Screen Resolution
Moderator: MOD_BuzzAldrin
- Blind Sniper
- Posts: 862
- Joined: Sat Aug 09, 2008 4:19 pm
- Location: Turin, Italy
Screen Resolution
Any chance to have a better resolution than 1024x768?
WitP-AE - WitE - CWII - BASPM - BaB
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- CowboyRonin
- Posts: 360
- Joined: Fri Aug 14, 2009 12:17 pm
RE: Screen Resolution
They're in there now; that item is a drop-down list. The sizes all appear to be "portrait" style (i.e. tall rather than wide), so they're an odd fit on newer monitors (that are much wider than tall), but they are there.
Matrix forum liaison to Buzz Aldrin's Space Program Manager team
WitW/WitE2 Alpha tester
WitW/WitE2 Alpha tester
- Blind Sniper
- Posts: 862
- Joined: Sat Aug 09, 2008 4:19 pm
- Location: Turin, Italy
RE: Screen Resolution
Yes but I have nothing more 1024*768 in windowed mode, or I miss something?
Edit: I found the answer [:)]
● Resolution supported: 1024x768 at the beginning of the EAP. During the EAP support will be provided for higher 4:3 resolutions, up to retina display size (2048x1536)
Edit: I found the answer [:)]
● Resolution supported: 1024x768 at the beginning of the EAP. During the EAP support will be provided for higher 4:3 resolutions, up to retina display size (2048x1536)
WitP-AE - WitE - CWII - BASPM - BaB
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RE: Screen Resolution
Yes, please, don't use other resolution that it's not 1024x768, as the game will look bad.
At some point during the EAP we'll introduce higher resolutions, but I want to focus on gameplay and bugs now.
Cheers,
At some point during the EAP we'll introduce higher resolutions, but I want to focus on gameplay and bugs now.
Cheers,
Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager
Polar Motion
www.polar-motion.com
spm.slitherine.com
Twitter: https://twitter.com/PolarMotion
Lead Developer of Buzz Aldrin's Space Program Manager
Polar Motion
www.polar-motion.com
spm.slitherine.com
Twitter: https://twitter.com/PolarMotion
RE: Screen Resolution
But the game will later support widescreen resolutions like 16:9, 16:10 too?
Because from this quote
Because from this quote
it sounds like the game will only support 4:3 resolutions. That would be odd. I didn't own a 4:3 display in the last 6-7 years.● Resolution supported: 1024x768 at the beginning of the EAP. During the EAP support will be provided for higher 4:3 resolutions, up to retina display size (2048x1536)
RE: Screen Resolution
Hello Dragoon,
Other aspect ratios are not in the roadmap at the moment, only 4:3.
Cheers,
ORIGINAL: Dragoon
But the game will later support widescreen resolutions like 16:9, 16:10 too?
Because from this quote● Resolution supported: 1024x768 at the beginning of the EAP. During the EAP support will be provided for higher 4:3 resolutions, up to retina it sounds like the game will only support 4:3 resolutions. That would be odd. I didn't own a 4:3 display in the last 6-7 years.
Other aspect ratios are not in the roadmap at the moment, only 4:3.
Cheers,
Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager
Polar Motion
www.polar-motion.com
spm.slitherine.com
Twitter: https://twitter.com/PolarMotion
Lead Developer of Buzz Aldrin's Space Program Manager
Polar Motion
www.polar-motion.com
spm.slitherine.com
Twitter: https://twitter.com/PolarMotion
RE: Screen Resolution
I'm sad to hear this, but after Fantasy Kommander my desire for an other very good but technical limited game already satisfied.
RE: Screen Resolution
ORIGINAL: Nacho84
Other aspect ratios are not in the roadmap at the moment, only 4:3.
You what? Redraw that roadmap pronto. Widescreens have been standard for years; the only place I even see the occasional 4:3 now is at work.
It's simply unacceptable in a 2013 commercial game to only support 4:3, or at least a game that wants to be regarded as more than an inconsequential indie curiousity. Whatever is in the development package that is so ancient it doesn't support WS should be replaced long before the full release.
RE: Screen Resolution
ORIGINAL: Hertston
ORIGINAL: Nacho84
Other aspect ratios are not in the roadmap at the moment, only 4:3.
You what? Redraw that roadmap pronto. Widescreens have been standard for years; the only place I even see the occasional 4:3 now is at work.
It's simply unacceptable in a 2013 commercial game to only support 4:3, or at least a game that wants to be regarded as more than an inconsequential indie curiousity. Whatever is in the development package that is so ancient it doesn't support WS should be replaced long before the full release.
+1
- JiminyJickers
- Posts: 290
- Joined: Tue Oct 04, 2011 8:21 am
- Location: New Zealand
RE: Screen Resolution
ORIGINAL: Nacho84
...
Other aspect ratios are not in the roadmap at the moment, only 4:3.
Cheers,
Oh dear, I really hope you add it to the roadmap because 4:3 resolutions only is very very ancient. Not really appropriate for a new game anymore.
It is very difficult these days to even buy a 4:3 monitor or laptop.
- FroBodine
- Posts: 874
- Joined: Sat May 05, 2007 4:13 am
- Location: Brentwood, California (not the OJ one)
RE: Screen Resolution
I don't understand why the only currently supported resolution is 1024x768. That was a standard about eight years ago or so. I realize you will support more resolutions going forward, but why start so low?
