. They are;
* Additional Units
* Land Rules
* Air Rules
* Naval Rules
* Supply Rules
* Production Rules
* Other Rules
Not all optional rules apply to all scenarios. For example, the Chinese Attack Weakness optional rule cannot affect the Barbarossa scenario because it only has Germany and the USSR as playable nations.
Below are captures of the Start A New Game Screen, Select Optional Rules form. When a player right clicks any optional rule on that screen a Contextual Help form displays the rules governing it. These captures show those help forms to give you an idea of how large this game is and can be.
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