Optional Rules

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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Missouri_Rebel
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RE: Optional Rules

Post by Missouri_Rebel »

So it is these types of help forms that are all across every area of the game. I would assume even veteran players will appreciate this. Almost every form(window) has a Contextual Help button.
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**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford
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Joseignacio
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RE: Optional Rules

Post by Joseignacio »

I will make a book, printing them all. I am only worried that it may be too much work for you... :)
Numdydar
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RE: Optional Rules

Post by Numdydar »

ORIGINAL: Joseignacio

I will make a book, printing them all. I am only worried that it may be too much work for you... :)

These are alrady part of the manuals you get plus in the pdfs of the rules too. These forms are just so you do not have to stop and look something up if you have a question. So no need for any other book [:)] Unless you want one of course[:)]
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RE: Optional Rules

Post by Shannon V. OKeets »

ORIGINAL: Joseignacio

I will make a book, printing them all. I am only worried that it may be too much work for you... :)
No need.


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RE: Optional Rules

Post by warspite1 »

I really don't care about the game at all - the more I see those maps and manuals, the more I want them - they are a work of art [&o][&o]
Now Maitland, now's your time!

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Missouri_Rebel
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RE: Optional Rules

Post by Missouri_Rebel »

Amphibious Rules



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Missouri_Rebel
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RE: Optional Rules

Post by Missouri_Rebel »

Defensive Shore Bombardment



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Ur_Vile_WEdge
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RE: Optional Rules

Post by Ur_Vile_WEdge »

Putting in a request for the optional rule that causes the game not to end at the "official" end date. And secondarily, the other optional rules specific to MWiF and not part of the board game.
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Missouri_Rebel
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RE: Optional Rules

Post by Missouri_Rebel »

ORIGINAL: Ur_Vile_WEdge

Putting in a request for the optional rule that causes the game not to end at the "official" end date. And secondarily, the other optional rules specific to MWiF and not part of the board game.


Extended Game

see post #61 pg.3



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**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford
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RE: Optional Rules

Post by Missouri_Rebel »

Breaking the Nazi-Soviet Neutrality Pact



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Missouri_Rebel
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RE: Optional Rules

Post by Missouri_Rebel »

Add Chinese Cities



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Missouri_Rebel
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RE: Optional Rules

Post by Missouri_Rebel »

Scrap Units



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Missouri_Rebel
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RE: Optional Rules

Post by Missouri_Rebel »

Last additional optional rules (5 total)


Unlimited Breakdown



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Missouri_Rebel
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RE: Optional Rules

Post by Missouri_Rebel »

Unlimited Breakdown continued. Added the full help for you veteran players.



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Ur_Vile_WEdge
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RE: Optional Rules

Post by Ur_Vile_WEdge »

question about the extended game option. Is there a cap to how big the U.S. production multiple gets? Or does it keep increasing by .25 a year until the game ends?
"When beset by danger,
When in deadly doubt,
Run in little circles,
Wave your arms and shout."
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Neilster
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RE: Optional Rules

Post by Neilster »

ORIGINAL: Missouri_Rebel

Engineers - Combat



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Shouldn't "stacking provisions below are in effective" be "stacking provisions below are in effect"?

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Missouri_Rebel
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RE: Optional Rules

Post by Missouri_Rebel »

ORIGINAL: Neilster

ORIGINAL: Missouri_Rebel

Engineers - Combat



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Shouldn't "stacking provisions below are in effective" be "stacking provisions below are in effect"?

Cheers, Neilster


Good find.
**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford
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Missouri_Rebel
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RE: Optional Rules

Post by Missouri_Rebel »

ORIGINAL: Ur_Vile_WEdge

question about the extended game option. Is there a cap to how big the U.S. production multiple gets? Or does it keep increasing by .25 a year until the game ends?


Steve has confirmed that the absolute maximum for the US Production multiple is 2.25.

mo reb
**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford
Ur_Vile_WEdge
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RE: Optional Rules

Post by Ur_Vile_WEdge »

ORIGINAL: Missouri_Rebel

ORIGINAL: Ur_Vile_WEdge

question about the extended game option. Is there a cap to how big the U.S. production multiple gets? Or does it keep increasing by .25 a year until the game ends?


Steve has confirmed that the absolute maximum for the US Production multiple is 2.25.

mo reb



Cool, good to know. Once the AI comes out, I'm going to have to try an extended game "conquer U.S." attempt. :D
"When beset by danger,
When in deadly doubt,
Run in little circles,
Wave your arms and shout."
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RE: Optional Rules

Post by composer99 »

ORIGINAL: Missouri_Rebel

ORIGINAL: Ur_Vile_WEdge

question about the extended game option. Is there a cap to how big the U.S. production multiple gets? Or does it keep increasing by .25 a year until the game ends?


Steve has confirmed that the absolute maximum for the US Production multiple is 2.25.

mo reb

I don't know whether to be astonished, because that's 90 build points a turn if the US fills its factories (or more, if it's aligned Mexico & Brazil), or relieved, because of what would happen if the production multiple just kept scaling up...
~ Composer99
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