As for 4:3 monitors, I agree they are hard to find nowadays (yet they are still available), but I personally prefer them to the widescreens that are so common nowadays, especially for PCs. Having 1920x1200 gives me much more vertical screen area that any widescreen.
Anyway, onwards!
As for 4:3 monitors, I agree they are hard to find nowadays (yet they are still available), but I personally prefer them to the widescreens that are so common nowadays, especially for PCs. Having 1920x1200 gives me much more vertical screen area that any widescreen.
Anyway, onwards!
- wongalfred
- Posts: 8
- Joined: Wed Sep 11, 2013 11:39 pm
- Location: Hong Kong
RE: Screen Resolution
After purchase the game yesterday I am surprise that it only support screen resolution up to 1600 X 1200, and no plan to upgrade it in near further. It is not acceptable in today commerical game standard.
RE: Screen Resolution
ORIGINAL: jglazier
I don't understand why the only currently supported resolution is 1024x768. That was a standard about eight years ago or so. I realize you will support more resolutions going forward, but why start so low?
As for 4:3 monitors, I agree they are hard to find nowadays (yet they are still available), but I personally prefer them to the widescreens that are so common nowadays, especially for PCs. Having 1920x1200 gives me much more vertical screen area that any widescreen.
Anyway, onwards!
1920x1200 is widescreen, it is 16:10 ratio. Not as wide as 16:9 ratio but still widescreen res. I still have a 4:3 crt with two PCs hooked to it but my main PC uses 16:9 screen.
Was going to buy the early access but not now and will reconsider when I see confirmation that they will support widescreen res.
p.s. Hey Matrixgames, must you use the captcha crap for login? Took me three attempts to get it right - annoying. A better method would be a simple question that the user must answer to login. So many sites with captcha have wasted my time trying to figure what the squigly letters/numbers are supposed to be.
RE: Screen Resolution
When I read this quote
I thought maybe the game was designed for tablet computers in mind like the IPAD, thus the old 4:3 resolution and not for desktop & living room PC's with their modern widescreen displays of 16:9 and 16:10.During the EAP support will be provided for higher 4:3 resolutions, up to retina display size (2048x1536)
RE: Screen Resolution
OK folks, let me talk about this with Iain tomorrow. I'm going to Slitherine's HQ in Epsom tomorrow for an all-day meeting with him, so we'll discuss this issue. I'll keep you posted.
Cheers,
Cheers,
Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager
Polar Motion
www.polar-motion.com
spm.slitherine.com
Twitter: https://twitter.com/PolarMotion
Lead Developer of Buzz Aldrin's Space Program Manager
Polar Motion
www.polar-motion.com
spm.slitherine.com
Twitter: https://twitter.com/PolarMotion
-
- Posts: 82
- Joined: Thu Jul 02, 2009 6:44 pm
RE: Screen Resolution
This shouldn't be an issue, period. It's a modern game, this should be supporting widescreen, PERIOD.
No widescreen=No sale.
No widescreen=No sale.
Distant Worlds:Universe--FIX IT OR GIVE US REFUNDS.
RE: Screen Resolution
Let me add my 2 cents. I was considering buying but will not unless modern resolutions and aspect ratios are implemented. Hope you correct this oversight soon.
RE: Screen Resolution
Not supporting monitors that are 10 years old and newer is frankly insane. With all the frustration we've had with Distant World resolutions I can't believe you guys would go and build a new game for ancient monitor technology- AGAIN.
I actually came here to buy the game, but I won't with that kind of restriction. Unless you're building this game from North Korea, it makes no sense whatsoever that the design has that limitation. I mean, you developed this on a normal computer - right? In fact, to neglect that from the beginning (unless this is an iPad game... which if it is - that's fine but tell us so those of us with iPads can pre-purchase that version) begs a worrisome disconnect of developer/consumer.
I actually came here to buy the game, but I won't with that kind of restriction. Unless you're building this game from North Korea, it makes no sense whatsoever that the design has that limitation. I mean, you developed this on a normal computer - right? In fact, to neglect that from the beginning (unless this is an iPad game... which if it is - that's fine but tell us so those of us with iPads can pre-purchase that version) begs a worrisome disconnect of developer/consumer.
RE: Screen Resolution
Well they did announce awhile back it would be on Android and iOS awhile back I believe. Still should support higher resolutions on PC though.
ORIGINAL: jpinard
Not supporting monitors that are 10 years old and newer is frankly insane. With all the frustration we've had with Distant World resolutions I can't believe you guys would go and build a new game for ancient monitor technology- AGAIN.
I actually came here to buy the game, but I won't with that kind of restriction. Unless you're building this game from North Korea, it makes no sense whatsoever that the design has that limitation. I mean, you developed this on a normal computer - right? In fact, to neglect that from the beginning (unless this is an iPad game... which if it is - that's fine but tell us so those of us with iPads can pre-purchase that version) begs a worrisome disconnect of developer/consumer.
RE: Screen Resolution
While Android and iOS is good (BASPM would be first on the shopping list for my Kindle Fire, if available).. well, I'm sure it's not the case but...
.. one could almost get the impression based on the current state of affairs that the real purpose of the 'early access program' (a Matrix first, as far as I'm aware) is to get paying PC beta-testers for what will be primarily marketed as a tablet app. Surely not.. [X(]
.. one could almost get the impression based on the current state of affairs that the real purpose of the 'early access program' (a Matrix first, as far as I'm aware) is to get paying PC beta-testers for what will be primarily marketed as a tablet app. Surely not.. [X(]